I don't get that at all from what he said. More freedom is very different from seamless PL.
Yeah, which is why I was wondering...
I feel it's a lot of wishy-washy non-committal waffling, imho. The term procedural wasn't even mentioned a single time. I don't like being told "it's gonna be cool". I prefer to be told
what it's going to be bullet-point-style and will then determine for myself if I consider it cool. Alternatively, I can also well live with "we haven't figured it out, yet".
The only two tangible claims concerning planetary landings I took away from that video: They are aiming at making it more "free-form". That sounds to me like they are aiming to give the player some form of control, which I would consider preferable over the on rails planet approach sequences we've seen but is so vague, that it could mean all kinds of things and possibly even nothing, if they determine they haven't got the time down the line. It certainly doesn't imply anything being procedurally generated, but doesn't mean it won't be either.
The second point would be that we'll be seeing something at the end of this year or at the beginning of next year. By now, I don't expect anything, so I'd be pleasantly surprised if we indeed did see an update then.
On one of the previous 104C or one of monthly reports he actually mentioned that they are further then anyone expected when they started the group and the tech looks very real and promising.
So here he was talking exactly about that in regards to planetary landing.
I mean, i dont have time to find all the 'clues', but You have to trust me thats actually what he is talking about
As for promising, cool looking or whatever, see above.
No offense, but why should we trust you? I prefer to have traceable sources for claims concerning features. If there is no such source, something may or may not be in the works/exist, so any claim along the lines of "It's gonna be so, trust me", tells me nothing more than you belive it is so and want me to believe to.
As for traceable sources, Star Citizen is a case of "TL;DW" - too long, didn't watch, for me. >.< Which means I'm thankful for any deep links to any dev statement concerning specific features!