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Star Trek Online Free to Play |OT| Boldly freeloading where others have subbed before

Holy shit, I had no idea you had to accept the rewards for each Duty Officer mission you complete before you can redeploy each guy. I was wondering why I couldn't send my crew off on any more missions...
 

Carcetti

Member
Haha, I tend to level purely solo, but doing STFs and PVP is team work :) Of course I could team up with GAFfers on other content too, it's bound to be more entertaining.
 

Mgoblue201

Won't stop picking the right nation
Is there a good way to defend against the Romulan ships? The Mogai Escorts, which were giving me a lot of trouble, were much easier to deal with once I dropped the difficulty down to normal, but now I'm forced to fight D'deridex battleships. During the Project Nightingale mission, the IRW Rea could almost instantly destroy my ship with a volley of heavy plasma torpedoes. The only way I could beat it was to stay at the edge of its weapons range, deploy quantum mines, and exit the battle to heal when necessary. It took me about 20 minutes, so it's not a very efficient strategy. The plasma torpedoes and disruptors seem to tear right through my shields (although it depends upon the strength of the ship, since birds of prey are easy to destroy). I did not have this much trouble against the Klingons.
 
Usually happens to me at ESD. Waiting usually works, it will load eventually. I suspect it's due to player population overload in those hubs and perhaps f2p users are lower on the entry list.

Yeah, I don't get game crashes, but as someone with a laggy connection the space areas of ESD and DS9 are the worst. It doesn't crash, but I might get rubberbanding so bad I can't accomplish anything (including leaving), so I just have to give up for then. So I tend to stay away from them as much as possible.
 

Talyn

Member
Is there a good way to defend against the Romulan ships? The Mogai Escorts, which were giving me a lot of trouble, were much easier to deal with once I dropped the difficulty down to normal, but now I'm forced to fight D'deridex battleships. During the Project Nightingale mission, the IRW Rea could almost instantly destroy my ship with a volley of heavy plasma torpedoes. The only way I could beat it was to stay at the edge of its weapons range, deploy quantum mines, and exit the battle to heal when necessary. It took me about 20 minutes, so it's not a very efficient strategy. The plasma torpedoes and disruptors seem to tear right through my shields (although it depends upon the strength of the ship, since birds of prey are easy to destroy). I did not have this much trouble against the Klingons.
I was having similiar trouble so I went looking over on the official forums and found this thread. If you ignore the fanboy argument you'll find some good info in posts like this.
 

Mgoblue201

Won't stop picking the right nation
I was having similiar trouble so I went looking over on the official forums and found this thread. If you ignore the fanboy argument you'll find some good info in posts like this.
I believe that I have some kind of alloy in my inventory that I could try. Unfortunately, since I chose something other than cruiser for my latest ship, I only have a single engineering slot to spare, but I will try to look into these suggestions. I also found that deploying quantum mines works extremely well against the Romulans. Their ship will usually target the mines with the plasma torpedoes, but it won't be enough to destroy all of them.
 

Talyn

Member
I believe that I have some kind of alloy in my inventory that I could try. Unfortunately, since I chose something other than cruiser for my latest ship, I only have a single engineering slot to spare, but I will try to look into these suggestions. I also found that deploying quantum mines works extremely well against the Romulans. Their ship will usually target the mines with the plasma torpedoes, but it won't be enough to destroy all of them.
What type of ship are you in? Escorts can counter torp spreads with cannon scatter volley and Attack Pattern Omega wouldn't hurt either, science ships seem the best equipped to deal with them with quite a few powers which are listed in that thread as well. I'm in a heavy cruiser and hadn't really considered much in the way of armor until this point. Been relying too much on shield tanking instead but the ramp up in difficulty from the Klingons to the Romulans is going to force me to change that.
 

