Star Citizen's Arena Commander is free to try until March 15th (PAX East promotion)

- It doesn't perform too well on my box either, but that isn't really fair criticism as the game is still a long way from release.

Don't expect it to ever perform well on your box. This game is being designed to bring future computers to their knees.

I am however presuming you have mid-to-high end PC.
 
Don't expect it to ever perform well on your box. This game is being designed to bring future computers to their knees.

I am however presuming you have mid-to-high end PC.

Fair enough, yeah, I roughly got 40 FPS, sometimes dropping below that. It's okay but could be better but I guess that makes sense.
 
There's really a digital package for $15K? God damn, man...
feg0vph.png

Edit: Saw this was an extension of pledges... still a lot of money, who in their right mind has that lying around?

People who are wealthy have that much money lying around.

I'd say that this was a bit more...understandable? when the project was just starting, and nobody knew if there were enough interested people to make it happen. Putting in $15k would make you feel like you were directly helping it become a reality. Now that it's clearly tapped into something, the big-ticket packages seem less important, and more opportunistic.



The point is that the package is literally every ship in the game. It is 45 ships. It is all the ships and their variants. No one would need every ship and their variants because they are modifiable in game and some are dedicated purpose ships and others are all multi purpose ships.

I have seen people mention that package but has anyone ever bothered to click on the more info link there to realize what is inside it. I wouldn't even imagine it to be desirable for alot of people.

Gave this a shot, cross-posting my thoughts from the Elite Dangerous thread:

- The flight model feels arcadey as all hell to me, and I do not like it. There is like, no resistance to the controls at all. From a dead stop you can pretty much do a 180 so damn quick. I know they explain this with the thrusters, but this is a MASSIVE FUCKING SPACESHIP, not a bird in the sky.


And what type of inertial resistance are you expecting in the frictionless vacuum of space?
 
The point is that the package is literally every ship in the game. It is 45 ships. It is all the ships and their variants.

I have seen people mention that package but has anyone ever bothered to click on the more info link there to realize what is inside it.

Ironically, that package page explicitly states that it doesn't include the Javelin. So much for "people not bothering to read the link." ;)

Moreover, you're correct in stating that wealthy people have that much laying around, and $15k isn't a big deal to them. I think most people are more concerned with the perception that you have to spend $100+ on an unreleased game to get much out of it. I don't agree, but I've been following it since day 1. The perception is CIG's issue, and they're going to have to work hard to fix it.

Or they won't! They already have enough money to produce the game, and I'm sure there are a ton of people who are waiting for the actual release. They'll buy it for $60, and be just as happy as with a game whose development wasn't quite as public.
 
Ironically, that package page explicitly states that it doesn't include the Javelin. So much for "people not bothering to read the link." ;)

Moreover, you're correct in stating that wealthy people have that much laying around, and $15k isn't a big deal to them. I think most people are more concerned with the perception that you have to spend $100+ on an unreleased game to get much out of it. I don't agree, but I've been following it since day 1. The perception is CIG's issue, and they're going to have to work hard to fix it.

Or they won't! They already have enough money to produce the game, and I'm sure there are a ton of people who are waiting for the actual release. They'll buy it for $60, and be just as happy as with a game whose development wasn't quite as public.

Touche!

The Javelin Destroyer is pretty awesome (the org I belong to actually has 4 of them) but iirc it was only introduced 4 months ago, for limited time and it's sole purpose was to

200 Javelins will be made available during this sale for $2,500 each. The proceeds from these ships will go towards allowing us to sell 5,000 basic Aurora backers for new players.

So it make sense it is not in any of the multi-ship packages available.

This issue with perception is that it would easily be erased by doing the most basic research or asking someone in the SC AC page.

I think the sheer fact that they got so large is because people who are actually interested took the time to look up the entry point while others who don't really care, make quick knee jerk assumptions upon passing by. In all honesty that is perfectly ok because as you said the game certainly has enough to be made and chances are it will only get bigger instead of smaller the more that is released.
 
Damn that's slow download. I'm only getting about 600 KB/s. Is there any other sources?

The patcher pulls from their CDN, and it's probably being hammered by everybody taking advantage of the free period. It does have P2P functionality, but it's not currently used AFAIK due to litigation issues. There might be an up to date unofficial torrent someplace, but no official distribution that I'm aware of.
 
Quick question, is it normal that I can only pick Drone Match in Arena Commander? I would like to do a match against other players if possible :(
 
Quick question, is it normal that I can only pick Drone Match in Arena Commander? I would like to do a match against other players if possible :(

The PAX Free Flight promotion is single-player only, looks like. There was confusion when it first launched, because some people were able to play multiplayer - but they already had Arena Commander access in some other form.
 
