Star Wars Outlaws runs "pretty poorly" on the Switch 2 [Update] GWG: "I was wrong"

What if Ubisoft never fixed the other build, because they are Ubisoft?

Would we still have our definitive proof of what Switch 2 can do?

There's a reason I just didn't bother touching this thread lol.
3.07 TeraFLOPS when docked and 1.71 TeraFLOPS in portable use

 
Welcome to the Nintendo Switch 2 people were a 5 year old APU is going to have a hard time running modern games because 3rd party publishers can't be bothered to spend the resources needed to properly port a game to the system because they don't expect a huge return on the port to begin with

Only this time not only do you still have to spend full price for a years old port but you also don't get to own the game anymore either because Game Key Cards are a thing now so if the publisher can't be bothered to properly port a game you can bet that they can't be bothered to put the game on a real cartridge either.
 
Last edited:
Reflections are a lot more stable on the Switch 2 compared to Series S.

Even less noise than PS5. Is the game using Ray Reconstruction...? If not, I guess DLSS acts as a natural denoiser here.

034035a7914c45d9aea199cdff599f75.webp
Maybe cause reflection on SW2 are almost static? Didnt you noticed that ?
 
Last edited:
Pretty sure that's just missing waves on the Switch 2.
Partly. You can mistaken it for that in the gif, but look at the full video and you can see clearly it's also noise artifacts from the Raytracing (especially noticeable on the far end of the pond)

Switch 2 has waves, as indiciated by the moving lilies. But they don't draw as far and are weaker in comparison it seems.
 
Last edited:
Welcome to the Nintendo Switch 2 people were a 5 year old APU is going to have a hard time running modern games because 3rd party publishers can't be bothered to spend the resources needed to properly port a game to the system because they don't expect a huge return on the port to begin with

Only this time not only do you still have to spend full price for a years old port but you also don't get to own the game anymore either because Game Key Cards are a thing now so if the publisher can't be bothered to properly port a game you can bet that they can't be bothered to put the game on a real cartridge either.

Boombox Shut Up GIF
 
Welcome to the Nintendo Switch 2 people were a 5 year old APU is going to have a hard time running modern games because 3rd party publishers can't be bothered to spend the resources needed to properly port a game to the system because they don't expect a huge return on the port to begin with

Only this time not only do you still have to spend full price for a years old port but you also don't get to own the game anymore either because Game Key Cards are a thing now so if the publisher can't be bothered to properly port a game you can bet that they can't be bothered to put the game on a real cartridge either.
Welcome to "I haven't read the thread, nor the room"
 
Welcome to the Nintendo Switch 2 people were a 5 year old APU is going to have a hard time running modern games because 3rd party publishers can't be bothered to spend the resources needed to properly port a game to the system because they don't expect a huge return on the port to begin with

Only this time not only do you still have to spend full price for a years old port but you also don't get to own the game anymore either because Game Key Cards are a thing now so if the publisher can't be bothered to properly port a game you can bet that they can't be bothered to put the game on a real cartridge either.
I guess you had you had your post queued up before the thread title was updated.
 
Welcome to "I haven't read the thread, nor the room"
My comment isn't exclusive to this situation there are other downports on the system that don't run well and there will be more in the future.

I guess you had you had your post queued up before the thread title was updated.
Yes actually but decided to post it anyways because this isn't the start nor will it be the end of bad ports for the system.
 
My comment isn't exclusive to this situation there are other downports on the system that don't run well and there will be more in the future.


Yes actually but decided to post it anyways because this isn't the start nor will it be the end of bad ports for the system.
"Well I am wrong, but if you think about it, I'm actually even more correct"
 
Welcome to the Nintendo Switch 2 people were a 5 year old APU is going to have a hard time running modern games because 3rd party publishers can't be bothered to spend the resources needed to properly port a game to the system because they don't expect a huge return on the port to begin with

Only this time not only do you still have to spend full price for a years old port but you also don't get to own the game anymore either because Game Key Cards are a thing now so if the publisher can't be bothered to properly port a game you can bet that they can't be bothered to put the game on a real cartridge either.

If I give you stock market tips and sports scores, will you pass them along to my (slightly) younger self, as long as you're living in a week ago?
 