Medalion

Banned
Is there a good way to defend against the Romulan ships? The Mogai Escorts, which were giving me a lot of trouble, were much easier to deal with once I dropped the difficulty down to normal, but now I'm forced to fight D'deridex battleships. During the Project Nightingale mission, the IRW Rea could almost instantly destroy my ship with a volley of heavy plasma torpedoes. The only way I could beat it was to stay at the edge of its weapons range, deploy quantum mines, and exit the battle to heal when necessary. It took me about 20 minutes, so it's not a very efficient strategy. The plasma torpedoes and disruptors seem to tear right through my shields (although it depends upon the strength of the ship, since birds of prey are easy to destroy). I did not have this much trouble against the Klingons.
When you see the Heavy Plasma Torps, are you taking the aiming reticle to the heavy torps and firing? Cuz they can be destroyed and move very slowly

And Plasma protection armor and hull plating is important
 

Zzoram

Member
Is there a good way to defend against the Romulan ships? The Mogai Escorts, which were giving me a lot of trouble, were much easier to deal with once I dropped the difficulty down to normal, but now I'm forced to fight D'deridex battleships. During the Project Nightingale mission, the IRW Rea could almost instantly destroy my ship with a volley of heavy plasma torpedoes. The only way I could beat it was to stay at the edge of its weapons range, deploy quantum mines, and exit the battle to heal when necessary. It took me about 20 minutes, so it's not a very efficient strategy. The plasma torpedoes and disruptors seem to tear right through my shields (although it depends upon the strength of the ship, since birds of prey are easy to destroy). I did not have this much trouble against the Klingons.

Heavy plasma torpedoes, the giant slow moving projectiles, can be targeted and destroyed by your weapons, you just have to manually do it.
 

Walshicus

Member
screenshot2012012517131.jpg

From the Foundry toolset.

Looks like we'll be getting the Defiant's shuttlecraft (seen once or twice onscreen?) in the game soon.
 
I bought the game a while back and used the free month before the move to F2P. Do I need to create a Perfect World Account to play for free, I'd like to use my character that I leveled to play again.
 

Medalion

Banned
I bought the game a while back and used the free month before the move to F2P. Do I need to create a Perfect World Account to play for free, I'd like to use my character that I leveled to play again.

Just use yer old cryptic account

People who are with Perfect World have the option of using that account to sign up and use STO, you don't need both.

So... If I want to roll a healer in this game.... I go Science officer, Science Vessel?

Yep
 
A friend reminded me that a few weeks before the game went F2P they had a C-Store sale that advertised itself as being the last chance to grab discounts at pre-F2P prices. Did anything actually change? The few things I checked seemed the same.
 

Mgoblue201

Won't stop picking the right nation
What type of ship are you in? Escorts can counter torp spreads with cannon scatter volley and Attack Pattern Omega wouldn't hurt either, science ships seem the best equipped to deal with them with quite a few powers which are listed in that thread as well. I'm in a heavy cruiser and hadn't really considered much in the way of armor until this point. Been relying too much on shield tanking instead but the ramp up in difficulty from the Klingons to the Romulans is going to force me to change that.
At the moment I'm using a heavy escort. In battle I employ rapid fire and attack pattern alpha frequently. I also recently gained access to two different abilities - one that regenerates shields and another that regenerates health. They've been more helpful than most of the other abilities.
When you see the Heavy Plasma Torps, are you taking the aiming reticle to the heavy torps and firing? Cuz they can be destroyed and move very slowly

And Plasma protection armor and hull plating is important
I did eventually learn that I could target the torpedoes, but most of the time my quantum mines take care of them automatically. However, even without the plasma torpedoes, a Romulan warship is very difficult to destroy. Besides having so much firepower, I also encountered one with unnatural speed. It could get close enough to use its tractor beam and then move beyond weapons range to heal. I haven't seen anything else with that combination of speed and power. It seemed to me like poor design.

Anyway, I already have armor that protects against energy damage. I don't know if, by energy damage, it also means plasma damage too.
 