Damn that's slow download. I'm only getting about 600 KB/s. Is there any other sources?

Click on the settings option in the launcher - tick advanced settings - force HTTP (without P2P) downloading....

Full speed downloads.
 
The PAX Free Flight promotion is single-player only, looks like. There was confusion when it first launched, because some people were able to play multiplayer - but they already had Arena Commander access in some other form.

Ah I see that's too bad but I won't complain about free things :) And I wonder, I read the previous linked Star Citizen flightschool on Reddit and found it pretty overwhelming so I have two questions regarding the thrusters based from my own observation:

Uncoupled Mode means my acceleration main-thruster is running on a fixed value?
If I turn G-SAFE off it basically means that my inertia won't be auto corrected and I have quasi full manual control?

Is this right? :o
 
Click on the settings option in the launcher - tick advanced settings - force HTTP (without P2P) downloading....

Full speed downloads.

P2P should speed up downloads, not slow them down. (Unless you're behind a horrible router or if the client completely saturated the UL bandwidth.) Regardless, unless you have newer information stating otherwise, the P2P option shouldn't even be functional which would leave any change purely coincidental.

Official posts aside, I'd also believe it if you have proof of P2P connections happening at the OS level such as a netstat -a with no other P2P clients running.
 
It's actually the other way around.

SC is featuring an actual Newtonian flight physics and Elite is using a simplified version.
You can stop quickly because the manoeuvring thrusters start pushing the ship in the opposing direction (and you can see them doing it).

Maybe this is why it is so much easier to control and win with a mouse? In AC it is much more important to point and click than actually fly your ship.

For all this complicated flight model we hear about, I think it feels a lot like an FPS in space. I hope they nerf the mouse commander controls for 2.0... All this background complexity has to somehow end up affecting gameplay.

https://www.youtube.com/watch?v=bT3ZvnUnUkU
 
Maybe this is why it is so much easier to control and win with a mouse? In AC it is much more important to point and click than actually fly your ship.

For all this complicated flight model we hear about, I think it feels a lot like an FPS in space. I hope they nerf the mouse commander controls for 2.0... All this background complexity has to somehow end up affecting gameplay.

https://www.youtube.com/watch?v=bT3ZvnUnUkU

Dat v. 9 footage. Really man?
 
Yes, but it's still very much WIP. The end of this year is when the more complete modules start coming out (such as the first episode of the single player campaign!)

Right now there are two aspects that are available:
- Hangar -- This is where you go to just check out your ships and start Arena Commander
- Arena Commander -- In-fiction, it's a simulator. There are a variety of game modes to play though, and includes both co-op, PvP combat and racing modes.

For the schedule, this is currently what's on deck:
- FPS Module (End of the month) - First FPS gameplay
- Multi-crew ships (middle of the year) - First gameplay which will allow multiple players to be on a single ship and take different stations (I'll be captain, you'll be gunner, someone else will be in engineering, etc)
- Squadron 42 Episode 1 (end of the year) - This is the first 10 missions or so of the single player campaign! Estimated around 10 hours of gameplay.
- Persistent Universe Alpha (end of the year) - First glimpse of everything coming together for the main game (Star Citizen itself).

Official 1.0 release is tentatively scheduled for end of 2016, though whether they hit that date is dependent on the above schedule, and the feedback they get. They don't have a publisher, so if they release something and they decide to rework it to make a better game, they can.

Now, the reason they can pull off this ambitious schedule with multiple releases in quick succession is that there are a LOT of studios they've created who work on different portions. For example, Santa Monica is what mainly works on Arena Commander, Austin studio mainly works on Persistent Universe, UK office works on Squadron 42 and Illfonic (contracted studio) works on FPS module. There are a couple of other studios such as a web team, AI team, etc... Overall there's around 250-300 people working on the game.

For buying the game, you have basically two options.

1) If you don't care about getting access to the beta and only want the final game, get this for $30 (final price of the game will be $60 so it's 50% off): https://robertsspaceindustries.com/pledge/Packages/Aurora-MR

2) If you do want access to the beta, you can choose between two ships and it costs $45. Choose whichever one looks cooler to you.
https://robertsspaceindustries.com/pledge/Packages/Aurora-MR-AC-Starter
https://robertsspaceindustries.com/pledge/Packages/Mustang-Alpha-AC-Starter

They sold out of alpha slots a while ago, however, the way they are handling it is that if you can buy a "pass" to that module for $5 to handle additional server costs. The two packages above have the Arena Commander pass already, so you can play everything that's available right now. FPS Module may require you to buy a pass however, but it remains to be seen. However, as I bolded, those packages include beta access, slated for the first half of 2016 so you can just wait until then to start playing as well.



