Besthelboy
Banned
NOTE: The transition of Star Citizen's engine has not negated all the work that the team has put into their fork of CryEngine. All the work they've used to expand and modify the engine has transitioned to the new engine. This transition has already occurred and the latest patch is running on the new engine.
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Update from CR:
In other news, the much awaited Alpha 2.6 was pushed to live today, a number of improvements and additions come with it. The largest ones being:
2.6 Gameplay Trailer
If you're interested, you can check out the Alpha 2.6 and all Star Citizen entails by heading over here and signing up for the upcoming free flight period. Sign up with the code WELCOME2SC
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There is one other big announcement we would like to make with the release of 2.6. We are now basing Star Citizen and our custom technology development on Amazon’s Lumberyard Engine. Since the beginning of the project, we’ve had to make a huge number of changes to the CryENGINE code and tech to enable us to deliver Star Citizen. While the original CryENGINE had great strengths in many areas like rendering and cinematics the needs of our game were well beyond what came ‘out of the box’. So we have, over time, changed significant parts of the engine for our technology, such that only a baseline of the original engine truly remains. In the future we will continue to make significant changes to AI, Animation and Network code and systems.
When Amazon announced Lumberyard back in February 2016, we were immediately interested. While based on the same baseline technology as Star Citizen, Lumberyard is specifically designed for online games, utilizing the power of Amazon’s AWS Cloud Services and their Twitch streaming platform. Amazon’s focus aligns perfectly to ours as we’ve been making significant engineering investments into next generation online networking and cloud based servers. Making the transition to Lumberyard and AWS has been very easy and has not delayed any of our work, as broadly, the technology switch was a ‘like-for-like’ change, which is now complete.
As an added benefit Amazon AWS data centers are spread around the world from North America to South America, Europe to China to Asia Pacific, which will allow us to better support the many backers across the globe as we scale up Star Citizen.
Finally, Amazon has made Lumberyard freely available for anyone building their own game. That means that technically-inclined members of the community can have a better view 'under the hood' of our game than ever before. It's also a great path for anyone interested in game development professionally; I fully anticipate that in the coming year we will be hiring programmers who have taught themselves using Amazon's Lumberyard resources!
As we move forwards, we are confident you will see great benefits from our partnership. Amazon will bring new features to Lumberyard to assist in creating online persistent games, adding great support for their products like Twitch (which we use extensively) and of course investing heavily in engine research and development for years to come. We could not find a more stable and reliable engine partner than Amazon, so with this partnership we are sure we have secured the future development and continuing technical innovation for Star Citizen.
With that I would like encourage everyone to download and play Alpha 2.6. It is a lot of fun and I look forward to seeing you in the ‘verse!
Happy Holidays!
-- Chris Roberts
Update from CR:
In other news, the much awaited Alpha 2.6 was pushed to live today, a number of improvements and additions come with it. The largest ones being:
- The First Person Shooter module called "Star Marine" with 2 maps and 2 game modes
- New FPS combat mechanics such as cover, mantle and vault
- A complete re balancing of the flight model
- A complete overhaul of the menu UI and frontend
- Four new flyable ships and four new variants
- A new "Pirate Swarm" game mode
- Complete camera overhaul, giving players more freedom in creating their own video content
2.6 is Live!
Star Citizen Alpha 2.6 is now available for all backers! Alpha 2.6 includes the first iteration of Star Marine, our dedicated FPS module, as well as significant updates to the rest of the Star Citizen experience. Star Marine offers two game modes that will give you a taste of first person combat in the ’verse while a new Pirate Swarm game mode has been added to Arena Commander and a grand total of eight new ships are available in the PU. The patch also includes a major spaceflight balance pass, a brand new menu system, as well as dozens of bug fixes, quality of life improvements and other changes. The Alpha 2.6 patch is now available for download via the Star Citizen launcher.
Full patch notes can be found here.
2.6 Gameplay Trailer
If you're interested, you can check out the Alpha 2.6 and all Star Citizen entails by heading over here and signing up for the upcoming free flight period. Sign up with the code WELCOME2SC