Turns out you can go beyond 1 million credits.
What could they do to nerf it without making it completely useless? Longer charge time and shorter time at max charge before firing?Man i hope they nerf/change the pulse cannon with the next patch... that thing is just cancer..
Yesterday a round on Jakku where almost the entire enemy team used the pulse cannon.. it really got on my nerves..
What could they do to nerf it without making it completely useless? Longer charge time and shorter time at max charge before firing?
And btw anyone experiencing this partner bug when the game sometimes randomly picks another guy as your partner even when you already joined with a friend as partner? really annoying.
Hope they fix that or maybe overhaul the entire system (give me 3 or 4 people squads )
Both the Homing Shot and Barrage are useless. I'm all for balancing and fine tuning to not have OP weapons, but all weapons should have some use, even if situational. With the current stats of these 2 cards, Dice might as well remove them from the game.
I occasionally see both still being used.
I think that's about the best use of Barrage you can get, but that 35 second cooldown time though.I still occasionally use barrage. It's actually really good for defending enclosed areas especially tunnels.
I just fire them out to either flush people out or stop them from advancing. The delayed explosion guarantees you will either see someone immediately break cover or get yourself some breathing room to heal up or change cover.
I think that's about the best use of Barrage you can get, but that 35 second cooldown time though.
Yeah the homing shot is completely pointless now. They should reset it's lock time and speed but require maintaining an active lock with maybe a 1/2 second delock time - no more fire and forget.Both the Homing Shot and Barrage are useless. I'm all for balancing and fine tuning to not have OP weapons, but all weapons should have some use, even if situational. With the current stats of these 2 cards, Dice might as well remove them from the game.
I occasionally see both still being used.
Yeah the homing shot is completely pointless now. They should reset it's lock time and speed but require maintaining an active lock with maybe a 1/2 second delock time - no more fire and forget.
Making it useless has also made personal shield OP for the small objective modes.
I for one love playing drop zone on the tatooine survival map and having every drop be a 10 min slog where every attempt to take it is screwed by one guy jumping in with personal shield and resetting the counter.
Community challenge: Crushed!
@sledgehammer70: And some of you were worried you wouldn't complete the Community Mission. The community crushed it once again. #WeekendGamers
Well the population of the game does double on the weekends. Still, I don't imagine that we got more than 75% done at most.
Either way, double xp weekend incoming.
Sledgehammer said:@SWBFUpdates the problem is, you believe the numbers on swbfstats are correct... and they are not.
Complete challenges. It'll boost you up fast. I went from 44 at 39 hours played to 50 at 44 hours played because of doing challenges. I'd complete 2 or 3 challenges in one match of Supremacy. My award score would be 5000 plus (even got 20,000 award score once).I assumed this much.
Either way, double XP should get me from 44 to 50 quite nicely.
I think one of the challenges over the weekend, at least that I got, was "Get an accomplishment". I imagine that helped boost the numbers a bit.
One of mine was "Complete A Match"
http://i3.kym-cdn.com/photos/images/newsfeed/000/773/128/2dd.jpg[IMG][/QUOTE]
Looool
Complete challenges. It'll boost you up fast. I went from 44 at 39 hours played to 50 at 44 hours played because of doing challenges. I'd complete 2 or 3 challenges in one match of Supremacy. My award score would be 5000 plus (even got 20,000 award score once).
Truly an inspiration.
Mine under the weekend were: get 30 kills and get 10 kills with a hero x 2I think one of the challenges over the weekend, at least that I got, was "Get an accomplishment". I imagine that helped boost the numbers a bit.
When Ice Caves comes up in rotation...
On Drop Zone it's a clusterfuck. One team all spawns inside the caves and it's incredibly difficult to actually get to the drop pods.I don't know why so many people seem to hate that map. I love it whenever it shows up.
I don't know why so many people seem to hate that map. I love it whenever it shows up.
Same here
But I do hate Dune Sea Exchange. Hot garbage all around.
Had some of the best Dropzone matches on that map. Hated it at first, but now it's one of my favorite maps. Frantic stuff.
It being such a small map makes the spawn points that much worse. Ugh. I get upset just thinking about that level lol
Dune Sea Exchange is the best Drop Zone map in the game.
Well the population of the game does double on the weekends. Still, I don't imagine that we got more than 75% done at most.
That makes it such a good map for Dropzone. Always very tight matches because every player is always pretty close to the pod when spawning.
Agreed. That and Jawa refuge are my favorites.
Considering I co-wrote the OT I think I get a pass. Haha.
The patch is in cert right now, so hopefully this week.
Well there were like 2 to 3 weeks of vacation right there. So hopefully next week at the latest.How long does these things take?
I mean... the january-patch was in cert before christmas