The ships being available at different tiers is literally just an extension of the Kickstarter rewards that they did. They were crazily successful, so it makes sense to keep it going because of how ambitious they've been able to make the game. When the game launches, you will not be able to buy ships with money, and will need to earn it in-game by playing. Suffice to say, you can just buy the cheapest package available (above) and you'll do just fine in the game.

Great post. I also checked a while back and was overwhelmed by it all. Your post cleared that up for me. Thanks for that.

Tried the demo, now I am massively interested. Thanks again
 
Maybe this is why it is so much easier to control and win with a mouse? In AC it is much more important to point and click than actually fly your ship.

For all this complicated flight model we hear about, I think it feels a lot like an FPS in space. I hope they nerf the mouse commander controls for 2.0... All this background complexity has to somehow end up affecting gameplay.

https://www.youtube.com/watch?v=bT3ZvnUnUkU

Yeah, lets put outdated footage in potato quality to prove Your point lol

---
This is good and recent gameplay footage worth watching.
https://www.youtube.com/watch?v=opMGRIpUbO8
 
Dat v. 9 footage. Really man?

Yeah, lets put outdated footage in potato quality to prove Your point lol

---
This is good and recent gameplay footage worth watching.
https://www.youtube.com/watch?v=opMGRIpUbO8

Do either of you mind explaining what is wrong with this footage (other than the quality), or what has changed to the flight model since then?

Genuinely curious, as I've never played SC (though I likely will now!) and play a bit of ED. The flight models look completely different and SC looks a lot more arcadey. Just going by videos here--again, I've never played it.
 
Do either of you mind explaining what is wrong with this footage (other than the quality), or what has changed to the flight model since then?

Genuinely curious, as I've never played SC (though I likely will now!) and play a bit of ED. The flight models look completely different and SC looks a lot more arcadey. Just going by videos here--again, I've never played it.

Your video is from a time when all the starter ships (aka trainers as they were called then) had ALL weapons on gimbals... of any size and type (preferring mouse users). Currently, fixed weaopns are more powerful than gimballed (giving an advtange to joystickers). It is also before flight model changes to make strafing more relevant. It is also before the implementation of ESP (to prevent over compensation on a joystick).

This and a whole host of other changes. I play exclusively with a hotas and do not have problems.

Scs flight model is FAR from arcadey. And its weapon and game balance is moving more and more towards simulation as time goes on and more system are turned on (stealth, detection, chaffe, missiles, etc...).
 
Your video is from a time when all the starter ships (aka trainers as they were called then) had ALL weapons on gimbals... of any size and type (preferring mouse users). Currently, fixed weaopns are more powerful than gimballed (giving an advtange to joystickers). It is also before flight model changes to make strafing more relevant. It is also before the implementation of ESP (to prevent over compensation on a joystick).

This and a whole host of other changes. I play exclusively with a hotas and do not have problems.

Scs flight model is FAR from arcadey. And its weapon and game balance is moving more and more towards simulation as time goes on and more system are turned on (stealth, detection, chaffe, missiles, etc...).

Thanks for explaining! As a fairly new HOTAS user, it was puzzling to me that a flight model would favor MKB over HOTAS, which is what I had heard, and some vids I watched didn't help. Hope I get to try it myself this week!
 
Do either of you mind explaining what is wrong with this footage (other than the quality), or what has changed to the flight model since then?

Genuinely curious, as I've never played SC (though I likely will now!) and play a bit of ED. The flight models look completely different and SC looks a lot more arcadey. Just going by videos here--again, I've never played it.
Watch this video - https://www.youtube.com/watch?v=xBf9Ii_JOQk
This is from version 0.92 so only 0.01 higher than video Pomerlaw posted.
Now add to this video over 4 months of improvements and tons of revamped and added mechanics, like signature, missle and noise systems etc.

Its real pre-alpha, CIG do not fear to experiment and revamp everything just get it right. Posting very outdated footage is dishonest at best.
 
Thanks for the tipp OP.

Now I haven't been much into Star Citizen yet. What's up with those prices? 150 $ for a single ship? Is this a joke? Does that warrant you the full game once it's completed?
 
Thanks for the tipp OP.

Now I haven't been much into Star Citizen yet. What's up with those prices? 150 $ for a single ship? Is this a joke? Does that warrant you the full game once it's completed?

  • It's a donation
  • Many of the ship pledges only give you the ship once you own a copy of the game — you have to buy the game separately, unless a package explicitly states that it comes with the game
  • You don't have to buy any ship — once the full game is released, you'll be able to get any ship you want within the game for free; you pay real money now to help with game development and gain early access to the ship


[edit] If anyone wants to buy the game along with alpha and beta access, these are the two packages that you want (choose whichever one you like better):
Aurora MR AC $45
Mustang Alpha AC $45

If you don't want alpha and beta access and just want the cheapest possible copy of the game so that you'll have it for when it eventually goes gold, this is the package you want:
Aurora MR $30
 
Thanks for the tipp OP.

