Star Ocean 4 JP site open. Release Feb 19=Japan, Feb 24=NA, April 24=PAL

Error said:
IGN hosting a Q&A with tri-Ace about Star Ocean 4, apparently.

http://xbox360.ign.com/articles/938/938438p1.html

We should tell them to stop using UE3 for their games, and to read more IGN articles so they can make better games.

KurowaSan said:
wait, do we know anything about the PAL release? And I wouldn't count on any other version to work, be it the US version or the asian one. If anything, it will be region free between NTSC-J & NTSC-US but incompatible with PAL systems, just like Last Remant. Infinite Undiscovery is completely region locked.

edit: I wonder if we'll get it before Tales of Vesperia. oh wow... don't know whether to laugh or cry

I'm kind of hopeful about PAL dates these days. Sometimes they just seem to come out at the same time without any notice before hand (Star Ocean PSP, for example). But then you mention Vesperia and I think :( Hopefully that's just because Namco + PAL = lolz though.
 
I really hope that EU gets it Q2/3 2009.
At TGS 2008 they said that they are going to translate it to IT/EN/SPA/DE/FR languages.
If this is going to take forever is definitely an import from NA (assuming it's region free).

Also, the scans/pics looks gorgeous. The battle system is gonna kick serious asses.
I'm really hyped for this game, also because i played all of them exept Blue Sphere.

Also, the site is updatet with the cover, but no Crew (red haired guy with lightsabers) info. At this point i think he is going to be an important story side NPC. There are still two months tho.
 
Really hope this scores up there as one of the best JRPGs on the system, but for the life of me I wish publishers would space things out. This releases right next to Halo Wars and two weeks from RE5.
 
Thanks. :p I think? >_>

I wish S-E wouldn't use YouTube, even if it isn't crap quality anymore.
 
damn the cutscenes are painful to watch.

battle footage omggggggggggg I can't fucking wait. I liked the multi-sight out thing.
 
Another larger screen:

sgptp0.jpg


The new trailer will be on Marketplace tomorrow too.
 
http://kotaku.com/5111388/stale-news-star-ocean-4s-battle-system-has-a-ridiculous-name[/QUOTE

tim rogers tries to be funny attempt #12460

the 2d portraits are there for a reason, if there wasn't any image representing the characters and instead there were words (like their names). then it'd be slower for your brain to read and know whose HP/MP those bars are representing, having a image next to those bars make it easier for people to know what's that characters HP/MP in the heat of battle. Since SO/Tales games are real-time, it's easier for your brain to register an image or visual cue than to read. But I guess Tim Rogers is too retarded to realize that, or maybe he thought he could make a shit joke out of that then in that case he succeeded.

And by the way, I LOVE those ridiculous names Tales/SO games use for their battle systems. it's part of their charms.
 
Not a big fan of JRPG's, the only one I've really sat through was Lost Odyssey but this one definitely looks very cool. Love the sci-fi edge to it.

Will get.
 
Summary of what we know about the battle system

- No more MP death
- Rush Mode replaces Anti Attack Aura (AAA) as the skill spam killer.
- Cancel Bonus returns but slightly tweaked and more combo friendly, it's called Link Combo in SO4
- no more dividing skills into Long/Short range like SO3. instead you just put the skills in 3 slots for each of the triggers.
- CP is back, but the game is more generous with it. the skills cost a lot less CP this time around.
- Rush Mode works like Overlimit in Tales, the difference being that it's more easy to get the Rush gauge full (Rush gauge goes back to zero after every battle). seems like there will be a constant use of Rush in battles. Enemies can also go into Rush Mode, even normal enemies. Also while in Rush mode you deal more damage, same for enemies.
- A character/enemy in Rush mode gets two abilities: Perfect Guardless and Speed up (gotta love these names).
- Perfect Guardless, makes you immune to Stunlock* and raises your defense. This is pretty neat because anyone that played SO3 knows that enemies love to surround and stunlock you to death. Speed Up is pretty obvious, the character becomes faster (duh)
- Rush mode seems to be a LOT more AI friendly than AAA ever was, so this is always a good thing. You can control whether the AI will use Rush or not via AI settings, apparently.
- BEAT is a customization system that basically let you build your character based on your battle style.
- No weak/strong categories for skills
- On the fly character switching in battles is back from SO3, you use the bumpers to switch between characters.
- New to the Star Ocean series is the ability to switch characters mid-battles, meaning you can switch a character that's not currently fighting with one that is in a battle.
- You can also change skills during battles. Really glad they FINALLY put something so obvious as this in the game.
- There's a jump button now in the game. jumping is different for each character. kinda like how sidestepping was different for each character in SO3.
- battles are 60fps obviously
- Going back to link combo as in SO3, you can map spells to the triggers. the difference is that linking spells grants you an 'instant cast' ability. for instance you could put Ice Daggers then link it to Deep Freeze, there will not be a chanting time for Deep Freeze. Messing up with this is going to be pretty awesome.
- Bonus Battle stuff returns, but this time it's a board that gets filled up if you meet certain conditions during battles. Finishing the battle while in Rush Mode grants you a EXP bonus after battles, doing a link combo grants you another bonus etc.. etc..

