They said on the stream that more modes may come based on feedback. I'd assume that HvV will be added in the near future.Damn it, I hate Blast.
Also new hero outfits for Death Star are coming, but didn't make it into the DLC release.
They said on the stream that more modes may come based on feedback. I'd assume that HvV will be added in the near future.Damn it, I hate Blast.
Also the planet next to the Death Star is not geonosis as many people thought. They couldn't say the name, so it's safe to assume it's tied to Rogue One.
Can you play bot matches on the DLC maps?
PRAISE BEHelmetless Stormtroopers are gone!
We did it!
Edit: Reddit seems happy
Why buff berserker and nerf scout?
As an almost exclusive Scout trait user, I can't really complain. The traits seem more evenly balanced now.
I also don't think Berserker is necessarily a buff seeing as how it no longer has damage reduction.
I'll probably be using sharpshooter a lot in Supremacy / Walker Assault with my T21b loadout. Maybe the DLT19x will be useful now as well.
New EA page up with more info:
http://starwars.ea.com/starwars/battlefront/news/welcome-to-the-death-star
Minor lore beef: Vader's wingmen are referred to as Victor 2 and Victor 3, but they should be Black 2 and Black 3, aka Mauler Mithel and Backstabber.
Edit: Level cap raised to 90(!)
Edit 2: Those AI wingmen pickups will be showing up on all Fighter Squadron maps
90? god damn, I think I'm only at 62 or something like that
I could live with the level 1 and 2 being switched, I wouldn't like it, but still. The radar scramble is just going to work against you most likely.
Will probably swap to Berserker for a bit. Noticed myself going increasingly frustrated with constant partner spawns who could potentially not run scout thus giving away my position if they tended to stick with me.
98 hours and level 70.I have over 100 hours played and I still haven't got to 60. lol
However, I have played since June 27, so I have some catching up to do!
I have over 100 hours played and I still haven't got to 60. lol
However, I have played since June 27, so I have some catching up to do!
Helmetless Stormtroopers are gone!
For the Empire, both the Death Star Trooper and the Imperial Officer will be available to unlock.
New EA page up with more info:
http://starwars.ea.com/starwars/battlefront/news/welcome-to-the-death-star
Minor lore beef: Vader's wingmen are referred to as Victor 2 and Victor 3, but they should be Black 2 and Black 3, aka Mauler Mithel and Backstabber.
Edit: Level cap raised to 90(!)
Edit 2: Those AI wingmen pickups will be showing up on all Fighter Squadron maps
I'd assume that HvV will be added in the near future.
The DLC HvV modes can never be more than 4 heroes, since they can't assume that people own more than that pack.Wonder if the new HvV will be 5 heroes and 5 Villains this time
It's not up in the UK yet. I was hoping for a quick blast before work but I guess I'll be checking this thread for the next 10 hours instead.
On early Tuesday morning, September 20th, Star Wars Battlefront servers will go offline for up to 30 minutes to apply our Death Star patch update. Scheduled downtime is listed below; we apologize in advance for any inconveniences.
September 20:
Schedule Patches (platform starts):
07:00 UTC Companion (12:00 AM PT / 3:00 AM ET)
07:00 UTC PC (12:00 AM PT / 3:00 AM ET)
09:00 UTC PS4 (2:00 AM PT / 5:00 AM ET)
11:00 UTC X1 (4:00 AM PT / 7:00 AM ET)
Full patch notes will be posted once the update is live.
New content for DLC owners:
New levels: Five new maps set around or on the Death Star.
New game mode: Battle Station
A new three-phased mode in which Rebels attempt to destroy an Imperial Star Destroyer in order to clear space for a GR-75 and its brave Rebel boarding party. Then, these Rebels participating in an assault on the Death Star in hopes of rescuing R2-D2 before, finally, attempting to destroy the Death Star itself with the help of Luke Skywalker.
New Weapons:
TL-50 Heavy Repeater: A heavy blaster with a secondary fire mode which launches an explosive round.
K-16 Bryar Pistol: A powerful blaster pistol with a secondary fire ability which allows the player to charge up a powerful shot.
New Star Cards:
Laser Trip mine: Can be attached on any surface and will explode when an enemy passes it. It will also scramble the radar of any enemy that gets too close.
Medical Droid: A stationary droid that is placed by the player. The droid will send out a healing pulse every 3 seconds and reduce the cooldown for the players star cards.
New Heroes:
Bossk:
Micro Grenades The primary weapon fires micro grenades which are tiny grenades that deal explosive damage.
Predatory Instincts It changes the visuals so you see characters heat signatures. Bossk is also enhanced while the power is active, increasing his damage, his sprint speed, and the cooldown speed of his abilities. This ability doesnt have a cooldown and can be turned on/off at anytime.
Toxic Escape Bossk throws a Dioxis Grenade and leaps away from the explosion in the direction in which he was moving.
