--FINISHED--
Livestreams:
https://www.youtube.com/watch?v=bCtdyNFwQWo
https://www.youtube.com/watch?v=C253ySfEguU (unofficial, 30 second delay)
https://www.twitch.tv/starcitizen
Liveblog:
TBD
https://robertsspaceindustries.com/comm-link/transmission/16061-Gamescom-2947-Details
2016 Gamescom Presentation
https://www.youtube.com/watch?v=Z-3YBuFI3iI
In between screaming matches in the Community thread it's been suggested to post what you think would make the presentation a success and what would make it a failure.
Success
edit:
Livestreams:
https://www.youtube.com/watch?v=bCtdyNFwQWo
https://www.youtube.com/watch?v=C253ySfEguU (unofficial, 30 second delay)
https://www.twitch.tv/starcitizen
Liveblog:
TBD
We're excited to be back at Gloria Theater on 9pm Friday, August 25th for another great show. Hosted by Chris Roberts, showcasing some of what we've been working on this year, and delivering some never-seen-before gameplay!
https://robertsspaceindustries.com/comm-link/transmission/16061-Gamescom-2947-Details
2016 Gamescom Presentation
https://www.youtube.com/watch?v=Z-3YBuFI3iI
In between screaming matches in the Community thread it's been suggested to post what you think would make the presentation a success and what would make it a failure.
Success
- Showing a cohesive game world with fleshed out gameplay loops, rather than a disparate collection of assets. You can make some beautiful contrails and atmospheric re-entry effects that function in isolation, but now's the time to start showing us a game instead of a tech demo.
- Concrete release info for v1.0 of any of the modules.
- A gameplay/tech demo of a very narrow "vertical slice" that is just going from A to B of separate assets that trigger on pre-scripted command (what they showed last year)
- Graphs, graphs and more graphs
- No further release details
- Announcing delays
- Announcing new and unimplemented features
- Ships, ships, and more ships for whales to buy
edit:
My reactions throughout:
Ok, jokes about live mishaps aside, this was not reassuring. It was a string of tech demos duct-taped together that was flying apart at the seams. Getting this to work with the "Massively" part of MMO looks unthinkable at this point
- How long are we going to spend talking about facial animation and lip synching? It's impressive stuff that one day all high-end online social games will use but right now it's like showing the original Euphoria Animation demo videos when I came for GTA4. This is more tech demo stuff.
- JUST HIT RESET!
- Oh God, why did you hit reset? It's taken 29 minutes just to get back to where we were.
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- Special edition Star Citizen web camera