Damn I think those look better than DOOM 4
I'm not sure that should be so surprising.
Damn I think those look better than DOOM 4
I'm not sure that should be so surprising.
Blockbuster AAA title vs. small crowdfunded indie game, m8. It's surprising alright.
Ahem.
"Small" doesn't apply when you have a budget north of 90$ Mio and 200+/- people working on the game. Unless you're talking about Doom? ;p
I was attempting humour.
Blockbuster AAA title vs. small crowdfunded indie game, m8. It's surprising alright.
done!Look so pretty
Put them in PC screenshot thread!
Damn I think those look better than DOOM 4
I'm not sure that should be so surprising.
done!
It legitmately looks fucking amazing @ 4k...
Now imagine it with area light shadows and all the other stuff they will add
Concierge Cards said:
One of the next features we’ll be focussing on is more improvements to the face shader. We’re getting some great results from the advanced face rigs we have, but the memory cost is currently pretty high and so we’re trialling a new technique that will vastly reduce the memory cost to just a small fraction of what it is currently, with the bonus of actually achieving more detail, so we’re excited to get this tested and hopefully in-game soon. We’re also going to start a major re-work of both the UI rendering and shield shader. Both of these were written very early in the project and as the design of the game has become more finalised it’s become clear they need an upgrade in order to do everything we’ll need in the final PU. For the UI we’ll be integrating it more closely into the rest of the rendering pipeline which will allow it to fit better into the scene and also be slightly cheaper to render. For the shield shader the technique will get a major visual and performance improvement which we’re excited to get started on!
Is this a bug, or am I stupid ?
I have aurora and mustang beta(rented). I move lasers from aurora to mustang. Start public match with Mustang. I am loaded with the aurora and the guns are still there ?
On the animation side we helped the fps-team to build a new animation rig which makes full use of existing engine features like animation driven IK, which in turn makes it possible to have “runtime retargeting” and “procedural motion warping” on animated characters. In parallel we added several new debug features to visualize the primarily joints of the rig and to display the inner workings of animation driven IK. There’s a future design gain from getting this to work – more ship cockpits and crew stations could be able to have more of an individual feel and not seem artificially or excessively ‘templated’ on each other.
Heh, now they're offering "Concierge Black Cards". $10 metal wallet-sized cards that give access to future "pop-up events and meetings". I doubt I'll ever use the supposed functionality, but they look cool, so I bought one lol.
BTW, this is kinda funny (although necessary of course for the game to look good when it animates).
That makes this the 7th retarget of the character rig?
It seems they are taking a page from Elite to do the ship UIs. As long as navigation can be done with one hand on keyboard and the other on mouse, it will be a huge boon to immersion and coolness.
Elite works well with most setups though, while the 2.0 UI doesn't look HOTAS friendly at all.
Elite works well with most setups though, while the 2.0 UI doesn't look HOTAS friendly at all.
It is really hard to say if that is just rig v7 with inverse kinematics added, because rig v7 was mentioned in August monthly report and in September 19th weekly update and IK was mentioned in multiple weekly and monthly updates after that, but in a quick scan I didn't notice a mention of yet another versioned motion rig.
Didn't you know? You'll be bying a brand spanking new Saitek HOTAS with track balls especially for Star Citizen!Elite works well with most setups though, while the 2.0 UI doesn't look HOTAS friendly at all.
Didn't you know? You'll be bying a brand spanking new Saitek HOTAS with track balls especially for Star Citizen!
I'm hardly the most creative type when it comes to stuff like this, but after a bit of word play I did come up with New Origins: the Galactic Advancement Foundation. It's cheating a bit to get the "e" without another word, but 6 full words gets even wordier. At any rate, it's generic in scope and allows the "GAF" short-form moniker to still work.
Yeah, I played a bit with "near" and "next" in word groupings instead of new for the NE. Also played with "organization" and "orbital" for the O among other things. I was trying to keep Organization and Foundation from showing up in the same name though as it's kind of redundant. "Near Earth Orbit" could be used instead if we were going by location. It'd cement NEOGAF as being the first and primary "GAF" as the first non-earth based organization is obviously going to be located quite close to home. So something like Near Earth Orbiting (Orbital?) Galactic Advancement Foundation would work. The only (relatively minor) negative is location based subs wont have an immediately obvious function without reading the description.How about Near Earth Organization:the Galactic Advancement Foundation ?
Therefor the NEO part would be replaced by relative location of the subgroup.
I mentioned the E group. =P I contemplated using it straight out, but using neo reduces sub org possibilities as it would make it a monolithic entity. Star Citizen makes being a part of multiple organizations easy. (Main and affiliate memberships.) Leveraging the flexibility that can bring to the table might be useful going forward. Sub organizations aside, "new galactic" feels a bit out of place in the relatively young SC. Star Citizen is set over 350 years before Elite and hasn't even broken out of our millennium yet. As far as galactic stages go, it doesn't seem like it'd have gotten old enough to seem new again.Y'all should just keep "Neo" as is, if you're having trouble with the acronym. That's what we did for our Elite in-game faction: Neo Galactic Adventure Force
After all, "Neo" just means "new". Build it into your group history/lore.
