There's a few nice changes thaat I look forward to trying out.
\Scoreboard: Added icons for playing as a Hero, playing in a vehicle, and player ping
While its the usual, semi-worthless wifi bars that console shooter MP seems to have made the norm, I look forward to seeing how many bars I get. Then again, BF4's browser always gave me max bars while Titanfall gave me 3 out of 5 bars. Why devs won't give a simple, numerical ping value anymore, I don't know...
Trait card nerfs.... way to make Scout even more the obvious choice. Perhaps they intend to introduce suped up versions with higher bonuses at some point?
Shield buffs... I get why, but I don't see the point of buffing the personal shield along with squad shield. More fodder for my Cycler Rifle I guess.
Good to see the Bowcaster somewhat back to its old self now that they nerfed the actual problem with jumpcaster gameplay: Bounty Hunter Rank 3
Impact Grenade useful again is good. I may take it in certain situations.
As a Jump Pack addict... yay! As someone sick of feeling like I'm forced to take it in every loadout... *sigh*. Its now even more indispensable with a shorter cooldown. I still think it should be a charged star card to increase loadout variety while still making its use a meaningful choice.
General: Fixed inconsistencies with blocking blaster fire between active and passive blocking for Luke Skywalker, Darth Vader, & Emperor Palpatine
What? The force users block without 'blocking' to some degree? Or are they referring to passive as Palpatine being unable to reflect shots back at enemies?
Boba Fett: Increased the range at which his blaster damage starts to drop off from 30 to 45m
Boba Fett: Increased the range at which blaster damage is at the low end from 60 to 75m
Boba campers will now have less incentive to move from their hilltop/sandcrawler. Great...
Generally positive changes overall, though I would've liked to see a slight Pulse Cannon nerf. Its good for at least 5-10 kills per match with minimal skill or effort required and feels almost impossible to miss with it. Meanwhile, I line up Cycler Rifle shots dead on, only have the bullet fly over a shoulder or miss to the side despite the target being stationary in open ground while a red crosshair (in third person).