If I give you stock market tips and sports scores, will you pass them along to my (slightly) younger self, as long as you're living in a week ago?
Time travel is going to cost you my fees are very high
 
"Well I am wrong, but if you think about it, I'm actually even more correct"
Topped off with amazing insight like "there will be bad releases in the future" as if it means anything other than the industry's business as usual (while not so subtly trying to push it like a uniquely Switch/2 thing, as if we don't regularly see monster PCs, just as any other system, struggle with some).
 
Last edited:
as if we don't regularly see monster PCs, just as any other system, struggle with some, lol).
My point exactly if better hardware is having a hard time running these games as is already then publishers need properly spend the time and money to port the games on the Switch 2 but at the very least I don't expect good performance out of all of the Unreal Engine 5 games that come to the system in the future.
 

Unfortunately, we can't ascertain exactly how any game will run just by using specs, just guess (as we have been for months) and then look.

Since there aren't many games the Outlaws build got a strong look. It reminded me of Cyberpunk before release, but Outlaws is a different beast on Unreal engine, so there's a microscope on what it means for the future.

Point is, what if they didn't fix it? The sample size is not yet big enough, Ubisoft could have pushed out the other build and bam, "proof", even though we should all know better.
 
At begining yes, he wanted to replicate the "DF style", but recently he found his own voice and pace, so his videos are better
I'm willing to give him another chance; I don't think I've seen one of his in a while, I just remember his Switch 1 videos sounding like he didn't really want to be doing them.
 
Glad you agree then.
This isn't something that I have to worry about on the Switch 2 because the hardware is mostly incapable of being able to do this but the lack of care some of the publishers have shown for these handheld ports is very worrying to me because I fear that we are looking at a future where this lack of care translates to the heavy abuse of fake frames in future handhelds including the upcoming PS6 Portable and I don't like the idea of that.
 
Welcome to the Nintendo Switch 2 people were a 5 year old APU is going to have a hard time running modern games because 3rd party publishers can't be bothered to spend the resources needed to properly port a game to the system because they don't expect a huge return on the port to begin with

PS5: Wow I sure hope there is a day one patch

NS2: so it runs like trash and isn't out yet? the game is obviously done

Is this really going to happen EVERY third party game?
 
Reflections are a lot more stable on the Switch 2 compared to Series S.

Even less noise than PS5. Is the game using Ray Reconstruction...? If not, I guess DLSS acts as a natural denoiser here.

034035a7914c45d9aea199cdff599f75.webp
According to DF and other sources, when docked the SW2 can somehow get 20GR/s and thus far that has never been corrected.

The water it missing the waving effect though that could be a dynamic wave (doesn't always do it)



In this video the water waves and the reflections wave with it.

Here are reflections in handheld mode

 
PS5: Wow I sure hope there is a day one patch

NS2: so it runs like trash and isn't out yet? the game is obviously done

Is this really going to happen EVERY third party game?
Weren't you around when the Switch 1 was around? There will be two things that you can count on this generation for the Switch 2 game threads.

1- A game's performance will inevitably come into question until they are proven wrong because the industry's lack of care for handheld ports has trained the target audience to expect the worst for games that aren't made by Nintendo.

2- If a game is released on a Game Key Card instead of a real cartridge expect people to "complain" about the death of physical media and how the game should have been released on a real cartridge.
 
Last edited:
Weren't you around when the Switch 1 was around? There will be two things that you can count on this generation for the Switch 2 game threads.

1- A game's performance will inevitably come into question until they are proven wrong because the industry's lack of care for handheld ports has trained the target audience to expect the worst for games that aren't made by Nintendo.

2- If a game is released on a Game Key Card instead of a real cartridge expect people to "complain" about the death of physical media and how the game should have been released on a real cartridge.

Of course we call everything into question, everything should be, lacking ample evidence to let your guard down. So, we question almost everything from every studio on every platform now.

Here we are simply calling the outcome on N games, not questioning it.
 
From lol it's the shitty Nintenduh hardware to (almost, just because the downgrades are obvious in LOD/vegetation density and other ways, though they hardly detract from the whole and downgrades were a given) miracle port of previously unoptimised and demanding on most platforms game? 🤷‍♂️

MtZ9N.gif


Topped off with amazing insight like "there will be bad releases in the future" as if it means anything other than the industry's business as usual (while not so subtly trying to push it like a uniquely Switch/2 thing, as if we don't regularly see monster PCs, just as any other system, struggle with some).

I can make predictions too! There was and will be bad releases on Xbox series, PS5 and PS5 pro and PS6 and PS7 in the future!

