TheLetdown
Member
Heroes vs Villains is actually one of slowest ways to lvl up.
You get fewer points towards your rank since you need to be sort of lucky to become the hero. Otherwise you'll just get killed.
In Supremacy or Turning point you get a lot of points for capturing and the odds are you'll kill more enemies.
Besides those points, yes it is a game thats hard to get into as a beginner. High ranked players definitely have the upper hand over beginners with all the star cards to choose from.
The balance against beginning players is bizarre to me, and the credit unlock system seems unnecessarily prohibitive. It actively discourages variation in set up, since, early on, credits aren't easy to accumulate.
Like, I knew going in that the Jet Pack would be one of my core pieces. It opened up the game in beta for me, and I had a lot of success both defensively and offensively using it. Because the initial unlock costs so much, I had to choose between further upgrading the piece that I knew would be core, or saving it for 2 levels later when I would have to purchase a trait. I couldn't do both.
I also passed over more than a few unlocks to be able to ensure that I had the credits right when I hit level 13. And this is with me beating over 2/3 of the Battlefront Companion sieges.
I can't help but feel that the better setup would have been unlock on level, with upgrades costing steep amounts of credits. The last thing this game needs to do is stifle variation.
As is, players in the sub-25 levels literally can either afford to be competitive or afford to try out the various unlocks, but not both.
TL;DR: Get your fucking capitalism out of my Star Wars.