Digital Foundry : Star Wars Outlaws Switch 2

I mean that is simply bullshit because the beginning of the video is FSR balanced.
I had already edited my post above because I made a mistake here. However, of the non-FG modes tested, only the 266p mode runs consistently above 30 FPS, resulting in a 60 FPS experience when FG is enabled. The 400p (performance) TAA mode, which should perform similarly to FSR 2, fails to run consistently above 30 FPS in the video. However, even if the "balanced" modes were to run consistently at or above 30 FPS, you're talking about a resolution of 472p (not 533p as I put in my edit), which is below the internal resolution of the Switch 2 version (540p), below the output resolution (1080p), and using a much worse upscaler. Can you explain how that would deliver a better looking image?

You were the one who brought up the words "similarly priced" when using the steamdeck so if value of the Series S has nothing to do with it why did you bring it up? And the topic isn't about how "impressive" this is it's about how good or bad the experience is for the user. Running doom on a calculator is also "impressive" but the experience is shite to actually play the game as a commercial product.
Because there are two different questions here:

1.) How impressive the Switch 2 version of Outlaws is as a product, that exists in a market where there other alternative versions.
2.) How impressive the Switch 2 version is as technical achievement, given the limitations of the platform.

The discussion started on point 1.) which has spawned the debate about the resolution, and that's where the question of pricing was (and still is) relevant. Then the discussion moved to point 2.) when you made the claim that DF were being more forgiving of the Switch 2 version than they were of the Witcher 3 Switch port, because that port didn't have the luxury of reducing framerate. I then responded that the Switch 2 port of Outlaws also didn't have the luxury of reducing the framerate compared to the S version, while the developers had half the power of that platform to work with – and still managed to deliver an end result that was visually comparable. And your response to that now seems to be that the S version is better value!

Well it can be better value and it can also be true that achieving 720p at 30 FPS was a highly impressive technical achievement. The market positioning of the Switch 2 or Switch 2 products doesn't have anything to do with the technical challenge involved in porting a game to another platform. Even if the Switch 1 was considered terrible value at the time and there were much better handhelds available, it wouldn't make the achievement of getting the Witcher 3 running at 30 FPS any less significant. We would just say, don't buy this game/platform!

And this moves us back to point 1) which concerns the positioning of the Switch 2 version. And here the S is relevant. However it's also not a portable system. If you're primarily a home console gamer and not interested in portable play or Nintendo's first party titles, it probably does make more sense to get the S instead. But if you need portability, then the Switch 2 is going to be more suitable. There is no "answer" as to which product is better, because the two consoles fill different niches. The S version looking better isn't just going to apply to Outlaws but to almost every game released on the Switch 2 as it's half as powerful as the S even in docked mode. Arguably the difference is closer here than in other ports due to the S version already being limited to 30 FPS, and the output resolution being the same in docked mode (1440p).

To make a more direct comparison, I think you need to compare to other PC handhelds, and here price is still relevant. If, say, it takes a $1000 PC portable to "beat" Switch 2, then that should be a relevant consideration.
 
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For me « unstable 60 » means like drops to 32/40 regularly. Like Link's Awakening remake that shoud run at 60 but can drop to 30 when you go to a new area
For you and anyone unstable 60fps can be 1~60. Link's Awakening 30~60 >>>>>>>>>>>>>>>>>>>>> if it was 30 only.
 
Nintendo's living rent-free in the minds of the Sony ponies. I'd say Microsoft, but they're full-blown 3rd party at this point. Enjoy your PS6 hybrid and/or multiple PS6 iterations; Sony has to, yet again, copy Nintendo.
Wrong. I own a Switch oled (fuck switch 2), Meta Quest 3, and Modern gaming pc.
 
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Stephen Curry Bae GIF by MOODMAN


This is the type of attitude I can't stand, frame rate stability is what's most important. Doesn't matter what year it is, that argument is always dumb, especially with UE5 out here causing stability issues on consoles.

A stable 30fps is better than an unstable 60fps.
What-does-Copium-Mean.png
 
Because input lag and frames fluidity changes from multi player to single player. 🤦‍♂️
A locked 30 feels like a luxury when you've been raised up on generations of consoles that routinely dipped into the teens and, dare I say, single digits, ESPECIALLY when you're playing a game as scrumptious looking as Outlaws. I just broke into an imperial station, and I feel like Obi-Wan slinking his way through the death star. And you know what? I'm not giving TWO SHITS about the lag or how many microseconds it takes for Kay to respond. I'm adaptable.

Oh, and I'm playing on my 4K OLED.
nbc GIF by Timeless

OH, THE HUMANITY!!!
 
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AMD truely fucked an entire generation of gaming by sleeping at the wheel with RT and AI and peoples not seeing it clearly with a 9W handheld doing what it's doing in that form factor is flabbergasting

It is indeed nvidia black magic because BY ALL ACCOUNTS, nobody expected RTGI for an open world current gen game with hardware RT + DLSS on a 12 SM Ampere class 9W handheld built on Samsung 8nm and be in complete other league in efficiency compared to thousand dollars handhelds on AMD

What this tells me is that I'm not buying a PC handheld until Nvidia is in. AMD is always behind, dragging everyone down. Reminds me of their joke of RT implementations when RDNA 2 released.