*stunlock basically means that your character gets trapped by enemies whenever he/she gets hits. Everytime you get hit there's a recovery animation, so if you get hit consecutively that animation restarts every time.

btw, no Welch in Star Ocean 4, at least she doesn't return as the Item Creation lady. Just saw a pic of that. Maybe she'll be a boss in the post-game content?

Speaking of which, the producer confirmed cameo bosses in Star Ocean 4. So you can expect the Valkyrie Profile series getting some cameos, maybe even Radiata Stories. Oh don't expect anything from IU, that's an MS owned IP. Probably the reason why there wasn't any cameos in IU's post-game to begin with.
 
Sounds like they're taking SO3's system and trying to make it a lot more friendly to (newer) players than SO3 was, but still giving various parts of the system more depth for those that are more hardcore.
 
Yeah, I think so too. They are also making it more fast paced with these changes. the producer did mention in an interview that he wanted fights in SO4 'flashier and faster' than SO3.

Also I like how people say this is basically SO3.5 when it comes to battle system, the battle system in SO4 so far is really different from SO3.

I can't wait to get into this, just... a couple of more months to go.
 
Thanks for the info, Mr Error.

Battle system sounds really nice. I did play SO2, and the gameplay felt pretty standard for an ARPG.

The linking of character skills and easy access to combos, as well as easy switching between characters means a lot more combos/juggling. Reminds me a bit of Valkyrie Profile (which I loved).
 
Error said:
btw, no Welch in Star Ocean 4, at least she doesn't return as the Item Creation lady. Just saw a pic of that. Maybe she'll be a boss in the post-game content?.

:/

I actually liked the personality they gave her in SO 1 and 2...
 
Can't believe this is hitting so soon.
Granted it probably still feels very far away for some other people but for me at least it's too soon.

By the time Christmas ends I'll have DQIV, Parasite Eve, Breath of Fire 3, TLR, Fallout 3, Star Ocean 1 & 2 PSP, a pretty insane February, and who knows what else.
 
Error said:
http://www4.ocn.ne.jp/~koumu/4000/repo_tgs2008_so4.html

pretty indepth look at the TGS demo, could someone translate the control scheme? Also anything new in that report?... rpgmonkey? :P

Jeez that's a lot of stuff...Probably won't bother with the above chunks of stuff, none of it seems new or was really unexpected.

Controls:

A: Examine when on the field, attack button when in battle.
B: Pick pocket when on the field, jump when in battle.
X: Dash when on the field, activates Rush Mode in battle.
Y: Opens camp menu on the field, circle menu in battle.
LB: Does nothing on the field, switch characters in battle.
RB: Adjusts camera on the field, switch characters in battle.
LT: Does nothing on the field, use skills when in battle.
RT: Switches movement between running and walking when on the field, use skills when in battle.
D-Pad: Does nothing on the field, press left or right o switch between Auto and Manual.
Start: Opens up a larger map on the field, toggles radar display in battle.
Select: Toggles map/compass display on the field, toggles radar display in battle.

Camp menu (divided into separate categories):
Item- "Use Item" and "Equipment". Pretty self-explanatory.
Skill- "Use Skills", "Strengthen Skills", and "Skill Setup". Use skills is to use recovery skills, strengthen skills is when you use you SP to raise skill levels for skills, and skill setup is where you set up your battle skills.
Character- "Status", "Tactics", and "BEAT". All are self-explanatory (BEAT being explained further above), but Tactics is for setting up your party AI for those who don't have much experience in party-based action-RPGs.
Data- "Encyclopedia", "Log", "Recipes", and "Quest". The Encyclopedia collects various pieces of data (like SO3's), the log might just be similar to Tales', just for a plot summary, no details on the recipes, but it's most likely tied to IC, and I guess you can take up non-plot related quests in SO4.
Collection- "Artes", "Starship", Weapons", "Monsters". Pretty much a collector's encyclopedia for all your data. The Artes are like the Battle Trophies, Starship has your spaceship information, and weapons and monsters is self-explanatory. There were 100 types of Artes for each character, 22 for starships, 147 for weapons, and 154 for monsters (in the demo anyway, don't know if this will change in the final version).
Settings - General settings stuff. Voices, skip cutscenes (yes, it's back!), subtitles, etc. There's a setting for Sight Outs too, but apparently they don't get what it does?
Data- Save and Load.