I mentioned the E group. =P I contemplated using it straight out, but using neo reduces sub org possibilities as it would make it a monolithic entity. Star Citizen makes being a part of multiple organizations easy. (Main and affiliate memberships.) Leveraging the flexibility that can bring to the table might be useful going forward. Sub organizations aside, "new galactic" feels a bit out of place in the relatively young SC. Star Citizen is set over 350 years before Elite and hasn't even broken out of our millennium yet. As far as galactic stages go, it doesn't seem like it'd have gotten old enough to seem new again.
This title needs to save me. I'm missing my PS4. My PC is being used for 300 hours of Rocket League, and 50 hours of Shadows of Mordor.
I mentioned the E group. =P I contemplated using it straight out, but using neo reduces sub org possibilities as it would make it a monolithic entity.
Why would that be? Can't you just make the sub-orgs the "NeoGAF Mining/Exploration/Mercenary/Trading Wing"?
Sub organizations are certainly not something we have to worry about right away, but planning for the future never hurt anybody. In addition to roles, I wonder about potential faction alignments in regards to organizations as opposed to individuals. Multiple sub-orgs to cater to different sides while the main remains neutral could be beneficial. Once again, a bridge to cross when we get there, but having an idea of what we'd do when faced with the situation is better than going in blind.I think branching out to include affiliate orgs on top of the main org would probably be more trouble than it's worth for a group this size. There will be a fair bit of coordination needed between people in different roles, so generally speaking I think we'd want to keep the chat unified. If role-specific chat spam does become a problem, they'll have support for creating additional private chat channels.
NEOGAF itself wouldn't show up in that order. ;P Frankly though, whether we'd end up using GAF as a prefix or a postfix, it doesn't really matter to me. I just wanted to avoid a situation where we have NEOGAFBLAH or BLAHNEOGAF because it just doesn't flow, and looks cluttered. Hence the concept of making the "GAF" part of NEOGAF the major focus in the name that could be ported around.The SIDs can be up to 10 characters (upper case letters and numbers), but no punctuation. If we did spin off sub-orgs, I think using GAF as a prefix would work best. GAFTRADE, GAFMINERS, etc. Keeps things pronounceable and the sub-orgs would show up together in the list.
To come up with realistic metal medallion, we're probably best off rendering the logo in 3D and using actual metal textures / PBR applied to it. Brass or gold / silver or pewter / black oxide treated steel combo or something.
To come up with realistic metal medallion, we're probably best off rendering the logo in 3D and using actual metal textures / PBR applied to it. Brass or gold / silver or pewter / black oxide treated steel combo or something.
I like the Galactic Advancement Foundation idea, and I like just using "Neo" as a word that means "new." Perhaps our lore is that Imperator Ivar Messer's tendrils heavily controlled the original Galactic Advancement Foundation, and when Messer's rule crumbled, GAF did with it. From the rubble, a few honest leaders rose up to rebuild GAF to be stronger, more independent, new. Hence, NeoGAF.
Just trying to flesh out the org and weave it into SC lore a bit with a "real" name and background. Helps to have the group grounded in some way rather than the current nebulous existence. In a somewhat related endeavor, Raticus was looking at the logo/emblem end of things which has remained the stock GAF logo as a quick solution.Greetings citizens, how is everyone.
I haven't posted in here for far too long, have i missed out on anything ?
I see some talk about of Clan, what's that about. ?
A cursory Bing search yielded this:
It's originally made by m0dus and he posted it here (http://www.neogaf.com/forum/showpost.php?p=4413748&postcount=229) but he's removed it from its original host.
It might just be an idea for a direction we could go with it, anyway.
The new connie is flat ridiculous guys.
Crazy detail.
When did they show that. ?The new connie is flat ridiculous guys.
Crazy detail.
I've been the same, i need to get back to posting here again.I need to be more active here and in the org
Absolutely fucking love these.Since the spherical render was posted, I figure I might as well show what my prototype is like currently. I set it up to have the top emulating metal (gold), the bottom emulating ceramic, and the middle to be a cloudy glass with emissive properties.
One thing I noticed tonight though with the emission from the glass part, is that with the lighting off with the exception of the rim lights, it creates an interesting halo of sorts against the zig zag.
I've exaggerated the effect a bit in photoshop to get the idea across clearer, but it could be an interesting concept to work from for a 2D emblem. Simplistic and stand out at the same time.
Since the spherical render was posted, I figure I might as well show what my prototype is like currently. I set it up to have the top emulating metal (gold), the bottom emulating ceramic, and the middle to be a cloudy glass with emissive properties.
Maybe use a sparse star field as an environment map (or just a few distant point light sources I guess)? Wouldn't want this huge flash reflection of course.
When did they show that. ?
This looks cool, but I would be interested to see a couple of variations with different black material. Maybe rock, metal, matte metal, even matte/textured rubber.Since the spherical render was posted, I figure I might as well show what my prototype is like currently. I set it up to have the top emulating metal (gold), the bottom emulating ceramic, and the middle to be a cloudy glass with emissive properties.
One thing I noticed tonight though with the emission from the glass part, is that with the lighting off with the exception of the rim lights, it creates an interesting halo of sorts against the zig zag.
I've exaggerated the effect a bit in photoshop to get the idea across clearer, but it could be an interesting concept to work from for a 2D emblem. Simplistic and stand out at the same time.
Edit: And I'm aware the left side of the top has a flat spot. Error from the vectorization of the logo that'd be fixed for any final renders. This was just a test for materials and such.