Medalion

Banned
The unnatural speed you refer to, is also an ability that you could have... it's a matter of assigning certain skills that allow for fast bursts of speed even in the middle of battle, and that's basically all they're doing... they know your aft weapons are generally weaker than your forward so they always try to get around with their speed burst skills
 

Mgoblue201

Won't stop picking the right nation
It wasn't a skill. I would recognize that. It was doing this all the time. And it was much, much faster than the other warbirds I encountered, which I could easily outrun and stay well beyond the range of their tractor beam. This warbird could almost move as fast as a small fighter (though its turning was still somewhat cumbersome). And the strange thing is that it was the second part of a tthree stage encounter, and during the first phase it was just as slow as any other warbird.

EDIT: Romulan warbirds don't even have that ability anyway, nor have I seen them ever use that ability.
 

Medalion

Banned
This technique is very common with fighting the Romulans and Remans on a lot of their ships, a fast speed burst and trying to get behind your forward weapons and bombarding you with Plasma Torpedoes

The best you can do is start the fight from a far, and blast them to hell before they can get some speed going

This is why I favor Dual Heavy Cannons on all 4 of my forward weapon slots
 

Mgoblue201

Won't stop picking the right nation
A warbird does not move that fast. It was either very poor design or a glitch. I'm leaning toward the latter because, on the final part of the fight, the warbird froze in mid space and let me destroy it without even putting up its shields or firing back.
 
So is there anything you can do once you're caught in a tractor beam? I know there's a skill to improve your resistance to holds, but once you're in a lock can you break out or do you just have to wait for the timer to run down?
 

Medalion

Banned
Polarizing the Hull helps increase protection against energy attacks and can help break a Tractor hold

Though I find tractor beams rarely hold me for long times that would inconvenience me
 

Zzoram

Member
So is there anything you can do once you're caught in a tractor beam? I know there's a skill to improve your resistance to holds, but once you're in a lock can you break out or do you just have to wait for the timer to run down?

There is at least one skill that can break it I think.

Science Team if you use it on yourself I think breaks the Tractor Beam.
 

DarthWoo

I'm glad Grandpa porked a Chinese Muslim
Just in case anyone was wondering, you can't apply the keys from multiple copies of the CE. :( Guess I have a couple of nifty pins at least. :)
 

Zzoram

Member
Just in case anyone was wondering, you can't apply the keys from multiple copies of the CE. :( Guess I have a couple of nifty pins at least. :)

:(

Why wouldn't they let people? It's not like they are making anymore, let the ones that exist be useful so people buy them.
 

DarthWoo

I'm glad Grandpa porked a Chinese Muslim
:(

Why wouldn't they let people? It's not like they are making anymore, let the ones that exist be useful so people buy them.

I guess it's so people can't just hoard up all the cheap copies and effectively use them as less than half-priced monthly gold subs. Not sure if you got the wrong impression, but you can still use just one. I'm wondering if a standard edition would still be usable after the CE.
 
I'm a Commander, w00t

I switched to an escort this time, cannons are so beastly.........just have to be careful with my shield lol
 

Shouta

Member
You should be contacted and given a set, then you'll get a few randomly as you level. You can buy officers off the Exchange as well if you need to. DO packs are like 200 C or something on the C-store.
 

Almighty

Member
You should be contacted and given a set, then you'll get a few randomly as you level. You can buy officers off the Exchange as well if you need to. DO packs are like 200 C or something on the C-store.

You can also recruit more by doing recruit missions (found in the duty officer assignments) in the Sol system. Though last I did that I think it took a full 24 hours to complete.

Edit.

Oops. For some reason read the original question as when do we get more duty officers.
 

Zzoram

Member
So... If I want to roll a healer in this game.... I go Science officer, Science Vessel?

Two options technically.

Science Officer with Science Vessel build, planned end goal when you reach Rear or Vice Admiral:

Commander Science BOFF: Transfer Shield Strength I, II, III, and Scramble Sensors III
Lt.Commander Science BOFF: Science Team I, II, III
Lt. Engineer BOFF: Engineering Team I and Extend Shields I
Lt. Tactical BOFF: Torpedo High Yield I and Attack Pattern Beta I

Depending on if you get the Reconnaissance or Deep Space Rear Admiral tier ship:

Ensign Tactical BOFF: Tactical Team I
OR
Ensign Engineering BOFF: Emergency Power to Shields I