Now I haven't been much into Star Citizen yet. What's up with those prices? 150 $ for a single ship? Is this a joke? Does that warrant you the full game once it's completed?

I paid 35$, which grants me full game both Star Citizen [full MMO without a subscription] and Squadron 42, additional expansion pack [over 100h of SP content with main campaign] when it will be released after they finish Squadron 42, access to all alphas and betas and all backers rewards since the start of the campaign.
Sweet fucking deal.
 
Thanks for the tipp OP.

Now I haven't been much into Star Citizen yet. What's up with those prices? 150 $ for a single ship? Is this a joke? Does that warrant you the full game once it's completed?

You get the full game with the ships, the cheapest you can get is the package with the Aurora. You don't need to buy anything other than that, all the ships will be obtainable in the game once it's released, the ship packages are just there to help fund development.
Ships will all have different roles, so the ship packages let players start in their preferred role at the games launch, but you'll be able to get the ships in-game without too much work or you can outfit another ship for that role instead. There's no 'win' with this game, you do what you want and it's mostly skill based.
 
You get the full game with the ships, the cheapest you can get is the package with the Aurora. You don't need to buy anything other than that, all the ships will be obtainable in the game once it's released, the ship packages are just there to help fund development.
Ships will all have different roles, so they're letting players start in their preferred role at the games launch. There's no 'win' with this game, you do what you want and it's mostly skill based.

And to elaborate further, the reason why people are paying for ships beyond helping to fund development is a) they get the ships immediately, instead of having to earn them, and b) I believe they get lifetime insurance for free, meaning if their ship gets blown up they get a new one at no cost. Usually you have to pay for insurance on any ship you own past the starter one. I don't recall if packages being sold now still come with the insurance or if that was just a limited-time/Kickstarter-only thing.

While I'm here, I might as well ask: if I'm a Kickstarter backer, do I already have access to Arena Commander? I remember downloading the hangar module back in the day but don't remember if I have access to other stuff besides that. I backed at the basic Scout level, so just the game plus an Aurora.
 
You get the full game with the ships, the cheapest you can get is the package with the Aurora. You don't need to buy anything other than that, all the ships will be obtainable in the game once it's released, the ship packages are just there to help fund development.
Ships will all have different roles, so the ship packages let players start in their preferred role at the games launch, but you'll be able to get the ships in-game without too much work or you can outfit another ship for that role instead. There's no 'win' with this game, you do what you want and it's mostly skill based.

Not necessarily. The thing you're buying has to explicitly state that it comes with Squadron 42 and Star Citizen. For example, this ship is an add-on and does not come with a copy of the game. On the other hand, this ship is a game package and comes with Squadron 42 and Star Citizen.



And to elaborate further, the reason why people are paying for ships beyond helping to fund development is a) they get the ships immediately, instead of having to earn them, and b) I believe they get lifetime insurance for free, meaning if their ship gets blown up they get a new one at no cost. Usually you have to pay for insurance on any ship you own past the starter one. I don't recall if packages being sold now still come with the insurance or if that was just a limited-time/Kickstarter-only thing.

They no longer come with lifetime insurance. That pretty much ended November 2013. They come with a few months of insurance, though.


While I'm here, I might as well ask: if I'm a Kickstarter backer, do I already have access to Arena Commander? I remember downloading the hangar module back in the day but don't remember if I have access to other stuff besides that. I backed at the basic Scout level, so just the game plus an Aurora.

Yes, you have access to Arena Commander. Open up the launcher* and get it downloading (it'll take a while), then try it out once it finishes.

*You might have to download the launcher, first? LoL. Go here: https://robertsspaceindustries.com/download Make sure you log into the website.
 
They no longer come with lifetime insurance. That pretty much ended November 2013. They come with a few months of insurance, though.
Just to further clarify: the packages don't come with LTI but if you buy an individual ship during its concept sale, you'll get LTI on it. Package wise, around the anniversary mark they were also selling packages with 2 year insurance which is a pretty damn long time.

Also for those unaware about how insurance works, keep in mind that LTI only applies to the base ship. Upgrades aren't covered and must be paid for with supplementary insurance in game. Most people are going to extensively upgrade their ship over time, so the LTI is only saving a small sum of in game money. Insurance is also being set up in a way that discourages constant replacement of the ship due to recklessness. As such, LTI wont be an excuse to play the kamikaze pilot. So in the end while LTI is obviously better than no LTI, the lack of it isn't a big deal.
 
Top Bottom