Trait: Trandoshan Regeneration Bossk regenerates part of his lost health when killing enemy soldiers or doing high damage to heroes.
Chewbacca
Multi-Bolts Doubles the amount of bolts fired from his weapon
Mighty Roar - Chewbacca roars and empowers himself and his allies. It will do the following:
Rebel soldiers receive the Berserker level 3 effect and increased armor for a limited time.
Friendly Heroes receive increased armor for a limited time
Chewbacca receives increased damage and armor for a limited time.
Ground Slam - Chewbacca slams the ground, damaging and pushing back enemies in an area around the point of impact. This ability can be used while in the air.
Trait: Furious Firing : Increases the amount of bolts fired from Chewbaccas Bowcaster by 1 per rank in the trait.
Vehicles
New Hero vehicles: Red Five (Luke Skywalker) and Tie Advanced x1 (Darth Vader) will be introduced as new playable hero vehicles on both Battle Station and Fighter Squadron. In addition to this, users will be able to spawn in as wingmen whenever Red Five or TIE Advanced x1 are active on the level.
Red Five has the following abilities:
Shields - that prevent the vehicle from taking damage for a short duration or until shields are depleted.
Proton Torpedoes - that are missiles that track down enemy targets.
R2-D2 Repair - which will heal a set amount of health.
TIE Advanced x1 has the following abilities:
Shields - that prevent the vehicle from taking damage for a short duration or until shields are depleted.
Speed Boost - which will allow the vehicle to briefly fly faster.
Relentless Assault - which will allow the player to fire the main weapon more rapidly, deal bonus damage and not overheat.
Hut Contracts:
New Hutt contracts: Six new Hutt Contracts have been added to the game.
General:
Soft lock [Vehicles]: An overheat mechanic has been added to the softlock system.
Vehicles: Improved vehicle collision handling, meaning that whenever two vehicles collide they will only deal a small amount of damage to each other and not instantly explode.
TIE interceptor: Missiles have been removed as an ability and replaced with a new ability called Laser Barrage. When active, the player fires without overheating for a short duration of time and deals more damage per shot.
A-wing: The Shield ability has been replaced with a Speed Boost ability.
Skirmish: Resolved a bug in which players could spawn as a soldier with hero abilities if they were playing co-op.
Skirmish: Resolved an issue in which players in co-op could spawn in as the same hero if they both activated the hero token at the same time.
Skirmish: Resolved a graphical glitch that occurred in co-op when one player would spawn in as a AT-AT.
Appearance: With the arrival of the Imperial Officers, the certification for Stormtroopers to remove their helmets in combat has been withdrawn.
Skirmish: The multiplayer hand can now be used in Skirmish.
General: Fixed various minor issues with Skirmish.
General: Various minor UI issues.
General: Resolved various spectator issues.
General: Updated the localization.
General: Various minor audio fixes in the UI.
UI:
Soft lock [Vehicles]: Introduced new visuals for the new soft lock system.
Appearance: Updated the appearance system and now allows the user to switch heads to the various body types.
Unlocks: Now allows the player to filter options to the unlock & Hutt Contract screen. These options are: Active, Unlocked, Locked and All.
HuD: updated the player health visual to better illustrate the boosted health that can be gained from the Bacta Bomb.
Fighter Squadron: Removed an on screen prompt for the player to be able to exit the cloud car.
Hero Hunt: Resolved a bug which caused some hero defeat messages to not appear in the kill log.
Chat [PC]: Resolved a bug in which the in-game partner chat was limited to your friends and didnt work with automatically assigned partners.
Weapons & Star Cards:
Scout Binoculars: Reduced cooldown with 10 seconds.
Bacta Bomb: Reduced the cooldown with 10 seconds
Bacta Bomb: Added a 4 second healing immunity from the Bacta Bomb.
Bacta Bomb: Resolved a bug in which users wouldnt get healed if their health wasnt at 100%.
Bacta Bomb: Updated the logic for triggering the healing effect. Players hit by the Bacta Bomb will get 5 health periodically over 3 seconds (max 30 health). If players take damage during this time, all future health ticks are cancelled.
Traits: Players can now equip a trait card on each of their hands. Meaning you can bring two different traits in to the battle.
