Wow, you guys weren't kidding about the SE-14C and Explosive Shot combo. Massively overpowered.
battlefront is fun and better than its predecessors in every way except not having the space fights game mode
"Dumbed down" is far more meaningless and unsubstantiated than "fun". The game handles extremely well, equipment all feels unique and has different benefits. In game pickups encourage movement. Game modes are plentiful and diverse.
I genuinely loled at that post, what the hell. We're not allowed to have fun with Battlefront, guys! DON'T YOU DARE
btw I can't wait to get home and play some more
The only significant difference is the presence of Clones Wars in the original games. That's it.
There will he a dedicated community of players for this game for years. The season pass isn't going to destroy the game or community, it's going to make it better.
And how in the world is are you comparing this to The Order? Two different games in two different genres.
I've put about 12-14 hours into the game and I wanted to make a post about how I feel. For some background, I am a long time gamer, been playing since the NES days when I was 5-6 years old I never really stopped. I've played a lot of games on every major system and that has always included PC. I played Unreal Tournament, CS, Battlefield, etc.
I'd like to address several of the complaints I keep hearing as I feel that this game is getting a bad wrap. I am not saying that it is flawless, but i'm reviewing it objectively (EDIT: SUBJECTIVELY as these are my thoughts and opinions) for what it IS and not what I WANT or THOUGHT it would be.
- The game has no depth and gives players no reason to keep playing.
This statement makes me cringe. The reason we used to play games is because they were FUN. I didn't sink hundreds of hours into Unreal Tournament so I could unlock some uber gun at level 50. I kept going back because it was a tight shooter and it was really fun. I also feel that Battlefront is really fun. I unlock new cards for my hand, new guns every now and then BUT I don't feel like I'm unable to compete with those who have been playing for 70 hours. I like Battlefronts unlock progression as I think it keeps the playing field relatively even. TLDR: I play games because they are fun, not to unlock stuff. Battlefront is fun and keeps the playing field even by giving you good weapons early.
- The game requires no team work or strategy, it's a mindless shooter
Did Unreal Tournament require tons of strategy? Did Quake? Games like TRIBES did, and Battlefield but only in certain modes really. This is EXACTLY how Battlefront works. When a team coordinates on Walker Assault it is a different match. I played online with 3 friends and we were working with other groups of players on our team, it was a coordinated effort and we won. Without that strategy and team work, we probably would have lost. Just because the PLAYER BASE has changed doesn't make the game bad. When playing deathmatch, sure, there isn't as much strategy but that is to be expected. TLDR: No game requires strategy, but if you want to have a better chance at winning in Battlefront, strategy definitely helps and works, just like in many other games.
- The game has no class system and lacks customization
The "hand" system in this game, combined with the many many cards you can load essentially lets you create a pseudo-class. You have LOTS of customization options with creating your hand-load out so I feel classes aren't necessary. Want to be a "heavy" then take a rocket launcher and explosives, want to be a sniper, take the sniper rifle, etc. Not an issue.
- Complaints about hero tokens and vehicle tokens on the battlefield
This is a fantastic, FANTASTIC thing. At first I thought "this is really dumb". Then, the first time I got into an AT-AT I realized something, that these token pickups on the battlefield are actually solving 2 big problems with shooters.
1. It keeps people from standing around vehicle "spawns" and crowding around under an AT-AT waiting to try and get in. Instead it allows people to just PLAY THE GAME and if they see a token that allows them to fly an X-Wing they can go pick it up.
2. The hero tokens - this solves the problem of what I like to call "skill-runaway" in online shooters. In COD a lot of times the team that has the best player or two eventually starts to run away with the match about halfway through as kill streak rewards start to stack up and decimate the other team. Battlefront side steps this issue by letting whoever becomes the hero be random chance. This allows players who aren't doing so great to try it out and have some fun. The most skilled players will still likely win, but it keeps them from running away with the match.
