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Star Wars Battlefront |OT2| I am altering the OT. Pray I don't alter it any further.

Palpable

Member
I'm legitimately curious if I'm the record holder of highest kill streak in Battlefront. I've searched youtube and can't find anyone else getting a higher consecutive streak of 141 kills to 0 deaths or better. Say what you will about how I got the kills, but I've yet to see anyone match or surpass it.

Just realized you can see wins/losses/draws on the app. Wow, drawing is way too common on cargo.

h7GyK0.png
 
I'm legitimately curious if I'm the record holder of highest kill streak in Battlefront. I've searched youtube and can't find anyone else getting a higher consecutive streak of 141 kills to 0 deaths or better. Say what you will about how I got the kills, but I've yet to see anyone match or surpass it.

Just realized you can see wins/losses/draws on the app. Wow, drawing is way too common on cargo.

h7GyK0.png


Maybe you should ask on the official forums...... oh wait....you already did....
 
Anyone know if the game stores saves on console (PS4) or on their own server? I've been playing the EU copy but I bought an NA copy to get a steelbook. Will my progress work? both physical copies. I could also get the season pass on the US account.

Earlier the EU copy disc was still used on my NA account that is linked to an origin account.
 

Palpable

Member
Maybe you should ask on the official forums...... oh wait....you already did....

If you're older than me, I will be very surprised. Your responses are childish in nature and your jealousy shows. There is an ignore function on this forum for a reason, use it if you don't want to see what I have to post. :)

Anyone know if the game stores saves on console (PS4) or on their own server? I've been playing the EU copy but I bought an NA copy to get a steelbook. Will my progress work? both physical copies. I could also get the season pass on the US account.

Earlier the EU copy disc was still used on my NA account that is linked to an origin account.

Region doesn't matter, as far as I know. I play with the Japanese players all the time when I'm on at night. It just tosses you in what's populated. I don't think anything, including accounts/progress, is region locked.
 
If you're older than me, I will be very surprised. Your responses are childish in nature and your jealousy shows. There is an ignore function on this forum for a reason, use it if you don't want to see what I have to post. :)

Nah, I think I'm definitely older than you, but whenever I see your shenanigans I let my inner child run free.
But please continue, I'm having a right chuckle.
 

ToastingT

Neo Member
Patch notes up yet?

Yes.

General:

Skirmish: A new mode, Skirmish, is now available for all players.
- Play Walker Assault or Fighter Squadron against AI bots together with a friend in online co-op, split screen (console only), or singleplayer.
Partner: Increased the spawning checks made on partner from 2 seconds to 1 second in order to more accurately determine if you are able to spawn or not. This should make it less likely that players will be able to partner spawn when being close to an enemy before a fire fight has started.
Partner: Spawning is disabled on partners if an enemy is within 10 meters, changed from 2 meters.
Cloud Car: Resolved a bug in which the blaster VFX incorrectly fired while playing in first person in the cloud car.
Scoring: Changed the kill assist event to not trigger a kill and count towards your next trait rank. Now a kill assist will only give score.
Team balance: Resolved a bug in which a team could be split and no auto partner assigned if the server had a low player count.
Appearances: Resolved the bug that made all Rebel items usable on the Bespin maps without purchasing them.


Maps & Game Modes:

Pre-round: Changed the pre-round timer from 60 to 90 seconds
Administrator's Palace: Resolved a bug in which Boba Fett could reach an invisible collision box located very high up on the level.
Cloud City: Resolved an issue with a misplaced out of bounds area.
Cloud City: Resolved an issue in which the capture area for an objective in Turning Point was cut off by out of bounds.
Cloud City: Resolved various instances in which the players could fall through the map and not die.
Heroes Vs Villains: Round ends after three rounds on the Outer Rim levels.
Cloud City & Turning Point: Moved back the Imperial spawn locations from the last set of capture points.
Cloud City & Walker Assault: Reduced amount of turrets & droid power-ups for the Empire.
Cloud City & Walker Assault: Increased the time for AT-AT Pickups to spawn from 30 to 100 seconds.
Cloud City & Walker Assault: Changed the AT-ST token respawn time from 34 to 60 seconds.
Cloud City & Supremacy: Increased the size on the final Rebel objective and moved it slightly.
Cloud City & Supremacy: Resolved a bug in which the hero spawn was outside of the combat area, resulting in the player dying when spawning in.
Supremacy: Changed the default respawn time for AT-ST tokens from 34 to 60 seconds.
Bioniip Laboratories: Resolve a bug which limited the usage of orbital strike to a few select areas. Now it should be usable a lot more on the open areas on the map.
Bespin: Updated various locations where objects weren’t correctly placed next to each other creating breaks on the maps.
Twilight on Hoth: Resolved an issue with a DF-9 being partially hidden underground which resulted in players falling through the level when they tried to exit the turret.
Hero Hunt: Resolved a bug in which players wouldn’t correctly spawn as a hero and would remain a soldier, making it so no one could be killed and no new hero spawned.
Hero Hunt: Resolved an issue in which 20hp was only granted from health pick-ups and not 50hp.
General: Resolved a bug in which players could get stuck in the lobby if the teams were unbalanced and the pre-round timer had started.
General: Staying in close vicinity of any game mode objective will decrease the cooldown of your star cards.