Big Brain Crypto GIF


But coming in the thread where it went from disaster to best port benchmark so far on switch 2 for his prediction is well… I mean look at his tag, it explains.
 
Ironically, this may actually be an example of a good port.
Even if they get the game going at say.....1080p 60FPS in handheld mode I still wouldn't use this as an example of a perfect release because they are still charging full price for the game when it should be $50 or less in my opinion and of course it's being released on a Game Key Card.

But yeah you're right at least the port itself is coming out OK
 
Last edited:
Even if they get the game going at say.....1080p 60FPS in handheld mode I still wouldn't use this as an example of a perfect release because they are still charging full price for the game when it should be $50 or less in my opinion and of course it's being released on a Game Key Card.

But yeah you're right at least the port itself is coming out OK
They're not, the game is actually 60 dollars, while 80 on other platforms
 
They're not, the game is actually 60 dollars, while 80 on other platforms
I was comparing it to the current MSRP of $50 that GameStop has the game on sale for the PS5 version (which is currently on sale for $30) which I feel would have been a better price on the Switch 2
 
Nintendo cant make steady framerate in bananza.

I Hope ubisoft take Next Mario.
And MK World looks like Deluxe with better lighting. Pretty disappointing.

I guess Nintendo no longer king of their own hardware since the HD age began with the WiiU (except for titles like BOTW).
 
Nintendo cant make steady framerate in bananza.

I Hope ubisoft take Next Mario.
What? Game runs at 60fps like 90% of the time. Only time it drops heavily is the giant watermelon and fighting Void Kong and that's because his attacks cause a bunch of collisions to happen all at once. Nintendo did an excellent job with DKB
 
Reflections are a lot more stable on the Switch 2 compared to Series S.

Even less noise than PS5. Is the game using Ray Reconstruction...? If not, I guess DLSS acts as a natural denoiser here.

034035a7914c45d9aea199cdff599f75.webp
To be fair the water is more static on switch 2 that's why there is less noise. And honestly from I seen in the leaks, the raytracing noise artifacts seems quite more evident on switch 2 especially with the metal (probably for the very low resolution)
 
Last edited:
To be fair the water is more static on switch 2 that's why there is less noise. And honestly from I seen in the leaks, the raytracing noise artifacts seems quite more evident on switch 2 especially with the metal (probably for the very low resolution)

I really don't know what happened with your reply when it links to one of my post but the content is someone else's. Anyway.
 
Non-technical outlets should stop trying to be Digital Foundry. That's 1. GVG is great at many things, but just as like Nintendo Life or SwitchUp when they say "it looks like 60 to me" when it's actually 30, just leave the technical stuff to the experts. Otherwise we just have all this misinformation spreading around.

2, you shouldn't make clickbaity videos of doom and gloom/ scandal based off a tradeshow demo of a pre-release build. A lot of times stuff like this comes together at the last minute. Clearly the lesson was learned...albeit, hard.

GVG is a great outlet. Glad they arose like a phoenix from the ashes and said Enough Already to Andre from GameXplain (he is the worst), but they should focus on what they do best. That's all they need to do. The apology video from Steve was classy. They are a bunch of good guys. I don't think their reputation was permanently harmed.
 
Last edited:
To be fair the water is more static on switch 2 that's why there is less noise. And honestly from I seen in the leaks, the raytracing noise artifacts seems quite more evident on switch 2 especially with the metal (probably for the very low resolution)
I've posted a video that has waving waters with reflections.

Some other videos were claiming a patch got released that fixed some of the artifacting on the reflections. Doesn't raise the reflection resolution though.

Still, I'm impressed that they were able to port RT at all, makes me want to see what something built ground up could do with it on SW2, more specifically, a Pikmin game with it. I'd even take an upgrade of Pikmin 4, it was running on UE4 anyhow.
 
What if Ubisoft never fixed the other build, because they are Ubisoft?

Would we still have our definitive proof of what Switch 2 can do?

There's a reason I just didn't bother touching this thread lol.
Not sure that's the main reason lol...
 
And MK World looks like Deluxe with better lighting. Pretty disappointing.

I guess Nintendo no longer king of their own hardware since the HD age began with the WiiU (except for titles like BOTW).
Not true... I have played both titles and World looks far better when you are playing it. PLus deluxe only renders individual courses whereas world is far more expansive.
 
Top Bottom