TLDR: Hero tokens and Vehicles tokens solve 2 big online shooter problems by letting players focus on the match and not standing around vehicle spawns.
In conclusion, I'm enjoying this game a lot, it's a solid 8/10 for me and I expect it to be a 9/10 after a few expansions. I agree that it needs 1-2 more maps for each mode, especially Walker Assault. However, what maps ARE in there are very solid and gorgeous to experience. I had no expectations going in, I'm simply playing the game they delivered.
Should EA and DICE's business practices of (possibly) withholding content for future expansions be rewarded with your purchase...that's a really tough question. I will say this though, I feel like the game is worth 50-60 dollars. I paid $45 and am more than happy with it and feel that what IS there is worth that amount of money. 4-5 dollars an hour for 10-12 hours of entertainment is less than the cost of a movie's 2 hours...
I saw TWO Hero pickups right next to each other on the Rebel side of Sullust WA the other day, it was odd.
I think it's quite impossible without the lock . Just hold L2 then you are in lock-mode.
LOL. This guy wants to be right so bad.
Sorry brosef, Battlefront is fun as hell and I have put more hours into it than I have put into the majority of linear CINEMATIC single player games. I purchased TWO copies of the game on PS4 and will purchase TWO season passes so the wife and I can continue to enjoy playing a wonderful multiplayer shooter.
I did not want a shitty DICE singleplayer and I don't think $60 is too much for this game as I have gotten my money's worth.
Content != worth. Time of enjoyment == worth.
4 hour campaign? Not worth $60.
20 hours of mutliplayer or single player? Worth $60
I can't do squat with the Barrage. I've tried and the timer is too long. Almost Thermal Detonator long. So, I've switched back to the Impact Grenade. I happily sacrifice blast radius for a near-instant fuse.Honestly I would be willing to bet that most of the people who are over level 24 (which I think is the level required for barrage) are running Jump pack + Explosive shot + Barrage + SE14C, this seems to be the most popular load out right now.
If all the cards felt like meaningful things to have on you it'd be better, also the fucking personal shield should be a power up and the group shield should be a star card.
Yes, very much so. It takes a few kills to level up, but after then it can put some pretty awesome powerups in your hands. I am glad I spent the credits on it.Is the bounty trait worth it?Anyone some feedback?
I'm starting to notice some players on the PC with extremely high accuracy. I'm wondering how rampant cheating is becoming.
I've put about 12-14 hours into the game and I wanted to make a post about how I feel. For some background, I am a long time gamer, been playing since the NES days when I was 5-6 years old I never really stopped. I've played a lot of games on every major system and that has always included PC. I played Unreal Tournament, CS, Battlefield, etc.
I'd like to address several of the complaints I keep hearing as I feel that this game is getting a bad wrap. I am not saying that it is flawless, but i'm reviewing it objectively (EDIT: SUBJECTIVELY as these are my thoughts and opinions) for what it IS and not what I WANT or THOUGHT it would be.
- The game has no depth and gives players no reason to keep playing.
This statement makes me cringe. The reason we used to play games is because they were FUN. I didn't sink hundreds of hours into Unreal Tournament so I could unlock some uber gun at level 50. I kept going back because it was a tight shooter and it was really fun. I also feel that Battlefront is really fun. I unlock new cards for my hand, new guns every now and then BUT I don't feel like I'm unable to compete with those who have been playing for 70 hours. I like Battlefronts unlock progression as I think it keeps the playing field relatively even. TLDR: I play games because they are fun, not to unlock stuff. Battlefront is fun and keeps the playing field even by giving you good weapons early.