Engineering Officer with Cruiser build, get Odyssey Star Cruiser (Enterprise-F) at Vice Admiral:

Commander Engineering BOFF: Engineering Team I and Extend Shields I and Transfer Shield Strength III, and Extend Shields III
Lt. Commander Engineer BOFF: Emergency Power to Shields I and Engineering Team II and Extend Shields II
Lt. Tactical BOFF: Torpedo High Yield I and Attack Pattern Beta I
Lt. Science BOFF: Science Team I and Transfer Shield Strength II
Ensign Science BOFF: Hazard Emitters I

These are very tanky builds that can heal allies well too. Science gives you more buff/debuff options, while Engineering makes you more tanky.
 

Zzoram

Member
Tactical with Escourt is the definition of glass cannon.

With a strong pass, you can knock down a shield and lob torpedoes before they know what hit them. However, you can also blow up immediately after from taking sustained fire. It's all about whether or not you can take out the enemy ship in 2 passes. Any more and you might already be dead, at least in PvP.

Tractor Beam is an Escourt's worst nightmare, if they grab you in a position where your cannons aren't pointed at the enemy, you're already dead.
 

Medalion

Banned
This is true. PvP smart players know how to best escorts with those manuevers, but the enemies in general, save for the Romulans/Remans are dumb as shit on normal.
 
I guess it's so people can't just hoard up all the cheap copies and effectively use them as less than half-priced monthly gold subs. Not sure if you got the wrong impression, but you can still use just one. I'm wondering if a standard edition would still be usable after the CE.
I'd guess so. I started with the CE, and later applied the key from a digital download version.
 

Zzoram

Member
This is true. PvP smart players know how to best escorts with those manuevers, but the enemies in general, save for the Romulans/Remans are dumb as shit on normal.

PvE on Normal, ya an Escourt is pretty easy and fast for getting through all the missions.

PvE on Advanced or Elite, you have to be really good with your Escourt, staying always just at the edge of 10km weapon range so you can move in barely, get your shots off, then retreat to recover.

Cruisers are the easiest to play, they are less dependent on perfectly timed skill usage since they are so tanky and typically loaded up with beams.
 

Almighty

Member
Tactical with Escourt is the definition of glass cannon.

With a strong pass, you can knock down a shield and lob torpedoes before they know what hit them. However, you can also blow up immediately after from taking sustained fire. It's all about whether or not you can take out the enemy ship in 2 passes. Any more and you might already be dead, at least in PvP.

Tractor Beam is an Escourt's worst nightmare, if they grab you in a position where your cannons aren't pointed at the enemy, you're already dead.

This pretty much sums up my experience so far with my Klingon and that's just doing some PVE I can't imagine actually doing PVP my ship would not last long at all. I wanted to try out an escort since my Fed is cruiser, but i am not sure I like it. Doesn't really fit my play style.

So far I will take a nice cruiser over the escort any day. Still am able to pull off pretty good damage with a nice broadside, but can actually take some punishment as well.
 

Medalion

Banned
I've tried a couple of Elite level STF's... the one thing that's great is yet potentially double the loot of EDC's at the very least, but I know why... the length to beat those is almost 2 or 2.5x longer than the normal STF... wears ya out after awhile.

My firepower is pretty powerful enough to exact revenge against PvP's who adapt to Escort dogfights well enough, but I am not in a hurry to play those again
 

zaxor0

Member
I made a character the other night, vulcan science officer. I think the traits I picked were astrophysics and techie. I want to join up with this neogaf guild. What information do I give you guys? My character name or the cryptic one?
 

Zzoram

Member
I made a character the other night, vulcan science officer. I think the traits I picked were astrophysics and techie. I want to join up with this neogaf guild. What information do I give you guys? My character name or the cryptic one?

Both, or just the Account.

Character@Account is the way to talk to people.
 

Shouta

Member
I just did my first 3 normal STFs. Pretty neat and fairly easy. Running a pure plasma cannon/turret build aside from my Torps and it does surprisingly well. It'll probably hold me until I get anti-proton weaponry.
 
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