How many Cryengine games are in the works moving forward? All I can think of is Prey.
I think Kingdom Come: Deliverance is still on CryEngine.
How many Cryengine games are in the works moving forward? All I can think of is Prey.
No.
It was forked before Crytek added support for it. Not that it matters much, the dx12 implementation in CEV is garbage (in the sense that like in a lot of other games, it is slower than dx11).
There were likely business considerations going on that they couldn't disclose due to the ongoing problems at Crytek"CIG are completely transparent with backers, they do open development more than anyone"
**transfers engine secretly for a year, hiding it from all monthly updates and presentations**
There were likely business considerations going on that they couldn't disclose due to the ongoing problems at Crytek
This is big change, but not for CIG and Star Citizen, but for Amazon and whole games industries.
First of all Amazon just got big tech upgrade to their engine, second of all almost anyone in the industry will have access to Star Engine, which is a big deal.
For Star Citizen this probably means free cloud infrastructure more than anything else.
There were likely business considerations going on that they couldn't disclose due to the ongoing problems at Crytek
Like what though? Buying the full source code license does not mean you cannot license then another engine... I do. It think a single year is anywhere near enough time to make people forget about potential issues of transferring IP that is not your to the new engine (copy and paste, it can be simple as that), but in this case I think that they essentially moved sideways staying on pretty much the same technical node of CryEngine (which Crytek massively updated after the Lumberyard fork btw).
Lmao none of this is true, the world some of you live in is hilarious.
What tech upgrade did Amazon get? There's no indication any of CIGs changes are being integrated, and what would they even integrate when every feature is buggy and unfinished?
I like the idea that processes like these, which from their own newsletter took a year of wrangling, is to lower costs for servers. Like if they couldn't afford servers at this point, the project would be massively fucked, they wouldn't be able to pay the devs!
You really think a company that's doing endless mocap reshoots at the most expensive mocap studio in the industry with a dozen Hollywood actors and actresses is concerned about cutting costs?
There were likely business considerations going on that they couldn't disclose due to the ongoing problems at Crytek
This game remains a giant trainwreck.
A very noticeable get for Amazon Lumberyard and could dictate a shift for developers moving to this fork (of the Cryengine). Amazon Cloud services is great (10x larger than the nearest competitor being Microsoft Azure) and should be a stable foundation for any game project.
I mean, this has to be a mess when it comes out right? I sure don't hope so, but man, so many engines, transitions and modules. Oh well, I'll remain optimistic with the Cryengine -> Cryengine thing.
I think the biggest thing is them using their own fork as an excuse for the slow release of content. The fanbase had already bought into the narrative that "Star Engine" was so different from the base cryengine that it was its own thing.
Then up comes lumberyard and some people think "Hey what if CIG switches to this?" and the fanbase was like "Oh why would they do that!? Star Engine is way better, they've been working on it for years now!" of course now they've always been at war with eurasia and lumberyard is great.
Make no mistake, the switch to lumberyard is an actual good thing on the long run. But it pokes massive holes at the idea that their own fork was that much different from what they were already working on with cryengine 3.0
Also now they fanbase has a convenient excuse to say development started this year for when we are in 2018 and SQ42 has yet to ship.
Do you understand how forks work in development?
Is this a fork of "you dont understand game development"? lol
They went from CE3 to CE5 and got to scrap all the work they did to use Google Compute to port it to Amazon Web Services.
Seems a legit move.
Also in this patch, $70 for a missile
Putting aside the engine switch, is the game good now? That trailer looked pretty solid to me...
What's the story behind this?
Also in this patch, $70 for a missile
They're now charging for missiles?
No.Yeah I would like to hear some SC players to give us more details on this. Do you actually have to pay currency for better ship weaponry?
I mean, you could just play the alpha they released instead of speculating about the game's quality.
Holy crap Amazon's game engine is called Lumberyard? That HAS to be intentional, right?
So what are those items for? Give me more details and the context of that screenshot? Is it even legit?
So what are those items for? Give me more details and the context of that screenshot? Is it even legit?
It is UEC which the the currency used in the game universe. Of course you can convert UEC with real money, which is what they will use to fund things like server costs.
It is UEC which the the currency used in the game universe. Of course you can convert UEC with real money, which is what they will use to fund things like server costs. Either way you don't have to buy it, you can just earn it in-game.
How much UEC is collected during standard play? Is this a situation where, like microtransactions in other games, it's just far easier to pay for such items or can realistically a player buy these in-game without it costing a fortune?
How much UEC is collected during standard play? Is this a situation where, like microtransactions in other games, it's just far easier to pay for such items?
What's the story behind this?
You can't even earn them in game yet, the thing the backers all fail to mention is the ability to do so is "planned" not actually in, even though we're in the fifth year of development.
It is UEC which the the currency used in the game universe. Of course you can convert UEC with real money, which is what they will use to fund things like server costs. Either way you don't have to buy it, you can just earn it in-game.
As long as they do not do the classic "you can earn it in game, but we have made it as unpleasant as possible that we know enough people will spend money and maybe hopefully the rest will too once they realise they are not as competitive as they would like to be" F2P trick then yeah.
You might want to point out the ability to permanently unlock it in the game is not yet implemented. Alpha UEC != UEC.
The only way to get these ships and macrotransactions is pay. And no refunds on the Voyager Direct store!
You can't even earn them in game yet, the thing the backers all surprisingly fail to mention is the ability to do so is "planned", not actually implemented, even though we're in the fifth year of development.
What he helpfully fails to mention is that you can get that stuff with REC. For all his digs about people hiding information, he'll happily twist it to suit his agenda.
It is UEC which the the currency used in the game universe. Of course you can convert UEC with real money, which is what they will use to fund things like server costs. Either way you don't have to buy it, you can just earn it in-game.
Do you actually have to pay currency for better ship weaponry? No.
It is UEC which the the currency used in the game universe. Of course you can convert UEC with real money, which is what they will use to fund things like server costs.