- The game requires no team work or strategy, it's a mindless shooter
Did Unreal Tournament require tons of strategy? Did Quake? Games like TRIBES did, and Battlefield but only in certain modes really. This is EXACTLY how Battlefront works. When a team coordinates on Walker Assault it is a different match. I played online with 3 friends and we were working with other groups of players on our team, it was a coordinated effort and we won. Without that strategy and team work, we probably would have lost. Just because the PLAYER BASE has changed doesn't make the game bad. When playing deathmatch, sure, there isn't as much strategy but that is to be expected. TLDR: No game requires strategy, but if you want to have a better chance at winning in Battlefront, strategy definitely helps and works, just like in many other games.
- The game has no class system and lacks customization
The "hand" system in this game, combined with the many many cards you can load essentially lets you create a pseudo-class. You have LOTS of customization options with creating your hand-load out so I feel classes aren't necessary. Want to be a "heavy" then take a rocket launcher and explosives, want to be a sniper, take the sniper rifle, etc. Not an issue.
- Complaints about hero tokens and vehicle tokens on the battlefield
This is a fantastic, FANTASTIC thing. At first I thought "this is really dumb". Then, the first time I got into an AT-AT I realized something, that these token pickups on the battlefield are actually solving 2 big problems with shooters.
1. It keeps people from standing around vehicle "spawns" and crowding around under an AT-AT waiting to try and get in. Instead it allows people to just PLAY THE GAME and if they see a token that allows them to fly an X-Wing they can go pick it up.
2. The hero tokens - this solves the problem of what I like to call "skill-runaway" in online shooters. In COD a lot of times the team that has the best player or two eventually starts to run away with the match about halfway through as kill streak rewards start to stack up and decimate the other team. Battlefront side steps this issue by letting whoever becomes the hero be random chance. This allows players who aren't doing so great to try it out and have some fun. The most skilled players will still likely win, but it keeps them from running away with the match.
TLDR: Hero tokens and Vehicles tokens solve 2 big online shooter problems by letting players focus on the match and not standing around vehicle spawns.
In conclusion, I'm enjoying this game a lot, it's a solid 8/10 for me and I expect it to be a 9/10 after a few expansions. I agree that it needs 1-2 more maps for each mode, especially Walker Assault. However, what maps ARE in there are very solid and gorgeous to experience. I had no expectations going in, I'm simply playing the game they delivered.
Should EA and DICE's business practices of (possibly) withholding content for future expansions be rewarded with your purchase...that's a really tough question. I will say this though, I feel like the game is worth 50-60 dollars. I paid $45 and am more than happy with it and feel that what IS there is worth that amount of money. 4-5 dollars an hour for 10-12 hours of entertainment is less than the cost of a movie's 2 hours...
I should bookmark this post, my thoughts exactly.
--
Also something that really bugs me is that a lot of people are complaining about the lack of a campaign (mostly people who haven't even played the game). Why is it bad that a game doesn't have a campaign? I see tons of ten to twelve hours singleplayer games with no multiplayer. Literally no one complains about that, while if you just look in hours of 'fun'. You will probably have a lot less value for your money with the singleplayer only game.
Let's say this suddenly had a mediocre 5 to 6 hours singleplayer campaign, then the complaints about 'not enough content' wouldn't probably be here. And because of the lack of those 5 hours, the game is suddenly utterly bad for the haters...
This Battlefront definitely has its problems but I hate how people come in here and trash the game by comparison to the old ones and hold them on some high pedestal like they are unassailable.
The old Battlefront games were unbalanced as fuck too. I remember several maps (Kashyyk comes to mind) that were completely skewed against against 1 team. Also, most of the heroes were shit, space combat sucked, flying into capital ships got repetitive after the 3rd time, nade spam was all over the place, not to mention you had a class that had a rocket launcher as the default gun.
Dont get me wrong, I loved the old games to death but people seem to be looking at them through rose-tinted glasses. At least theres a chance that the issues on this game will be fixed/balanced.
Its a big reason why we (the competitive SWBF2 scene) had so many rules that they'd make MLG blush.100% agree. The old Battlefront games were loaded with issues, not to mention the pretty awful gun play which is massively improved in the new one.
Just because a game has more content, doesn't mean that content makes it a better game...