Circle Menu
Item- Use items.
Symbology- Use symbology.
Action Skills- "Search Enemy" was in the demo. Stuff like that
Setup- Set up battle skills (yay!)
Tactics- Change tactics
Change Member- Couldn't use this in the demo it seems, but it's probably that option to switch in an inactive party member we saw earlier.
Escape- Run away.

After that they describe how everyone goes into sightout differently, stats on status menu (level, BEAT rank, HP, MP, attack, intelligence, defense, hit, guard), and skills/symbology.
 
Thanks, wonder if pickpocket is like SO2? that was neat about SO2, you could even steal from your own teammates.
 
Official site got a rehaul. :D

Lots of new pics and info. Will get to it later if no one else does.

A new character was confirmed in Famitsu btw, Mulea or something. We'll see her soon, she looks like like an elf with long hair it seems.
 
prog rock sakuraba, new pics new stuff omg omg I came.

edit: there's a lot of hi-res pics, hopefully someone uploads them... blim?
 
That's funny. I was JUST on the site prior to the update. LOTS of new content.

And yes, Crowe F. Almedio (the redhead) is now officially on the site.
 
is that 2nd video new? I can't really tell, it's taking forever to load. Actually, the whole site runs slower than the two dollar man.

edit: nevermind, it isn't :p
 
Lebron said:
is that 2nd video new? I can't really tell, it's taking forever to load. Actually, the whole site runs slower than the two dollar man.
Unless I'm mistaken, it looks to be the same three and a half minute 720p trailer that was released earlier.
 
I ripped the MP3s from the official site out of anger (it doesn't fit to the window size, so I can't see half the stuff on the page), is posting that kind of thing frowned upon?
 
zurra said:
I ripped the MP3s from the official site out of anger (it doesn't fit to the window size, so I can't see half the stuff on the page), is posting that kind of thing frowned upon?
No, It's alright.
 
Looks really nice, though the dialogue scenes remind me of how characters move in "The Dark Crystal" or other old Jim Henson movies.

I don't own an X360 yet, and hadn't planned on it, but all this RPG love is really pushing me in that direction. Would I need to know the Star Ocean back story to get into this? I played a little bit of Till the End of Time, but that is about it.
 
was on the wall whether to get this or not, but the JPN voice casting pushed me over the edge...

Sawashiro Miyuki (Phi) is one of the best VAs out here in Japan atm, imho. Toyoguchi Megumi's (Meracle) pretty good, as well as Fukuen Misato (Reimi).
 
Man this game is absolutely amazing.
This time you can jump you can do all those amazing stuff that i missed from SO3

This game will be GOTY2009 period.

Also lotsa HI-RES pics from the site and a lot of empty spaces that hints at a lot of races and plantes.

Also


Mss Boobs have been revealed.
Myuria Tionisesu is her name (katana translated).
 
dude edit that link before a mod sees it. no scans from mags allowed, not even camera pics like that one.
 
WickedLaharl said:
anyone know of a good place where i can download the character art?
Places like Gamespy and stuff have the earlier ones. The newer characters you can probably pull from the Character page on the site itself.
 
Kyoufu said:
Right over your head. Whoosh!

Must have been, I got the second part. Since IGN has a major disposition of hating on games but at the same token saying how THEY would make them.

But the first part made no sense....then again I jumped into the convo starting on this page. So I might have missed something along the way.
 
Error said:
dude edit that link before a mod sees it. no scans from mags allowed, not even camera pics like that one.


Sorry Error :(

Edited the post

protitp google it if you want to find it

Also everyone sais she looks like Judith lol
 
Yazus said:
Sorry Error :(

Edited the post

protitp google it if you want to find it

Also everyone sais she looks like Judith lol

heres a quick 10 min trace.Hopefully it's not against the rules :lol
quicktrace.png
 
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