ElzarTheBam
Member
I don't know what Dice is doing with this game. So far their decisions haven't made much sense to me in direction and balancing.
Looks like we ain't gonna see a huge patch till the first DLC drops tbh.
I don't know what Dice is doing with this game. So far their decisions haven't made much sense to me in direction and balancing.
Yep, search for the BattlefrontGAF community on PS4.
done and doneBest way would be on search SG-17 on PSN and you can see the Community Page on his profile.
Agreed with all of this. In concept, it is great, as it stands right now, it is utter shit, and will prevent me from the win in all game modes trophy.
If you want to win at hero hunt (and I agree it's the worst mode right now), you probably have to cheese it a bit - instead of rushing the hero and trying to inflict a ton of damage, play smarter, only moving in aggressively when the hero is close to dead and try to get lucky with that last shot. It also helps to get a good pick up to lob at the hero near the end that will do a bunch of damage. Play smart and it's not too hard to win a match (then never play the mode again).
So after a month of mainly playing Supremacy here's my list of shit that desperately need to be tweaked or just completely changed:
- More points for capturing CPs in Supremacy, at least 500. After a certain amount of capping time you should get full credit even if you die before it finishes. It's lame to sit at a CP for 10+ seconds only to die at the last second and get barely any points for it.
Full credit is a bit too spoon-fed. Half points would be enough, or just anything at this point. Maybe full points if it still gets capped.
- Spawns are still a bit shit. You should never spawn in a position where you can be shot at within 1 second.
Agreed. I'm not sure what more they can do when certain areas get crowded. Invincibility frames/period perhaps where you can't do damage/abilities as well?
- Change the Hero killing credit to most damage dealt rather than last hit. The same can be said for AT-STs. It's fucking ridiculous that some random guy can get credit for killing it with a blaster shot just because they just happened to time the shot on the last hit point.
There may need to be a timed element to that. It would be nonsense if someone did do most of the damage, but a couple/few minutes go by without doing so again yet get full credit. Not sure how I feel with it applied to the ATST, and other elements. Someone mentioned in one of the Gaming threads or maybe here how the Battlefield games do something like this, but I'll have to load up and play BF4 to see how that works. In short, it should probably behave like a critical assist, except those should become the main kill points
- Buff AT-ST health. These things get killed by A-Wings in 2 seconds and can be one shot by Smart Rockets.
F'n A. Those are bigger deathtraps then the Ties. Speaking of which...
- Nerf A-Wings and buff Tie Fighters (which are utterly useless right now).
All they need to do is fix the hitbox issues with the As, and possibly remove shields and replace with speed boost. One of the Ties should have shields as well.
- Blaster Canon. What's the use of this in Supremacy? Or anything?
I've seen them used to good effect, but perhaps a buff to match the E-Web?
- Better visual indicators for grenades and explosives. The thermal detonator in particular is impossible to see/avoid and by the time you hear the sound it's too late.
Grenades seem fine. The big problem I've encountered are the vehicle turrets. Those need to be clearly indicated when they fire and should probably have a range nerf. Getting shot halfway-to-a-quarter across a map with no idea what's going on due to all the sparky-booms and ion-smoke is ridiculous.
- Reduce the damage and lock-on range of Homing Shot. To be honest I wouldn't be against removing it altogether, it's just a daft weapon.
Dmg reduce ok, range no. There's better options in C&B, so likely getting killed by it at that range is either the victim not paying attention, getting jumped on, or not landing their shots. They also tend to be rather easy to avoid, either with jetpacks or level geometry. If you're out in the open...well, getting killed out there is what happens.
- Limit the Heroes to one use each per round in Supremacy. I don't want to have to kill Darth Vader 4 times in one game.
Maybe, but it's already difficult enough with the hero powerup placements and campings for a lot of players to nab a chance to be a hero. While it's a symptom of the eternal issue that is a lack of hero units, it would curb the fun for the majority if restricted in that manner.
- Reduce damage or range on the DL-44. I shouldn't be constantly 2 shot instantly against this thing at medium range.
I find the damage fine, but it needs a range drop off. The shock blaster and triple burst (esp w/ explosive shot) can match and even surpass it. If it weren't for the Deluxe users, it'd be fine as a high level weapon with the range cut.
- Prevent Boba Fett from being able to jet pack onto higher ground which makes him impossible to kill.
This will have to be done for both Boba and normal jetpack users.
- Change up spawn points for Heroes and vehicles so it's not just the same people camping them.
+.
- Give us 5 man squads. A wonky partner system is all we get? Really?
Yep. Hell, I'd settle for 3. Also, some better in-game system in getting personal squads together.
- Give us more loadouts. 2 hands is absolute nonsense.
There's the partner's as well. Best solution IMO is a mode specific hand so that no matter what, you're going in with a reliable hand in case you forget to switch up before joining.
- Make it so you can't use Homing Shot/Bowcaster mid jump.
Nonsense. It's annoying, but it's a valid tactic. Ppl tend to be weaker in midair too, so landing one/two shots with just about anything will send them cartwheeling in the air into combustible satisfaction.
- Speeder Bikes are useless and handle terribly. They should be awesome but the only thing I see people using it for is crashing.
I can't disagree, though there's really nothing to be done about them
- There should be a visible scope glint while someone is aiming down the sights with a Pulse Cannon. It's annoying getting one shot with it out of nowhere.