Mind you this is the same AMD that participated in the DXR consortium years ahead of RDNA 2, looked at Turing go ahead and they still fumbled so hard it's still catching up. They slept at the back of the class. I have no pity for those clowns.
Based on what nobody expected it? Starwars Outlaws had already GI on Steam deck too. They cutback NPCs density, poly details in the enviroment, LOD is massively reduced on Switch 2. That's the point of optimization. Switch 2 is released some months ago of course it beat Steam Deck easily, the hell we are talking about here; I don't see such crazy tech stuff to celebrate the nvidia God lol.
 
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Based on what you said nobody expected it? Starwars Outlaws has GI on Steam deck too. They cutback NPCs density, poly details in the enviroment, LOD is massively reduced on Switch 2. That's the point of optimization. Switch 2 is released some months ago of course it beat Steam Deck easily, the hell we are talking about here.

I knew it was gonna have RTGI for that game but with DLSS I was not sure, both ressources have considerable computational time.

Look at previous switch 2 announcements for Nvidia saying it has ray tracing or speculation threads on ray tracing on switch 2 and not many peoples believed in RTGI to begin with. In fact a lot of « switch pro » trolls throughout the past years.
 
due to their tiny market share, people often forget how good the RT cores of Intel's GPUs are.
Shame really. Intel's only been in it for several years with Alchemist and now Battlemage. And they've been making massive strides in GPU front in terms of technologies. Leapfrogging AMD in many aspects when it comes to RT and Ai performance and even upscaling in commercial products. All while playing catch up on drivers. Shame about the delays, sadly they've been too late to the party too many times to reap the benefits of their work. And people just default to Nvidia, and AMD to a lesser extent.

With that said looking forward to Panther Lake, next year. That should be more comparable to the hardware in the next PlayStation portable. 50% more CU's > Lunar Lake + Xe3 being on Celestial should bring GPU performance much closer to a DGPU.
 
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I knew it was gonna have RTGI for that game but with DLSS I was not sure, both ressources have considerable computational time.

Look at previous switch 2 announcements for Nvidia saying it has ray tracing or speculation threads on ray tracing on switch 2 and not many peoples believed in RTGI to begin with. In fact a lot of « switch pro » trolls throughout the past years.
The engine is heavily RTGI based. If it wasn't feasible probably they would never announced the switch 2 port.
 
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I must admit it is better than i was expecting (although the cutbacks are obvious), but just like i said in the Cyberpunk thread, this is a years later custom made port of the game.
The true test will be when new games start launching on the consoles, PC, and Switch 2 at the same time, when devs are having to struggle to hit launch dates while making the game for multiple systems at the same time.
 
I must admit it is better than i was expecting (although the cutbacks are obvious), but just like i said in the Cyberpunk thread, this is a years later custom made port of the game.
The true test will be when new games start launching on the consoles, PC, and Switch 2 at the same time, when devs are having to struggle to hit launch dates while making the game for multiple systems at the same time.
"Years"?
Think Tim Robinson GIF by NETFLIX

Star Wars Outlaws was released for PlayStation 5, Windows, and Xbox Series X/S on August 30, 2024, and is set to be released for Nintendo Switch 2 on September 4, 2025.
 
"Years"?
Think Tim Robinson GIF by NETFLIX

Star Wars Outlaws was released for PlayStation 5, Windows, and Xbox Series X/S on August 30, 2024, and is set to be released for Nintendo Switch 2 on September 4, 2025.
Well its still a year, and i was talking more in general, which i'm sure you already knew.

Fact is its funning custom versions of these games, at a time when the dev team can concentrate soley on that version of the game.

Lets see what happenes when devs are having to do 7 versions of a game at the same time with a launch date to hit.
 
Well its still a year, and i was talking more in general, which i'm sure you already knew.

Fact is its funning custom versions of these games, at a time when the dev team can concentrate soley on that version of the game.

Lets see what happenes when devs are having to do 7 versions of a game at the same time with a launch date to hit.
Since Nintendo is so disruptive, and sucking up all the gaming $$$, I expect 3rd parties are all having to re-evaluate current market conditions, and I doubt Nintendo's getting the cold shoulder. Time will tell.
 
Since Nintendo is so disruptive, and sucking up all the gaming $$$, I expect 3rd parties are all having to re-evaluate current market conditions, and I doubt Nintendo's getting the cold shoulder. Time will tell.
They didnt seem to have a problem ignoring the Switch on the whole, a console that imo Switch 2 wont match sales wise.

EDIT. And that not what i meant anyway. I meant lets see what the Swtch 2 version of a game is like when the devs are having to make that version at the same time as the other 5 or 6 versions to hit a release date. Not a custim version of the game being developed soley after the other versions have long been released.
 
