You really dont get how hard task they had and what they've accomplished on the last GC demo.
They are practically past the blocking, the most hard part of development of this game. They are almost finished with core functionality so: network handling, multi-grid system, 64bit world, grid based LOD, ships pipeline, character pipeline, character animation, UI and AR tech, texture and shader creation tech, audio tech.
Now, what they have left is content creation, DX12 transition, additional graphical features and polish.
For a just 3 years of development from the ground up it is outstanding achievement.
Maybe I get it, maybe I don't. Maybe you don't get it either, but just believe instead? You keep repeating all those terms CIG have been mentioning in their presentations, their updates and the explanations why things got delayed. I don't particularly care
how long it takes them to get the groundwork right or
how hard it is. They can take two more years, if that's what they need (it just killed off my personal hype completely, but that may come again if the game delivers eventually).
"Just three years" for the development of their most basic and important engine feature though? And
all they have left to do is content creation (I suspect SQ42 is well underway, but I am talking about the PU here)? If I were the type, I would laugh out loud at that. How many percents of the actual man hours put into a game do you think does the content creation account for? I have a hunch that it's somewhere in the 70%-90% range. From design, specification, implementation to bug fixing and iteration.
Taking that as a context, my main issue with the project currently is that their continued funding strategy is starting to feel a little abusive when I take their current technical progress as context. I've pledged somewhere north of 400$. That's what I was more or less comfortable giving them while I was still completely enamoured with Star Citizen as a project, so they would be able to make the game. If the project crashes ur turns out below my expectations? My loss. Signs of missing my personal expectations are showing: hub levels with auto pilot approach sequences vs. seemless worlds, controller disparity debacle etc.. If the game turns out great, then all for the better - I will have done a very small part to get it there and I will be happy.
However: Similar to adding stretch goals after the multi mio. dollar mark, they now keep selling pledges tied to dream ships (or the other way round) that are only useful if the game implements a specific functionality. Taking into consideration how expensive these pledges are, how long even basic functionality has taken them to implement without any game logic on the horizon, how many of such pledge packages there are or have been and how little any pledger gets in return until these things will finally be implemented and available, this is starting to feel uncomfortable. Not because I don't trust them to work hard to realize all these concepts or because I doubt their ability to eventually implement each of those concept in some form (years down the road I fear and possibly not quiet as grand as they may sound now...), but because it's looking to me like Sci-Fi/Star Citizen fans willing to spend real money are being milked for all they're worth - without any clear commitment by CIG when those concepts they're selling will be realized. And because it's unsure whether they will be in the game at all, because they might decide to cut or significantly alter features if the development and future blockers they'll encounter (time, budget, technical issues...) require them to do so.
Sure, it's anybody's personal business what they're spending their money on, but some games (free2play games, especially) take advantage of the compulsion of their players and I'm starting to count Star Citizen among them.
On the other hand, there are things that might make me feel easier about the pledges and possibly get me to pledge more myself:
- Non-substantial pledge amounts. We're currently talking about hundreds of dollars for ships, not a tenner here & there.
- Clear commitments to a timeline for these concepts to which they may be held: Say - mining will be available in a 2017 expansion, passenger spacelines in 2018 etc. (edit: possibly refund if they aren't!).
- Disentangling the pledges from concepts and ships (at least the big ones): If CIG needs money to continue, they ought to say so. Keep offering pledges, but give people badges or other insubstantial rewards for them. Currently people seem to be building imaginary fantasy star fleets from ship concepts based on speculation what those fleets will be able to do in the game, when it's even unsure whether those fleets will be in the game or work the way that is suggested or people imagine in the first place. Or even fit into
one game instance. That's were they're taking advantage of people's compulsions imho.
- Of course: having a working PU in alpha state and seeing that the implementation of those concepts has at least started (now!). Which is fantasy and therefore beside the point.