Stocked up on charge cards since I'm in love with explosive shot, and happened upon a glitch that has me stuck on 99 (infinite) charges. I'm trying not to exploit it, but certain modes have suddenly become pretty easy when you have all that extra firepower at your disposal. It's certainly nice to approach 30 kills in a match of Blast. Forget the DL-44, the SE14C with explosive shot is ridiculous.
100% agree. The old Battlefront games were loaded with issues, not to mention the pretty awful gun play which is massively improved in the new one.
Just because a game has more content, doesn't mean that content makes it a better game...
Yeah, well, you know, that's just like, your opinion man.
I disagree with everything you've said. You must have some massive blinders on to think that this game is dumbed down from the original two. It's pretty on par. I can say this with authority as I spent 5 years playing SWBF2 competitively. I know that game inside and out. What it was and what it wasn't. The only significant difference is the presence of Clones Wars in the original games. That's it.
Battlefront is a game that relies on its excellent gameplay for excitement and fun rather than an excess of Pavlovian rewards and unlocks the equivalent of a participation trophy that modern shooters use. There will he a dedicated community of players for this game for years. The season pass isn't going to destroy the game or community, it's going to make it better.
This Battlefront definitely has its problems but I hate how people come in here and trash the game by comparison to the old ones and hold them on some high pedestal like they are unassailable.
The old Battlefront games were unbalanced as fuck too. I remember several maps (Kashyyk comes to mind) that were completely skewed against against 1 team. Also, most of the heroes were shit, space combat sucked, flying into capital ships got repetitive after the 3rd time, nade spam was all over the place, not to mention you had a class that had a rocket launcher as the default gun.
Dont get me wrong, I loved the old games to death but people seem to be looking at them through rose-tinted glasses. At least theres a chance that the issues on this game will be fixed/balanced.
100% agree. The old Battlefront games were loaded with issues, not to mention the pretty awful gun play which is massively improved in the new one.
Just because a game has more content, doesn't mean that content makes it a better game...
Its a big reason why we (the competitive SWBF2 scene) had so many rules that they'd make MLG blush.
THANK YOU! I remember having a ton of issues with the original games, especially with online. However I do remember having issues with the gun play. No joke, I remember playing it wondering how it would've been if DICE had made it instead. Majority of the time I was forced to play the game(s) locally because that was when it actually was the most functional. Honestly I think a lot of people have extremely thick nostalgia goggles. I'm sure we all loved the original Battlefronts to a certain degree, but I'm not lying when I say that I've most definitely put more time into the latest than the previous. More content is great! We all love more content, but what you said is definitely true. There are games out there that have loads of content, but if the core gameplay is lacking or just doesn't click, none of that content is going to matter in the end anyway.
I want my 7k back. It's cool sometimes, but Scout or Bodyguard are far better because they are always useful. Bounty Hunter is too random and there are plenty of items in the field where Bounty Hunter is somewhat unnecessary.Is the bounty trait worth it?Anyone some feedback?
Just that "fun" is a non-argument
This Battlefront definitely has its problems but I hate how people come in here and trash the game by comparison to the old ones and hold them on some high pedestal like they are unassailable.
The old Battlefront games were unbalanced as fuck too. I remember several maps (Kashyyk comes to mind) that were completely skewed against against 1 team. Also, most of the heroes were shit, space combat sucked, flying into capital ships got repetitive after the 3rd time, nade spam was all over the place, not to mention you had a class that had a rocket launcher as the default gun.
Dont get me wrong, I loved the old games to death but people seem to be looking at them through rose-tinted glasses. At least theres a chance that the issues on this game will be fixed/balanced.
They weren't perfect, but they also offered a very different game.
The classes were fairly balanced really, and the whole rocket launcher was needed as it was a class based game and also it was packed with vehicles in many of the maps. Unlike this one, which is bare on vehicles, typically only the Empire will have it's couple of walker options, other than that it's air vehicles on some maps. Rockets were needed to deal with the tons of vehicles in other maps in the original battlefronts, as well as it wasn't that effective against infantry really.
