Seconding the recommendations for user created missions. I just played one last night that was essentially Fantastic Voyage in the Star Trek universe; you get shruken down and travel through blood vessels into an Admiral's brain.
Anyone know why I can't seem to spend any skill points in my Commander space skills yet? My max space points are 36000/38000, and each skill costs 2000, so that shouldn't be an issue.
Anyone know why I can't seem to spend any skill points in my Commander space skills yet? My max space points are 36000/38000, and each skill costs 2000, so that shouldn't be an issue.
Look at the columns. You need to spend 33,000 in Tier1 skills before you can buy Tier 2 skills. The Max Space points just means you can't spend more than 80% of the points you have on only space skills.
The Enterprise-F looks like another Cruiser style ship... I'll have this ship as a backup ship for me, but I just love having an Escort ship but I am curious to pilot a new Enterprise
The Enterprise-F looks like another Cruiser style ship... I'll have this ship as a backup ship for me, but I just love having an Escort ship but I am curious to pilot a new Enterprise
For the 2nd Anniversary of STO on Feb 2nd at 10am PST. Gotta check around Earth Spacedock or Qo'Nos... probably in front of Admiral Quinn's office again.
I hit 40 just now and picked up my new Advanced Escort. I also have enough for one of the Aegis pieces though I'm waiting to make it until the uncommon unreplicateables bonus hour to save some of those.
Any recommendations on which piece I should get first?
I hit 40 just now and picked up my new Advanced Escort. I also have enough for one of the Aegis pieces though I'm waiting to make it until the uncommon unreplicateables bonus hour to save some of those.
Any recommendations on which piece I should get first?
There's an event hour where the number of unreplicateables required for crafting is cut by 20%. It reduces the cost of some of the pricey crafted gear.
Is there anyway to show the key again? I wasn't a memember, so I when I clicked on get key it made me sign up, but once I did, it said I already got a key.
Looks like that Cryptic are organising a community based small-craft PvP night this week. Bring along a shuttle, fighter, captain's yacht, runabout etc, and join in some private PvP instances.
Hope they make this a regular part of the game. Shuttle PvP can be really fun.
There's an event hour where the number of unreplicateables required for crafting is cut by 20%. It reduces the cost of some of the pricey crafted gear.
Certain crafted items require "unreplicable" components, which you can buy for dilithium from the vendor, or trade for energy credits on the exchange. I think Mk 2, 4, 6, 8, 10 and 11 items need them.
Basically it ties the Dilithium economy into the crafting system.
Certain crafted items require "unreplicable" components, which you can buy for dilithium from the vendor, or trade for energy credits on the exchange. I think Mk 2, 4, 6, 8, 10 and 11 items need them.
Basically it ties the Dilithium economy into the crafting system.
I don't think it's come up in this thread yet, but if anyone new to the game is interested, there is a tie-in book. It's definitely not required reading, but I enjoyed it more than the average reviewer. It covers a smattering of events between Nemesis and the start of Star Trek Online, so some of the things covered you may already have heard mentioned in-game in less detail. Some of the more memorable parts to me were about how Data ended up being revived in B-4, the way Undine infiltrators among the Gorn were exposed, and a man from the DTI with memories from alternate timelines (including those of the other Trek novels and the 2009 movie). It does make the Undine stuff seem like a bigger deal than you'd think from playing the game, though.
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So I've been playing as a tac captain in a cruiser and I gotta say that it's been pretty sweet. I've got heaps of survivability but I can still dish out a mess of damage with 6 phaser broadsides (in a heavy cruiser right now) so that I'll generally be a lead on damage during fleet actions.
Right now it feels like a rockin' cool balance, but is it going to backfire on me further on down the line?
I'm not an expert on optimal endgame setups, but I wouldn't worry too much--with changes made shortly before it went F2P, they got rid of most of the ways to overspecialize. It used to be that rather than generic upgrades that applied to all ships, you'd put points into categories specifically enhancing science vessels, or cruisers, or whatever. Then you really would get locked in to one type unless you wanted to use a respec token.
The Borg are pretty tough especially since you JUST made it to Upper Half, get some really good firepower and protection against things like Plasma and Antiproton weaponry and you'll go far, but it also helps to have a good team with you
STFs are really for grinding max level gear (painfully slowly). On RA upper half it's easier just to keep doing missions and save STFs for max level, since there are some people who get cranky if you're not 'pulling your weight'.
Gave the game a try the other day and had a lot of fun. Like others have mentioned the tutorial is pretty busy. This is the first MMO I have ever played. I want to get my bro in on it as well so we can quest together.
I always knew it could happen, but it never really set in. Now though, it finally has hit home. Hard. One of my Duty Officers under my command died today.
On a mission...
A mission that failed...
A mission I sent him on...
Not only did a man die, he died for nothing as the mission failed. I tried to pick the best possible team. Using all their strengths and weaknesses, they had a 94% chance of a successful mission. I felt that was acceptable, that they could handle things, and I sent them out. Yet, he fell somewhere in that 6%. Did I do enough? Did I plan well enough? Did I give them the tools to succeed but something outside of my/their control happened? I'm awaiting the reports.
Until then, all I have are my doubts, this bottle of Aldebaran Whiskey, and a PADD which contains the start of a letter to his family.
I can't even tell them myself...face to face. I have to let a subspace message do it for me. Like a coward.
Seriously! I sent 6%?! Dammit STO!" :lol Cest la vie, he was only a "common" with no special power.
EDIT :::::
Actually now that I think about it, that would have had to have been a critical failure for the mission to fail and the guy to die, right? So the overall failure percentage is 6%, but the critical failure was probably in the 1-2% margin. Noooo!
Ya, if you only get Failure, if the risk was above None then there is a chance of an Injury, which puts your DOFF out of commission for ~24hrs while they recover in Sick Bay.
Critical Failure is the only way to have a DOFF die I think.
Is there any way to check the rarity/quality of a bridge officer after you've already recruited them? I hate to eventually get rid of some of my originals, but it would be nice to have some better rare ones eventually. As long as there are some spare spots I think I'll at least keep the Andorian lady who first joined me.
Seconding the recommendations for user created missions. I just played one last night that was essentially Fantastic Voyage in the Star Trek universe; you get shruken down and travel through blood vessels into an Admiral's brain.
Is there any way to check the rarity/quality of a bridge officer after you've already recruited them? I hate to eventually get rid of some of my originals, but it would be nice to have some better rare ones eventually. As long as there are some spare spots I think I'll at least keep the Andorian lady who first joined me.
Common have two standard, two basic
Uncommon have three standard, one basic
Rare have two standad, one basic, one superior
Very Rare have two standard and two superior
Usually happens to me at ESD. Waiting usually works, it will load eventually. I suspect it's due to player population overload in those hubs and perhaps f2p users are lower on the entry list.