Star Citizen Overtakes GTA 5 as Third Most Expensive Game to Develop

That doesn't mean it's development costs are that high though, that's just the amount of funding it's raised. If they don't need all that it's pure profit.
 
I'd like to point out that they number they're using as Star Citizen's development cost isn't actually how much has been spent making the game so far, but how much crowdfunding money it has raised. As far as I'm aware the developers haven't shared any financial statements, but certainly they haven't spent all 138 million dollars yet.

The premise of this thread depends too heavily on the idea that Star Citizen is actually being developed IMO

There are so many employees, it'd have leaked if this conspiracy was true.

Star Citizen's real problem mainly seems to be an incredible amount of feature creep. They'll eventually get to something more or less like their vision is promising, although probably not every single little thing.
 
these seem like phony numbers; for example, it is absolutely implausible that WoW hasn't "cost more than $108 million" to develop over its entire lifespan, and not all of the money for roberts space industries is going directly to development costs, because they also have non-development operational costs. the game industry isn't the movie industry where reporting budgets is pretty standard, so this is all stabbing in the dark.
 
That budgetlist is not accurate at all, and does not reflect anything really. Saying this as a developer :) I always found that list wierd, most of it is guesswork + most titles are not even in that list, so there is no point in labeling things as "tenth most expensive game ever", more like "tenth most expensive game that we have any guesswork data on and bothered to put in this list"
 
Yeah, CIG developers do not care about game they are making ...

The shitposting in those threads is always off the charts ;/

I'm sorry but it's not their personal fortunes their risking here that's a fact. I'm sure there's millions of people that would love to invest their time into passion project with little risk, I know I would.
 
That doesn't mean it's development costs are that high though, that's just the amount of funding it's raised. If they don't need all that it's pure profit.

To be honest, they have made promises that all the money raised will go into the game in some way or another, and we're talking *only* the game, not marketing etc.

What they did say is that they will only profit from revenue raised after the game is released.
 
I don't know if I buy the GTA V at 138. Did Rockstar ever publicly announce this? I remember reading it was speculated to be closer to 200 before marketing.
 
What a terrible article (taking numbers from a dubious list on wikipedia) and thread (usual shitposting on this game).
 
It is being developed, so what is your point?

citizenemployees.jpg

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That they're all (now easily more than 300) taking vacations obviously.
 
Wait, The Old Republic was the most expensive game to develop in history when you exclude marketing costs? Seriously?

I believe a large chunk of Destiny's budget was spent on marketing.
According to that Wiki entry, even without marketing Destiny was still 3 million more expensive than GTA V


Seeing the money that went into some cancelled games though....yikes. 90 million on a Halo MMO, 75 million on Fable Legends, how can you drop that much cash and then have nothing to show for it at the end?
 
The neat thing is that Star Citizen has to sell 0 copies to break even.

Interesting. So Star Citizen has been 100% crowd funded? That is interesting if so. I wonder if a console version will eventually come out? Does it not need a beefy PC to run decently though?
 
Interesting. So Star Citizen has been 100% crowd funded? That is interesting if so. I wonder if a console version will eventually come out? Does it not need a beefy PC to run decently though?

Definitely needs a beefy PC to run decently. Granted, there's a lot of room for optimization(A lot of the performance problems stem from server side issues throttling performance), but the cpu load is a lot heavier than the crappy CPUs in consoles can handle.
 
So Star Citizen has been 100% crowd funded? That is interesting if so.

Yes, it's entirely crowdfunded and continues to pull in more money per month than most crowdfunded games will see in total (~7.7m last month). It's an outlier among outliers in virtually every way possible - from money raised, to scope and ambition. For better and worse, it's blazing its own trail through uncharted territory.
 
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