UI:

Spectator: Resolved a bug in spectator mode which caused the charge icon to get stuck in an enlarged state when observing a player in private matches.
Spectator: The switch team button has been removed from the spectators view.
Private Matches: Players are now unable to switch teams after they have become a hero in hero hunt or heroes vs villains.
Heroes Vs Villains: Resolved a bug that would make the UI disappear in the lobby for players on the same team as a player who left the server.
Charge: Resolved an issue which caused the charge icon above an enemy to cover the health bar if active at the same time as a level 3 trait was reached.
End of Round: Resolved issues which caused text overlapping to occur for stats in some game modes and for certain languages.
Partner: We now correctly show the yellow partner color instead of green when playing as a hero or inside a vehicle.
Texts: Added the trait descriptions for Lando Calrissian, Dengar, Nien Nunb
Text: Resolved various spelling issues, spacing, missing commas etc.


Weapon & Star Cards:

Shock Grenade: Slight decrease to bounce speed multiplier and increase to explosion delay to prevent grenade from detonating in air after bounce.
RelbyV10: Changed weapon sway from 0.8 to 0.5 and the amount it’s increased by from 0.2 to 0.1. Recoil per shot has changed from 0.3 to 0.1.
X-8 Night Sniper: Changed weapon sway from 0.35 to 0.2, increased start damage from 32 to 40, and changed end damage from 20 to 25.
DT-12: Increased the fire rate from 220 to 250.
DLT-44: Increased rate of fire from 180 to 210 and increased end damage from 13 to 19.
EE-4: Changed the dispersion angle from 1.5 to 1.75, reduced the end damage from 10 to 9, and changed the damage falloff range from 20 to 10 meters.
Cloud Car: Lowered damage multiplier against Cloud Cars with blasters and Ion Neutralizer
Disruption: Changed the penalty time from 2 to 1 second.
Disruption: Increased the cooldown for standard from 18 to 23 seconds and upgraded from 16 to 20 seconds.
Scout Binoculars: Fixed issue where binoculars wouldn’t spot soldiers in Missions
Scout Binoculars: Fixed issue where the binoculars wouldn’t spot enemy soldiers when looking up and down


Heroes:

Lando: Enemies failing the Shocking Trap mini-game will die instantly.
Lando: Increased the damage dealt to heroes in Shocking Trap from 90 to 100.
Lando: The Power Blast ability can be cancelled by pressing the activation button again.
Lando: Power Blast has a slight homing effect when fired towards an enemy.
Lando: Power Blasts active time has been changed from 7.5 to 5.5 seconds.
Lando: Power Blasts recharge time has been changed from 17 to 16 seconds.
Lando: Increased the multiplier chances, RISKTAKER: 2% to 5%, GAMBLER 5% to 10%, HIGH ROLLER 10% to 20%, ****’S ARRAY 25% to 50%.
Lando X8: Increased the start damage from 50 to 63 and the end damage from 30 to 35.
Lando X8: Increased the start damage fall distance from 25 to 40 meters and end damage fall distance from 50 to 70 meters.
Dengar: Updated the explosive rush ability to now throw only 3 grenades.
Dengar: If an enemy soldier is hit by a grenade and standing still, he will no longer be immobilized.
Dengar: The Hurricane Strike ability will no longer instantly kill Luke.
Dengar: Regular enemies that are under the effect of the Bacta Bomb will instantly die from the Hurricane Strike ability.
Dengar Trait: Increased the traits multiplier, RESILIENT 10% to 15%, BATTLE-HARDENED 25% to 40%, UNSHAKABLE 50% to 60%.
Dengar: Increased health from 1000 to 1075.
Dengar: Increased close damage from 19 to 21 and far damage from 16 to 17.
Vader: Can now deflect Lucky Shot and Trooper Bane, but will still be stunned.
Luke/Vader: Enemy soldiers will now always die from lightsaber swings even when under the Bacta Bomb effect.
Boba Fett: Resolved an issue in which the flamethrower would not affect elevated players correctly.
Boba Fett: The flamethrower ability can be canceled by pressing the activation button again.
Boba Fett: Flamethrower outer damage distance has been increased from 3.5 to 4.75 meters and the outer damage angle from 25 to 28 degrees.
Boba Fett: Flamethrower inner damage distance has been increased from 2.5 to 3.5 meters and inner angle from 17 to 22 degrees.
Han Solo: Increased close damage reduction distance from 10 to 25m and increased far damage reduction distance from 25 to 35m.
Leia: Increased close damage reduction distance from 10 to 25m.
All Heroes: The Disrupted duration for abilities is now the same as regular soldiers.
All Heroes: Disruption immunity has been added and will be active for 5 seconds after a Disruption ability hits them.
 
Found a bug. If you die as a hero on Walker Assault Skirmish (at least on Hoth) the game won't let you spawn back in and you'll have to quit or restart the match.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Still no fix for the ambient occlusion lag on Bespin maps, but I'm starting to think it's a rare, almost isolated issue, or done specifically for performance reasons.
 
Wow.....everybody go nuts with the DLT-44 and DT-12.

Those are some nice buffs. And the DT-12 already was a pretty awesome blaster.

Also nice to see Lando getting some more meat on his bones.

I wonder if we can get trophies in offline mode?

Don't think you can. Trophies are online only iirc

Becaused I asked about a kill streak? Right chuckle indeed ;)

As I said, please continue. Very entertaining indeed.
 

MADGAME

Member
What am I missing, the last two Hero bullet points regarding disruption seem to contradict each other.

No Bacta nerf, fuck.
 

MADGAME

Member
I think it means Disruption can't stack for heroes.

Maybe one is for abilities, the other for your weapon?
Probably? I'm still confused. Did the effects stack before, meaning if you got hit with two disruptions the duration was longer? I don't recall that. The wording it makes it sound like if you get hit with it once, after five seconds your immune for the rest of the hero's life? Feel like I'm missing something obvious.

Didn't see the Hutt Contract in the list, and they called it the "DLT"-44.
 

Palpable

Member
Played a round of skirmish on Hoth. Didn't pick up a hero due to what SG-17 said. Overall pretty cool. Should appease those whining about no offline content, I'd think. What's really annoying is that the AI TIEs will not strafe run anyone but the human players. Come on, now. Not being able to choose updated star cards (I use the "annihilator" as my main on WA anyway) and not being able to choose your own rebel/imperial skin is odd.

Also, what does it take for the Star Destroyer to crash on Hoth? Been trying to trigger it.

As I said, please continue. Very entertaining indeed.

elnb.gif
 
They sure picked the wrong game mode for Skirmish. WA is an exercise in mass tedium, running back and forth between uplink stations. Should have been Supremacy, instead.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Won't be able to play for 8 hours or so, can EE-4 users weigh in on the gun post-nerf?

No longer an unstoppable beast at moderate range. Much wider distance spread with damage tapering.
 

MADGAME

Member
No longer an unstoppable beast at moderate range. Much wider distance spread with damage tapering.
I was strictly an E-11 user prior to EE-4. The EE-4 was a head-shotting animal at close and mid-range, and with Focus Fire it was a long range monster too. If the nerf makes Focus Fire a requirement for it to be good at mid-range and beyond, I may go back to using the E-11 as I don't want my primary weapon to need a crutch.
 
So do assists not count as kills at all anymore again?


Also if they are going to increase the respawn time for AT-STs they should make it have a bit more armor. It can go down way too fast against strafing A-Wings, Ion Torpedoes, and Vehicle Turrets.



E-11 is the best weapon.
 

Nemic77

Member
So do assists not count as kills at all anymore again?

No, but they do contribute towards the trait levels.

