Just noticed ma boy Enigma is back
Changed my Avatar Old Luke hype
I'm hoping they're going to shorten the cooldown by a few seconds. It's ridiculously long now.
AWing nerf plz.
Oh this happened to me, except the invincible part. I was just stuck unable to control the character until I got shot and killed.Btw I found another freak glitch in where if you managed to become a hero right at the very second you get killed by someone, you become that hero but you're stuck uninteractive where you're standing and invincible.
They need to do something to keep the AT-STs from being killed so easily. Maybe make non-airspeeder fighters do no damage to ground targets?
I can relateBtw I found another freak glitch in where if you managed to become a hero right at the very second you get killed by someone, you become that hero but you're stuck uninteractive where you're standing and invincible.
They need to do something to keep the AT-STs from being killed so easily. Maybe make non-airspeeder fighters do no damage to ground targets?
Maybe they can nerf the vehicle turrets so they do less damage to the AT-ST? Make it 10 per hit, instead of 20.
1/4 sounds a bit much but other then that...I just think that fighters shouldn't do nearly as much damage to ground targets. Cut their damage to infantry, airspeeders, and AT-STs to 1/4th of what it is now.
Leave the airspeeder as it is, maybe give it a slight increase in blast radius. The airspeeder is supposed to be the Rebel equivalent/counter to the AT-ST.
So I guess it's not technically glitched for most kills in Blast? Just played for the first time in a couple months and the achievement still isn't "fixed" It's not part of the description that time needs to run out.
Mistakes were madeI think they still intend to fix it, though I'm not sure how it didn't get fixed last patch considering it was in the notes.
Another thing I love about this game: the overall design of the menus and huds. It's so clean and tight, perfect really.
Playing The Division beta yesterday made me realize that. Is probably going to be a great game, but there's so much going on on your screen.
About The Division, ive played this thing for 2 hours yesterday and man is that game boring and shallow. This is what i call a shallow game.
I call it a beta, or maybe you're /s?
Alright thats your opinion. I will wait for the full game until I call a game shallowI call it a Demo. The game wont change. And no im not /s
Can you move with the pulse cannon and the pulse goes straight or is it like with the cycler rifle?
I believe it still shoots straight. No projectile drop. What are you comparing with the Cycler when moving?
We'll see next week what they have come up with regarding the A-wing.I know I've been very vocal against the way this game has been designed, but tbh I think it'll always have balance oddities just by nature of its casual approach and haphazard distribution of powers and vehicles. Work can, should, and will be done towards fine tuning match flow, but I really think it's always going to have problems. Stuff like the A-Wings being far and away the best vehicle, and Endor Walker Assault a terribly designed map, just strike me as some of many, many odd oversights that cannot be truly remedied without going right back to the drawing board and redesigning the game.
With air I feel their problem is making it not too essential to ensure that casual players can enjoy matches without them, but in the same breath making them useful enough to warrant play. At the moment it's kinda both extremes; you don't need air at all to win a match of walker assault, assuming your team isn't made up of incompetent shitstains. But in the same breath a competent pilot will utterly wreck infantry.
I'm not sure how they can balance it, to be honest. Fixing up the A-Wings a bit might help though, as once some TIEs get in the air that can put a bit of pressure on them. I suspect the biggest issue with A-Wings is their speed, and thus hit box, versus the auto targeting. Every other vehicle match up is just the right speed that auto targeting is highly viable no matter which angle the vehicles intercept. A-Wings however have the advantage where their speed seems to be that little bit ahead of blaster speed, making it super fucking easy to not get hit at all. The obvious skill answer to this is to not use auto targeting and instead git gud with manual. But having every single other air match-up viable with auto targeting, and A-Wings being the only outlier with an advantage, just highlights the huge imbalance.
If I move sideways while shooting the Cycler it feels like it puts on some RNG-stuff where the bullet goes - It doesn't go where the dot on the crosshair is and I'm not thinking about the projectile drop.
Pro-sketch:
And the shot goes somewhere in the red zone
We'll see next week what they have come up with regarding the A-wing.
Honestly I think the air vehicles work pretty well, other than the a-wing being over powered. Good pilots can rack up a lot of kills, which helps their infantry but at the same time they can't cap anything so they can't 'win' a game.
In BF4, air superiority leads to ground vehicle superiority - which can win a game, even 2 or 3 incompetent tank drivers with no opposition can totally dominate.
It would be nice to have a non-lock on anti air option which didn't involve trying to hit them with a Blaster, maybe we will see something down the line for that.
Honestly I think the air vehicles work pretty well, other than the a-wing being over powered. Good pilots can rack up a lot of kills, which helps their infantry but at the same time they can't cap anything so they can't 'win' a game.
In BF4, air superiority leads to ground vehicle superiority - which can win a game, even 2 or 3 incompetent tank drivers with no opposition can totally dominate.
It would be nice to have a non-lock on anti air option which didn't involve trying to hit them with a Blaster, maybe we will see something down the line for that.
Tweet it to Dennis (dice_firewall) or Gustav (gustavhalling)While aiming down the sights with any zoom in weapon (cycler, pulse cannon, smart rocket) switch to first and third person. The fucking crosshair moves. That needs to be fixed. When zooming in with scoped weapons, it should always be the same.
While aiming down the sights with any zoom in weapon (cycler, pulse cannon, smart rocket) switch to first and third person. The fucking crosshair moves. That needs to be fixed. When zooming in with scoped weapons, it should always be the same.
I feel like there is something wrong with the aiming switching from 1st to 3rd person. Whenever I get on a Blaster cannon and it switches to third person I have to aim significantly above the target I am trying to hit.While aiming down the sights with any zoom in weapon (cycler, pulse cannon, smart rocket) switch to first and third person. The fucking crosshair moves. That needs to be fixed. When zooming in with scoped weapons, it should always be the same.
It is the same problem if you already are in 3rd person modeI feel like there is something wrong with the aiming switching from 1st to 3rd person. Whenever I get on a Blaster cannon and it switches to third person I have to aim significantly above the target I am trying to hit.
*snip*....and AT-ST's need to stand back and do their support role better instead of wanting to be a infantry stomper (I blame the trophy)..
Daily challenge: "Get ten kills with any Rebel aircraft"
Same here . Glad I got it before the A-Wing fix, puh!
But in all seriousness, these daily challenges aren't much of a challenge if you ask me.
Should be called "Daily task" rather than Challenge. And the Challenges proper should be "waste of credits that reward little credits".
Why do i have a feeling expansion items won't be unlocked with credits... I don't know anything, of course, but just a feeling.
I'm afraid my useless 125k credits are going to be even more useless...
Should be called "Daily task" rather than Challenge. And the Challenges proper should be "waste of credits that reward little credits".
Why do i have a feeling expansion items won't be unlocked with credits... I don't know anything, of course, but just a feeling.
I'm afraid my useless 125k credits are going to be even more useless...
EDIT This is one reason i really dislike unlock systems. What's the fucking point of one if there's nothing to use the money for? Just unlock everything from the beginning, in my case nothing ever changes except that i'd enjoy the early days a bit more.
What gives you that feeling?
No, i reckon they might tie them to some utterly stupid challenges or something else rather than just making them buyable items.Do you think the items will be free for those who buy the DLC or what?
The fact the game's DICE's game.
No, i reckon they might tie them to some utterly stupid challenges or something else rather than just making them buyable items.
Feels weird if you have to pay for a DLC then have to make a challenge to unlock it. But we'll see in a month.