The old battlefronts just offered so much more content, tons of maps, vehicles, heroes, unit types, weapons, and so on.
I can't do squat with the Barrage. I've tried and the timer is too long. Almost Thermal Detonator long. So, I've switched back to the Impact Grenade. I happily sacrifice blast radius for a near-instant fuse.
And I'm not entirely clear here, but can a player who's procced the personal shield shoot out of it, or is it like the squad shield where blaster anything doesn't go in or out?
Yes, very much so. It takes a few kills to level up, but after then it can put some pretty awesome powerups in your hands. I am glad I spent the credits on it.
Looks like they're having a event for the Jakku in London?
Its a big reason why we (the competitive SWBF2 scene) had so many rules that they'd make MLG blush.
It's called snipers, you have that in every multiplayer game. I agree it's not fun to be sniped, but not including it would have been really strange.Poor map design, over powered weapons and the invincibility glitch are starting to sour my experience with the game.
How did they think it was a good idea to essentially let players leave the confines of the map and just shoot down from cliffs above the battle? It fucking sucks having to deal with losers sat on a hill taking pot shots at me while I'm trying to play the actual game.
It's called snipers, you have that in every multiplayer game. I agree it's not fun to be sniped, but not including it would have been really strange.
It's called snipers, you have that in every multiplayer game. I agree it's not fun to be sniped, but not including it would have been really strange.
What is the point of the air game in supremacy? None of the fighters can bomb or highlight ground targets and they move so fast its pretty much impossible to find targets on the ground. Its fun dog fighting in the air, but it seems to impact the battle so little I have just stopped bothering getting into fighters.
What is the point of the air game in supremacy? None of the fighters can bomb or highlight ground targets and they move so fast its pretty much impossible to find targets on the ground. Its fun dog fighting in the air, but it seems to impact the battle so little I have just stopped bothering getting into fighters.
Looks like they're having a event for the Jakku in London?
What is the point of the air game in supremacy? None of the fighters can bomb or highlight ground targets and they move so fast its pretty much impossible to find targets on the ground. Its fun dog fighting in the air, but it seems to impact the battle so little I have just stopped bothering getting into fighters.
That's not what I'm talking about at all, where did I mention snipers? I'm talking about DICE allowing players to leave the confines of the map to climb up cliffs and sit there all game taking pot shots at people and shooting directly into spawn points. It fucking sucks.
Hell yes.
I somehow missed the trailer until last night, and holy shit. It looks amazing.
I've put about 12-14 hours into the game and I wanted to make a post about how I feel. For some background, I am a long time gamer, been playing since the NES days when I was 5-6 years old I never really stopped. I've played a lot of games on every major system and that has always included PC. I played Unreal Tournament, CS, Battlefield, etc.
I'd like to address several of the complaints I keep hearing as I feel that this game is getting a bad wrap. I am not saying that it is flawless, but i'm reviewing it objectively (EDIT: SUBJECTIVELY as these are my thoughts and opinions) for what it IS and not what I WANT or THOUGHT it would be.
- The game has no depth and gives players no reason to keep playing.
This statement makes me cringe. The reason we used to play games is because they were FUN. I didn't sink hundreds of hours into Unreal Tournament so I could unlock some uber gun at level 50. I kept going back because it was a tight shooter and it was really fun. I also feel that Battlefront is really fun. I unlock new cards for my hand, new guns every now and then BUT I don't feel like I'm unable to compete with those who have been playing for 70 hours. I like Battlefronts unlock progression as I think it keeps the playing field relatively even. TLDR: I play games because they are fun, not to unlock stuff. Battlefront is fun and keeps the playing field even by giving you good weapons early.
