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Star Wars Battlefront |OT| Here's Where The Fun Begins

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I'll post a gaming side thread when the patch/dlc/free content hits.

Bets on how long it takes before it becomes a shit show?

Imma go with 25 posts.
 

Toa TAK

Banned

poppabk

Cheeks Spread for Digital Only Future
i'm fine with this. i don't think any star card upgrade/weapon will be locked behind something that's impossible .. even for players who aren't very good (like me) i imagine a couple hours of dedicated time will be enough to unlock any specific thing.
Its still annoying. I still have a bunch of guns locked in BF4 because I refuse to do stupid annoying (for me and other players) stuff to unlock them. The difference is that BF4 has hundreds of guns to use, while Battlefront is extremely limited.
 

RyanW

Member
So my disc drive on my Bone doesn't work and I can't be bothered to replace it again. I only have Battlefront on disc so that doesn't work and I don't have the Season Pass as I wanted to wait for what it had to offer. After seeing Outer Rim and the free updates I like what I see.

Going through some pretty hard decision making right now to buy the Ultimate Edition because I really want to get back into it.
 
I'll post a gaming side thread when the patch/dlc/free content hits.

Bets on how long it takes before it becomes a shit show?

Imma go with 25 posts.

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starwars-blooper-reel-clumsy-stormtroopers-2.gif
 
Patch Notes:

Below are the patch notes specific to PlayStation 4, PC, and Xbox One for the Outer Rim Update.


Additional Content/Functionality

  • Outer Rim: Now available for Season Pass owners
  • New Feature: Hutt Contracts add a new way of obtaining Weapons and Star Cards
  • New Feature: Spectator Mode introduces a way to watch Private Match games with a variety of camera angles and the ability to swap between players quickly
  • Multiplayer Menu: Redesigned the screen to facilitate players being able to get into a game mode more quickly and easily
  • Multiplayer: Teams will now re-balance when transitioning between maps
  • Teamplay Focus: New feature in which an objective can be highlighted by each player to highlight where players are heading; press X (Xbox One), Square (PlayStation 4), or E (PC)
  • Ranks: Increased Rank cap from 50 to 60
  • Scoreboard: Added icons for playing as a Hero, playing in a vehicle, and player ping
  • Scoreboard: Rearranged Score to be the first column represented
  • Scoreboard: Faded player row to signify when a player has been defeated
  • Combat: Added combat roll to non-Hero characters; strafe and double tap B (Xbox One) or Circle (PlayStation 4), for PC strafe and press Alt (can be rebound)
  • Partner: The Partner Icon will now be visible on screen at all times
  • UX: The currently selected Trait card is now shown in the deploy screen
  • Credits: Updated Game Credits list


Weapon and Star Card Changes

  • New Weapons: The DL-18 and the DLT-19X can be obtained via Hutt Contrats
  • New Powerup: The T-7 Ion Disruptor has been added to the powerup pool
  • General: Triggering a card right before death will no longer result in an effect not triggering and the card going on cooldown
  • Bodyguard: Corrected the Level 3 description from "Decreases explosive damage by a high amount AND blaster damage by a small amount" to "Decreases explosive damage by a medium amount AND blaster damage by a small amount"
  • Survivalist: Corrected the Level 3 description from "Health regeneration starts much faster AND replenish a small amount of health with each kill" to "Health regeneration starts faster AND replenish a small amount of health with each kill"
  • Bounty Hunter: Corrected the Level 3 description from "High chance to get a Power-up with each kill AND resets cooldown with each kill" to "Medium chance to get a Power-up with each kill AND current cooldowns decreases with each kill"
  • Bounty Hunter: Modified drop chances and cooldowns - Level 1: 25% Drop chance, Level 2: 50% Drop chance, & Level 3: 50% Drop chance AND 75% cooldown on each kill
  • Shields: Personal Shield, Squad Shield, & the Blaster Cannon will now deflect and absorb most forms of projectiles; exceptions being the Cycler Rifle, Scatter Gun & Proximity Bomb
  • Shields: When Personal Shield is active, the player is unable to fire weapons and throw grenades, but can still deploy droids, turrets, & call in Heroes and vehicles
  • Bowcaster: Updated damage to be consistent across all 3 charge levels - Projectile damage is now 40, Explosion damage is now 33, & the Explosion radius is now 2m
  • Bowcaster: Lowered max hold time from 5 to 3s
  • Bowcaster: Now properly goes on cooldown when firing a shot and then quickly entering a turret
  • Barrage: Lowered fuse timer from 2-2.25 to 1-1.5s
  • Barrage: Decreased inner explosion radius from 3 to 2m
  • Impact Grenade: Increased damage from 90 to 100
  • Impact Grenade: Decreased explosion radius from 2.25 to 2m
  • Ion Grenade: No longer deals collision damage
  • Flashbang Grenade: Added a screenshot component to give it an extra disorienting effect
  • Scan Pulse: Cooldown time increased from 10 to 18s (normal) and 8 to 16s (upgraded)
  • DL-44: Damage decreased from 19 to 13 at a ranges greater than 40m
  • Powerups: Deployed Droids and Turrets will now self-destruct after 20s when the owner is defeated
  • Blaster Cannon: Kills will now count towards leveling Trait Cards
  • Blaster Cannon: No longer takes splash damage from its own shots
  • E-Web: Players now correctly take damage when right up against the barrel of the gun
  • Viper Probe & R5-D4 Droid: Spawn protection decreased from 2 to 0.5s
  • R5-D4: Now shows the correct health bar color for both teams
  • Smart Rocket: No longer fires from the center of the player camera, now from the barrel of the weapon
  • Vehicle Turret: Destroying this will now properly grant you score
  • Jump Pack: Cooldown lowered from 25 to 22 (normal) and from 20 to 17 (upgraded)