Traits:
Traits: All traits have been updated and most levels have new abilities. The changes are:
Bodyguard:
Level 1: Explosive damage reduction 30% has been changed to Damage reduction with 10%
Level 2: Explosive damage reduction 50% has been changed to Damage reduction with 25%
Level 3: Explosive damage reduction 50 & Blaster damage reduction 30% has been changed to Damage reduction with 50%
Bounty Hunter:
Level 1: 25% power up chance on kill has been changed to 10% Faster card cooldowns
Level 2: 50% power up chance on kill has been changed to 25% Faster card cooldowns
Level 3: 50% power up chance on kill & Kills shave off 80% of cooldown has been changed to 50% Faster card cooldowns
Berserker:
Level 1: 25% damage increase when hurt has been changed to 15% bonus to hip fire damage
Level 2: 50% damage increase when hurt has been changed to 30% bonus to hip fire damage
Level 3: 50% damage increase when hurt & 50% armor value when hurt has been changed to 50% bonus to hip fire damage
Escape Artist:
Level 1: 10% bonus to sprint speed has been changed to 5% bonus to sprint speed
Level 2: 25% bonus to sprint speed has been changed to 15% bonus to sprint speed
Level 3: 25 bonus to sprint speed & lethal melee strikes has been changed to 30% bonus to sprint speed
Scout:
Level 1: Sprinting doesnt trigger enemy scanners has been changed to Firing blasters doesnt trigger enemy scanners
Level 2: Firing blasters doesnt trigger enemy scanners has been changed to Sprinting doesnt trigger scanner
Level 3: Killing an enemy resets primary blaster heat has been changed to scramble enemy scanners.
Sharpshooter:
Level 1: Headshots shaves of 25% of card cooldown has been changed to 15% bonus damage while zooming
Level 2: Headshots shaves of 50% of card cooldown has been changed to 30% bonus damage while zooming
Level 3: Headshots shaves of 100% of card cooldown has been changed to 50% bonus damage while zooming
Survivalist:
Level 1: Health regen starts 25% faster has been changed to 6 seconds to health regenerates
Level 2: Health regen starts 50% faster has been changed to 4 seconds to health regenerates
Level 3: Health regen starts 50% faster & Kills regenerates 50 health has been changed to 2 seconds to health regenerate.
Heroes:
Vader: Regular soldiers that are under the effect of Force Choke will not be able to use melee attacks.
Leia: Increased the Trooper Bane cooldown from 14 to 15 seconds.
Leia: Increased the start damage from 50 to 53 for her E-11.
Leia: Increased the end damage from 25 to 35 for her E-11.
Leia: Increased the damage fall off distance from 25 to 30 for her E-11.
Palpatine: Increased the base lightning damage from 15 to 18.
Palpatine: Increased the block time by 60%.
Game Modes:
Fighter Squadron & Battle Station: New power-ups have been added for both the Rebel and Imperial sides. Once activated a group of AI vehicles will spawn in next to the player and engage the enemy in dog fighting for a duration of 60 seconds. The vehicles are:
Y-wings and B-wings for the Rebels
TIE Bomber and TIE Defender for Imperials
Fighter Squadron: AI A-wings and TIE interceptors have been added to the game mode
Fighter Squadron: Added Red 5 and TIE Advanced x1 as hero vehicles on all levels.
Turning point: Resolved a bug in which players sometimes would spawn outside the map when playing turning point on Clouds_01.
Heroes Vs Villains: All players are now immortal during the EoR screen and cant be killed by turrets or droids anymore.
Drop zone [Private matches]: The player count has been changed to 12 players
.
Stats & Progression:
Diorama: Bossk and Chewbacca have been added to the Diorama.
Ranks: Increased from 70 to 90.
Appearances:
New visual unlocks have been added:
Stormtrooper with pauldrons
X-wing Pilot
Death Star Trooper
Hutt Contracts:
Resolved a bug in which the Scout Pistol and Scatter Gun wouldnt track towards various contracts.
Achievements:
Resolved a bug in which the A New Hope achievement would not trigger when playing Walker Assault.
Just started playing again tonight, and other than the fact I am apparently complete fucking shit at this game now (I just went 11-30 in my first game) I am completely failing to understand what the game considers as an Uplink Defense. I need 5 for the latest bounty, and I have killed multiple people both trying to disarm the uplink as well as killing people while I am physically next to the uplink and I am still at 0/5. ????
I'm going 5-24 like every fucking match. Holy shit. I'm kind of legitimately upset, all year this game has been my relaxing go-to game where if my K/D wasn't at the very least approaching 2.0 something was wrong, and now I can't even break 0.5. What the fuuuuuuuuuuck
Edit: It took me a full 2 hours to complete a 75 kills challenge, I never went positive the entire night (only came even remotely close once), and the last two games I played in WA the other team got all 5 heroes up at once. So that's rad. I'm definitely playing the Destiny expansion over this tomorrow lol. I honestly can't tell if I'm just ass at this now (most lobbies had ~5 people on the opposing team all with absurd 5.0+ K/D's) or if just most of the people still playing at this point are just savage and/or I ran into bad lobbies, but fuck whatever this hero exploit is.
Patch notes
I like how I leave my ps4 on standby so it can download the update and I get home and it isn't downloaded 😀🔫
Yeah I did the same. Seems like you have to have the console "on" for it to activate the download-phase.