Skirmish fighter squadron at master difficulty is hard as nails. The initial salvo when both teams meat head-on is awesome. Very movie-like.
 

GeeTeeCee

Member
I might actually try the DLT-44 now.

Quoting myself because I'm an idiot who optimistically assumed DICE were referring to the DLT-19 in the patch notes and not the DL-44. Spellcheck your shit DICE.

The DLT-19 remains worthless.

At least the AI in Walker Assault are capable of using airspeeders to cable the AT-ATs. I wasn't expecting that to be a thing.
 

MrDaravon

Member
Early impressions:

-Stinger Pistol is fucking garbage, it does way too little damage and the DOT isn't enough.
-Disruptor is still good; the nerf is noticeable, but it's still OP and there's no reason to stop using it.
-The X-8 Night Sniper is actually usable now; don't know that I'd still ever use it over say the E-11 or whatever, but it's respectable now.
-The increased cooldown on AT-ST pickups is total horseshit; people are now noticeably camping their spawn locations now. Given how soft these fucking things are (especially against fighters) I don't understand this decision.
-EE-4 nerf is noticeable but feels pretty fair; it's still a beast close range and if you can aim it properly still still feels like a slightly better CA-87 which I'm fine with, nowhere near as effective at medium range now.
 
Anybody have a weird issue with an "unable to download" error when starting the update? I had to totally delete the game from my system and reinstall in order to make it work
 
Early impressions:

-Stinger Pistol is fucking garbage, it does way too little damage and the DOT isn't enough.
-Disruptor is still good; the nerf is noticeable, but it's still OP and there's no reason to stop using it.
-The X-8 Night Sniper is actually usable now; don't know that I'd still ever use it over say the E-11 or whatever, but it's respectable now.
-The increased cooldown on AT-ST pickups is total horseshit; people are now noticeably camping their spawn locations now. Given how soft these fucking things are (especially against fighters) I don't understand this decision.
-EE-4 nerf is noticeable but feels pretty fair; it's still a beast close range and if you can aim it properly still still feels like a slightly better CA-87 which I'm fine with, nowhere near as effective at medium range now.
The best way I found to get kills with the Stinger is to use the Cycler rifle to reduce damage to 90 and then fire the Stinger (and hope they don't have Bacta)

I get what they were trying with the Stinger but the execution is a bit awkward. The fact it's a charge card makes it that much more awkward.

Anybody have a weird issue with an "unable to download" error when starting the update? I had to totally delete the game from my system and reinstall in order to make it work

Yeah, mine was stuck in "preparing to download" for about 10 minutes
 

PrankT

Member
DT-12 is bugged, sometimes it just keeps shooting without pressing any buttons.

Edit: Nevermind, I think my controller is broken!
 

RyanW

Member
I think Fighter Squadron should be 20v20 now. Just the beginning of FS in Skirmish is amazing because you don't have half the lobby already in battle and that point where both teams cross paths initially is amazing.
 

J_Viper

Member
So Skirmish fun for about five minutes.

I guess it's neat for people who wanted an offline mode, but as it stands now, it's bare-bones as hell. If they add Blast, Supremacy, and Drop Zone, then I could maybe see something of value. Oh, and DLC maps, I spent good money on those maps, I don't see a reason for them not to be enabled for offline WA.
 
So Skirmish fun for about five minutes.

I guess it's neat for people who wanted an offline mode, but as it stands now, it's bare-bones as hell. If they add Blast, Supremacy, and Drop Zone, then I could maybe see something of value. Oh, and DLC maps, I spent good money on those maps, I don't see a reason for them not to be enabled for offline WA.

What? You can't play offline with the dlc maps? That is bizarre
 

Palpable

Member
Relby is fun to use now as well. Just need some more nerfs to bacta bomb and disruptor.
I need you to join me in cargo more often. All it takes is a couple people playing the objective to win. I've been getting paired with complete morons lately. As in people that stare at walls and throw grenades at their feet.
 

Kickz

Member
Hey guys, I want to get this on PC for the offline mode patch.

So if I buy the game, do I also need BUY DLC to get the offline patch????
 

MMarston

Was getting caught part of your plan?
Hey guys, I want to get this on PC for the offline mode patch.

So if I buy the game, do I also need BUY DLC to get the offline patch????

Nope.



Also, I personally think you'll find more fun online, even if PC playerfinding is probably an uphill battle.
 
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