- Critical assists should get kill credit.
I think this is the Battlefield thing, and I agree.
- Disable health regen when you have Personal Shield up.
Why? It being a mobile respite is the one of the main points of it, and it's not like it automatically regens health on activation.
so what's the consensus on the best mode?
it's my 2nd day playing and i have only played AT AT walker mode. love it tonz
I got this for Christmas and I've had a lot of fun with the game... but the last two days I've all ran into was the DL-44 and it's honestly killing the game for me. It went from feeling like a fun arcade shooter where I actually have a chance to take cover or return fire if I get hit... to dying in seconds like I'm playing CoD now that I'm running into all of these DL-44s. It's kind of ridiculous. Makes me not even want to play anymore or just hope I get into lobbies where people aren't at rank 25.
Is it just me or is this gun OP as hell? It feels pointless to use any other gun in the game if you're on a small to medium sized map. Even on big maps, it probably racks up kills if you're smart about your map positioning.
Walker Assault, Fighter Squadron, and Droid Run are my top ones. Turning Point is up there as well. They all have issues (ex. FS with the A-Wing and Falcon issues, weak Ties; DR with last seconds being the only thing that matters), but those are the ones that seem to work the best with what the game offers.
It really needs a range nerf. I would also say damage, but honestly the SE with Explosive Shot (especially upgraded) and the Shock Blaster can be quite competitive with it at close range. Taking it down to a 3 shot weapon entirely or cutting much of the damage will just make those two the next for nerf cries, then it'll be the EE3, E11, rebel rifle, T21...and so on and so forth.
However, as always when someone uses the 'just me' phrase, you're definitely not alone and you'll find the majority want the weapon nerfed to the way of Alderaan.
Been rocking the T21B and I'm really enjoying its range. Switched out the DL-44 for it and not looking back.
Aren't the T21B and the BL-44 pretty much complete opposites? I imagine the T21B is completely useless unless you're at range?
so what's the consensus on the best mode?
it's my 2nd day playing and i have only played AT AT walker mode. love it tonz
Heroes vs Villains, easily.
people on this same page have said the heroes modes are the weakest, so that definitely isn't "consensus" .. my guess is that walker assault/supremacy are the most popular overall. be nice if they had more maps.
Been rocking the T21B and I'm really enjoying its range. Switched out the DL-44 for it and not looking back.
I wouldn't call it useless, but I've won roughly a third of the super-close shootouts I've been in, and to be perfectly honest that isn't much of a downgrade from my usual close-range firefight capabilities anyway. >_>;
I like to pick fights with enemies that are a considerable distance from me because when they're right up in my face I lose rather often.
Been rocking the T21B and I'm really enjoying its range. Switched out the DL-44 for it and not looking back.
people on this same page have said the heroes modes are the weakest, so that definitely isn't "consensus" .. my guess is that walker assault/supremacy are the most popular overall. be nice if they had more maps.
i was home for the holidays and had a shit ton of fun playing couch co-op/vs with my brother. put way more time in there than i thought i would. if its an option for you and you havent played it with a friend, definitely do..
Can't decide between DH17, E11, and the rebel A201C or whatever it's called.
I got this for Christmas and I've had a lot of fun with the game... but the last two days I've all ran into was the DL-44 and it's honestly killing the game for me. It went from feeling like a fun arcade shooter where I actually have a chance to take cover or return fire if I get hit... to dying in seconds like I'm playing CoD now that I'm running into all of these DL-44s. It's kind of ridiculous. Makes me not even want to play anymore or just hope I get into lobbies where people aren't at rank 25.
Is it just me or is this gun OP as hell? It feels pointless to use any other gun in the game if you're on a small to medium sized map. Even on big maps, it probably racks up kills if you're smart about your map positioning.
Are we the same person?
Welcome to the glory that is the T-21B.
I have 1k kills with it. From like 30m and beyond no other weapon will beat it. The best is when they just stay still and try to trade shots with you using their DL-44 from long range lol.
A280C
I like it. It's stronger than the DH17, and also faster than the E11.
this game has a lot of balance issues but I'm cautiously excited about its future, and i'm a big fan of the streamlined design. it may be a little cynical but it i still think it's bold. what it does is allows the mechanics that do exist to become more influential and understandable on a competitive level because it reduces the variables. the guns are relatively similar excluding a couple, but still allow for a degree of personalisation. you mainly need to account for the star cards and there's only three of those you can equip, one being very limited in use. i'm a fan of the power up system. i know why others wouldn't like it because it restricts the ability to really create a class, but it also promotes an emergent element which i like. the rest of the game's design is dependent on skill, movement and general smarts. it's not perfect but it's definitely a fresh approach.
it works fantastically for the smaller modes like drop zone, but somewhat blunts the potential of a mode like walker assault which will never have the level of coordination found in a battlefield. it's left simply up to chance whether people will play it properly, and that kind of sucks. it's all dependent on the userbase and how it develops over time, but DICE could be doing more.
Not only have they not done anything about the DL-44, but they've also not said a peep about it. Today's games industry practically requires open channels.It's insane Dice hasn't done anything about it yet.
Hopefully DICE can do something TFA-related after the season pass content is over with.
Man, Endor is a beautiful map. Too bad I hate playing on it.
Crouch + scan pulse 24/7