Oh sorry, I meant just the big open city map for WA. The carbonite chamber is crazy gorgeous.
It's an incredibly divisive game for a multitude of reasons. My personal consensus is that the general hit feedback and core gunplay is satisfying, but the product as a whole is heavily elevated by its authenticity to the original trilogy and the crazy production work put into assets and audio. It's been a long time since we've had a Star Wars game that draws so heavily from OT material, and I'm not going to pretend a massive chunk of the appeal is just being absorbed in a gorgeous looking and sounding current gen OT game built on fantastic technology.
In the same breath I also think it's one of the worst balanced and envisioned multiplayer shooters I've played in a long time. As if it started with the Battlefield template and was chopped to pieces in some mangled effort to cater to short term, casual players and accessibility with no real direction or care for how the end product would balance or flow. It's a vague statement, but I consider it incoherent and incohesive. Layered with items and powers and other tools, many of which can contribute to team work, yet no emphasis towards and numerous barriers preventing teamwork. Incredibly mixed map design that ranges from fantastic to fucking dreadful (hello Endor chokepoints). It's like a jack-of-all-trades across the modes, failing to commit to depth and balance of any, while more shit gets shovelled on the pile via DLC and updates that seemingly further imbalances the game.
In many ways it kind of reminds me of Super Smash Bros as a first person shooter, due to the heavy leanings of power randomisation and other stuff. So if you like that kind of chaos and nonsense, and you're a big OT Star Wars fan, you should get some fun out of it. I do think there's a fun game in there. I wouldn't have put in the hours I have, and continue to on and off, if I didn't. It's definitely got its moments, and I suppose the mode variety more or less guarantees something great is in there for you. But yeah. I still feel it's a poorly thought out package with no real focus or direction that has pandered to accessibility and quick gratification in the worst ways with no care for balance or match flow. It's held together by the presentation and the solid shootbang at its core, which is legit fun.