I have a mixed feeling about it for now - but I just saw two planets - Coruscant looked really gorgeous but was a bit streamlined with very similar locations. Koboh looks technically way worse and generally I don't see the justification for such a high system requirements. Also the visuals are incoherent - some locations looks like true current-gen while others looks like PS3 era stuff - I noticed that in some areas the vegetation is missing any shadows or Ambient Occlusion which gives me this off-putting PS3 era feeling.considering this is probably the best looking videogame I played on PC yet.
I have a mixed feeling about it for now - but I just saw two planets - Coruscant looked really gorgeous but was a bit streamlined with very similar locations. Koboh looks technically way worse and generally I don't see the justification for such a high system requirements. Also the visuals are incoherent - some locations looks like true current-gen while others looks like PS3 era stuff - I noticed that in some areas the vegetation is missing any shadows or Ambient Occlusion which gives me this off-putting PS3 era feeling.
From technical point of view RE4 Remake was way better IMHO but the art style and Star Wars aesthetic does the job here - art direction and SW feeling is superb - the Pyloon's Saloon look so god damn cool and so true to the original trilogy aestethic. The game got this oldschool star wars vibe.
So with a 4090 and 5800x cpu run this ok? holding back or considering PS5
Koboh has probably some of the most detailed rock formations I've seen in a videogame, geometry and texture-wise. The only example I've seen that surpasses those are the UE5 demos.
I too think the vegetation, or rather its insertion into the ground, is a bit lacking. I wonder if this is something they'll ever fix.
What's your OS version? I have the same CPU and GPU as you. Might be buying if the performance is ok now.Seems like quite a few important performance fixes on PC. I am curious about e-core utilisation. On my i7 13700 with RT on I am mostly CPU bound and while I can hold 60FPS+ my 4090 is usage shows 60-80%. And game stutters as hell.
As for playing without RT I can see my GPU usage goes to 100%. With FSR Quality (which looks sharper than TAA) I am hoovering around 90-120 FPS if I am not limited by CPU. In Koboh village I am down to around 70FPS with GPU usage around 80%.
Would be great if I could push 120FPS without RT and around 90-100FPS with RT On.
download the DLSS3 mod and play it max graphics with frame generation (RT off... for now) im getting like 100-140FPS - looks and handles amazinglySo with a 4090 and 5800x cpu run this ok? holding back or considering PS5
W11 - I would say it's playable although without RT for now. But the performance could be a bit better - without FSR you should be hoovering around 60-90 FPS with occasional dips to mid 50. I planed to play without FSR because in most games I played FSR was quite bad but TAA in Jedi Survivor adds sooo much blur that enabling FSR Quality gives way cleaner image. The only issue is shimmering/artifacting on vegetation but on my 27 inch display in 4k it's almost not visible.What's your OS version? I have the same CPU and GPU as you. Might be buying if the performance is ok now.
Man, really want to play this game but in a way I'm happy it's completely broken so I can focus on my backlog.
I do think it would still run pretty well on my 7950x3D + 4090, but I'll happily wait a bit longer.
Yeah, it looks amazing for what I've seen (which isn't much cause I hate spoilers), but I also want to enjoy it and don't want to support half-assed releases.The main thing pushing back the overall performance in this game is the asset loading code that was apparently injected into rendering tasks.
There's a patch coming to solve that, at least.
Regardless, you liked the first game then don't lose out on this sequel because it's awesome.
The problem is we are finally getting games built around PS5 & Series X specs & a lot of PCs don't have the I/O bandwidth
There are still hitches and traversal stutter but this is insane to see. Performance with patches has increased as much as 75% for some configurations.The 0.1 and 1% lows are still trash. Mine go all the way down to 18 fps at 1440p. But i see the point you are trying to make.
So the PC version runs like crap because it is build around next gen consoles and next gen consoles run like crap because..... ????
I think my game is bugged. I have blocked the wind but the structure still keeps spinning. I only have 1 save and have already restarted the game. Am I missing something?
So the PC version runs like crap because it is build around next gen consoles and next gen consoles run like crap because..... ????
So the PC version runs like crap because it is build around next gen consoles and next gen consoles run like crap because..... ????
How comes Days Gone PC didnt have these issues?It's the Magic of Unreal Engine 4.
How comes Days Gone PC didnt have these issues?
Especially when it had notoriously bad stutters on the PS4?
It's a good start, but this really wont fix the 1% drops which are so prevalent in this game even after this patch.There are still hitches and traversal stutter but this is insane to see. Performance with patches has increased as much as 75% for some configurations.
That's data they can get from a profiler easily... Or just quickly reading the code, they just didn't have a proper senior surpassing the work or the senior in charge saw they didn't have much time left so decided to approve it like that anywayI wonder if those performance improvements came so fast because the guy on twitter who posted the traces and made fun of how bad the stalls were in the render thread gave them a hint on where to start.
So how is this now on PS5 to play? I was planning to purchase in a couple days on PS5. Playable and improved?
No opinions on the stutters/minute on PC with the latest patch?
I see, thx alot sir Think i´m gonna wait for some additional improvements then.It's significantly better than when the game released, but not perfect.
It still has stutters, mostly in the same places, but these are smaller and a bit less jarring.
In my case, the only place where stuttering and performance was bad, was in the koboh village.
That's stunning. I guess they figured while they were downgrading it for the last gen consoles, they might as well apply what they learned to the current gen versions.DLSS added
PATCH NOTES
Check out the latest updates to Star Wars Jedi: Survivor on PC, PlayStation 5 and Xbox Series X/S.t.co
Patch 7 Details - September 5
Patch 7 for Star Wars Jedi: Survivor arrives today for PC, PlayStation 5, and Xbox Series X | S.
Here are the fixes you can expect with this patch:
* Note: Cinematics in Star Wars Jedi: Survivor on console are locked to 30 frames per second.
- This patch introduces several performance-related improvements* on PlayStation 5 and Xbox Series X/S including:
- Performance mode has been completely reworked to substantially improve player experience.
- A number of GPU and CPU optimizations – along with disabling Ray Tracing – has resulted in a better player experience, including a solid 60 FPS in Performance mode.
- Quality Mode has also received optimizations to help reduce FPS fluctuation and introduce other visual improvements.
- Variable Refresh Rate support added for PS5.
- Additional performance & optimization improvements for PC, including DLSS support.
- Save system tweaks to help prevent save game corruption.
- Fixed issues where players could not retrieve their XP after dying under certain circumstances.
- Various crash fixes.
- Various bug fixes & improvements across all platforms, including fixes for cloth, lighting, and UI.
Thank you all for the continued support you’ve given Star Wars Jedi: Survivor while we’ve been hard at work on patches. As always, let us know if you run into any additional issues.