- The game requires no team work or strategy, it's a mindless shooter
Did Unreal Tournament require tons of strategy? Did Quake? Games like TRIBES did, and Battlefield but only in certain modes really. This is EXACTLY how Battlefront works. When a team coordinates on Walker Assault it is a different match. I played online with 3 friends and we were working with other groups of players on our team, it was a coordinated effort and we won. Without that strategy and team work, we probably would have lost. Just because the PLAYER BASE has changed doesn't make the game bad. When playing deathmatch, sure, there isn't as much strategy but that is to be expected. TLDR: No game requires strategy, but if you want to have a better chance at winning in Battlefront, strategy definitely helps and works, just like in many other games.
- The game has no class system and lacks customization
The "hand" system in this game, combined with the many many cards you can load essentially lets you create a pseudo-class. You have LOTS of customization options with creating your hand-load out so I feel classes aren't necessary. Want to be a "heavy" then take a rocket launcher and explosives, want to be a sniper, take the sniper rifle, etc. Not an issue.
- Complaints about hero tokens and vehicle tokens on the battlefield
This is a fantastic, FANTASTIC thing. At first I thought "this is really dumb". Then, the first time I got into an AT-AT I realized something, that these token pickups on the battlefield are actually solving 2 big problems with shooters.
1. It keeps people from standing around vehicle "spawns" and crowding around under an AT-AT waiting to try and get in. Instead it allows people to just PLAY THE GAME and if they see a token that allows them to fly an X-Wing they can go pick it up.
2. The hero tokens - this solves the problem of what I like to call "skill-runaway" in online shooters. In COD a lot of times the team that has the best player or two eventually starts to run away with the match about halfway through as kill streak rewards start to stack up and decimate the other team. Battlefront side steps this issue by letting whoever becomes the hero be random chance. This allows players who aren't doing so great to try it out and have some fun. The most skilled players will still likely win, but it keeps them from running away with the match.
TLDR: Hero tokens and Vehicles tokens solve 2 big online shooter problems by letting players focus on the match and not standing around vehicle spawns.
In conclusion, I'm enjoying this game a lot, it's a solid 8/10 for me and I expect it to be a 9/10 after a few expansions. I agree that it needs 1-2 more maps for each mode, especially Walker Assault. However, what maps ARE in there are very solid and gorgeous to experience. I had no expectations going in, I'm simply playing the game they delivered.
Should EA and DICE's business practices of (possibly) withholding content for future expansions be rewarded with your purchase...that's a really tough question. I will say this though, I feel like the game is worth 50-60 dollars. I paid $45 and am more than happy with it and feel that what IS there is worth that amount of money. 4-5 dollars an hour for 10-12 hours of entertainment is less than the cost of a movie's 2 hours...
About which cliffs are you talking about then?
Jakku live stream starts in 20 mins on the EAStarWars twitch channel.
Also servers are going down tomorrow for Jakku prep. Like an hour or so for each platform at different times.
Thats not how I remember it. Rocket launchers and grenade spam were used to hold choke points on the maps. You have one player constantly feeding them ammo and it was effective as hell against infantry. The rocket launcher had the same (or really close) damage radius as a grenade.
You need to learn how to do strafing runs. Once you learn this, you can easily get one to three kills each run. Rebel air superiority is completely overpowered. To the point where I got wrongfully accused of cheating for doing extremely well in an A-Wing.What is the point of the air game in supremacy? None of the fighters can bomb or highlight ground targets and they move so fast its pretty much impossible to find targets on the ground. Its fun dog fighting in the air, but it seems to impact the battle so little I have just stopped bothering getting into fighters.
I just want more survival missions. Dice...put some more of those in the season pass and you have my money. I love playing online but I am having a blast playing these 4 survival missions over and over.
You need to learn how to do strafing runs. Once you learn this, you can easily get one to three kills each run. Rebel air superiority is completely overpowered. To the point where I got wrongfully accused of cheating for doing extremely well in an A-Wing.