Vehicle Changes

  • T-47 Airspeeder: Now properly explodes when hitting the ground after a player ejects
  • T-47 Airspeeder: During Walker Assault it is no longer possible to switch Tow Cable targets during the Tow Cable event
  • Speeder Bike: Kills with the cannon are now properly displayed
  • Speeder Bike: No longer takes damage when just outside the edge of the Orbital Strike boundary
  • AT-ST: No longer takes damage from fire
  • AT-ST: Changed the max pitch on the grenade launcher
  • Millennium Falcon & Slave I: Now are immediately destroyed when crashing into the ground while in 1st Person view
  • DF-9: Laser fire is now visible when angling the turret up
  • Y-Wing: Players are now properly notified if they are killed by a Y-Wing
  • Multiplayer Game Mode Changes
  • General: Misc spawning improvements across various map & mode combinations
  • General: Princess Leia's Honor Guard and Emperor Palpatine's Shocktroopers are limited to only 2 spawns during the Heroes vs. Villains and Extraction Game Modes
  • General: Players no longer instantly die during vehicle deployment after having taken damage that would kill them prior to the transition
  • Fighter Squadron: Games will no longer end in a draw when a player that crashes into the ground would have awarded the winning points
  • Fighter Squadron: Vehicles of equal size will now both be destroyed when colliding regardless if one vehicle is shielded
  • Hero Hunt: Redesigned the way in which the new Hero is selected, now the top 3 damage dealers have a chance to be the next Hero - Spin the Wheel!
  • Blast: Re-added Sulphur Fields back into the Blast map rotation
  • Drop Zone: Altered player count from 16 to 12


Mission Changes

  • Survival: Stars earned in the Survival in the Ice Caves and Rebel Depot Missions now count towards your total in the social hub
  • Survival: Zoom now functions properly on all maps
  • Survival: The AT-ST during Wave 4 on Hoth will now properly spawn in
  • Split Screen: Player 2 can now see the health of Player 1's deployed turret
  • Split Screen: Player 2's Scan Pulse now highlights enemies as expected
  • Hero Battles: Friendly AI tokens will now properly award points to the enemy team during Solo Play
  • Battles: Losing a life in offline Battles is now correctly tracked when winning


Hero Changes

  • General: Fixed inconsistencies with blocking blaster fire between active and passive blocking for Luke Skywalker, Darth Vader, & Emperor Palpatine
  • General: When blocking blaster fire modified with Explosive Shot or Ion Shot, Luke Skywalker & Darth Vader now deflect and reflect Explosive Shots or Ion Shots back
  • General: Heroes can no longer fire their weapon while melee'ing
  • Darth Vader: Increased health from 1500 to 1650
  • Darth Vader: Block ability time increased from 4 to 8s
  • Darth Vader: Decreased cooldown of Lightsaber Throw from 7 to 6s
  • Darth Vader: Increased distance of Lightsaber Throw by 3m
  • Luke Skywalker: Decreased health from 1000 to 925
  • Luke Skywalker: Slightly decreased running speed
  • Boba Fett: Increased the range at which his blaster damage starts to drop off from 30 to 45m
  • Boba Fett: Increased the range at which blaster damage is at the low end from 60 to 75m

Misc. Bug Fixes

  • General: Lighting, textures, audio, user interface, text, and collision fixes
  • General: Crash fixes
  • General: Partner and Party connection fixes
  • Map: Removed erroneous Stormtroopers outsider of the playable area from Heroes vs. Villains on Twilight on Hoth
  • Achievement / Trophey: Updated text of Ackbar's Elite to state "Complete any survival mission on Master without spending a life"
 
Well I'm glad at least that they cut down on the cooldown for the Jumppack.

Not glad that they removed throwing grenades while having the Personal Shield up.
 
Why is Spectator mode only for Private matches? How often do people actually make those? Not sure why that option wouldn't be available for regular matches too which would be far more in abundance.
 

GeeTeeCee

Member
While I appreciate DICE's continuing "salt the earth" strategy when it comes to the DL-44, I would prefer they maybe consider buffing or tweaking other weapons
either buff the DLT-19 or give me back my RT-97c dammit!

Ion grenades even more worthless now that they can't take down a personal shield, one of the few things they were any good at.

Despite these gripes, the inclusion of actual matchmaking automatically makes this the greatest patch of all time. OF ALL TIME.
 
Why is Spectator mode only for Private matches? How often do people actually make those? Not sure why that option wouldn't be available for regular matches too which would be far more in abundance.


I think they mentioned that initially it's for people doing tournaments and people doing cinematic videos. But if enough people want it, they'll probably consider putting it in public matches as well.
 
So pumped that Heroes vs Villains is 8 v 8 now. Although why wasn't that listed in the patch notes?

Sucks for Drop Zone people, not sure why they went down.

Glad Boba got a couple little buffs, although they mentioned his next buff should be coming soon on that video with his Flamethrower being soon to be improved.

I think they mentioned that initially it's for people doing tournaments and people doing cinematic videos. But if enough people want it, they'll probably consider putting it in public matches as well.

Still pretty dumb when it sounds like it could have easily been done. I just love watching games on Twitch, but everyone's quality streaming isn't high, and watching through the game provides best visual results.
 
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