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They didnt seem to have a problem ignoring the Switch on the whole, a console that imo Switch 2 wont match sales wise.
Switch wasn't as disruptive as the Switch 2 is. Tectonic plates are shifting, and the Switch 2 is priced very similarly to the competition. Look at month 2 of Circana: other two down, yet the market was still up overall year over year because of ONE THING. With Pokémon bundles comng up for Christmas, there will be no let up of that narrative between now and 2026. The PS5 and the Xbox series are older than a Foghat concert at this point, and they have no solutions for the Switch 2 demolishing them for the rest of the year.
 
Ironic. Means you can better adapt to unstable 60 fps vs constant 30fps shitshow. Just like you are adapting to the non 4k resolution of the game on your 4k screen.
I choose to believe my eyes, and not some forum posters feeble bullshit. It looks great, and just like McDonald's, I'm loving it. Some of us don't whine about everything.
 
I don't think why this is a factor, the only thing that matters is how well can you play it, we can put whatever excuses for PC as well as it's running Windows stuff or whatever, but doesn't matter in the end as long as you can or can't play it
It is when it is used to say that the Steam deck is weak when it is running a more demanding version of the game than the Switch 2...
 
I bet a friend $50 that my Raiders would beat his Patriots. Obviously my big dicked Raiders won. So I'm thinking I'm gonna buy this.

Thank you New England Patriots for being garbage with TB.
 
It is when it is used to say that the Steam deck is weak when it is running a more demanding version of the game than the Switch 2...
But it's running the game way worse, in the end it doesn't matter if it can't play games properly, it's all about the goal not the journey when it comes to player satisfaction
 
AMD truely fucked an entire generation of gaming by sleeping at the wheel with RT and AI and peoples not seeing it clearly with a 9W handheld doing what it's doing in that form factor is flabbergasting

It is indeed nvidia black magic because BY ALL ACCOUNTS, nobody expected RTGI for an open world current gen game with hardware RT + DLSS on a 12 SM Ampere class 9W handheld built on Samsung 8nm and be in complete other league in efficiency compared to thousand dollars handhelds on AMD

What this tells me is that I'm not buying a PC handheld until Nvidia is in. AMD is always behind, dragging everyone down. Reminds me of their joke of RT implementations when RDNA 2 released.

Mind you this is the same AMD that participated in the DXR consortium years ahead of RDNA 2, looked at Turing go ahead and they still fumbled so hard it's still catching up. They slept at the back of the class. I have no pity for those clowns.
To think some forumgoers, even in this forum, laughed when Nintendo partnered up with Nvidia ten years ago saying Nintendo was crazy to ally with a company that previously had badly screwed Xbox and PlayStation...

But it's running the game way worse, in the end it doesn't matter if it can't play games properly, it's all about the goal not the journey when it comes to player satisfaction
Steam Deck may be able to "run" Star Wars Outlaws but it does so with such frequent stuttering and dips of framerate in the 10s that I wouldn't say it is "playable".
 
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It is when it is used to say that the Steam deck is weak when it is running a more demanding version of the game than the Switch 2...
Seems really many there missing that fundamental point. Nintendo fans every time seeing a good port thinking to "an unprecedent achievement", "nvidia pay off poor amd peasants" but the graphic was also modified to run on Switch 2. Maybe it's better come back to the reality instead to sanctify the Nintendo/Nvidia brand.
 
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I must admit it is better than i was expecting (although the cutbacks are obvious), but just like i said in the Cyberpunk thread, this is a years later custom made port of the game.
The true test will be when new games start launching on the consoles, PC, and Switch 2 at the same time, when devs are having to struggle to hit launch dates while making the game for multiple systems at the same time.

Playing Cronos: The New Dawn right now on Switch 2 and it's a very competent port. Very polished in terms of gameplay and graphical quality. It was released day and date with other consoles and PC.
 
To think some forumgoers, even in this forum, laughed when Nintendo partnered up with Nvidia ten years ago saying Nintendo was crazy to ally with a company that previously had badly screwed Xbox and PlayStation...


Steam Deck may be able to "run" Star Wars Outlaws but it does so with such frequent stuttering and dips of framerate in the 10s that I wouldn't say it is "playable".
I put a video above, Switch 2 is just on a generational leap compared to it and that's because RDNA 2 vs Ampere+Ada is literally it in terms of RT and upscaling
 
This is actually very impressive (for a handheld). Those pop-in issues need to fixed though.
Latest patch:

Graphs

  • Improvements in visual quality when moving quickly around the world or using binoculars, with less "pop in"
  • Reduced flicker in smoke and lighting
  • Improved shading at the edges of the screen when moving in cities and stations
  • Improved the quality of sheets, fabrics and other elements that let light through
  • Several other small corrections and visual improvements
 
I put a video above, Switch 2 is just on a generational leap compared to it and that's because RDNA 2 vs Ampere+Ada is literally it in terms of RT and upscaling
Steam Deck was released in 2022 eh. We will see in 3 years with the ps6 portable if switch 2 will compare as the same.
 
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I ended up picking it up and it looks excellent, probably the most visually impressive handheld game (considering the scope especially) that we've seen.

Game is actually a lot of fun too, though I heard they made quite a few gameplay changes from the original launch. I haven't played before so don't really have a reference there.
 
Reddit is flooded with people gushing about how great Outlaws is. Suddenly a bad game is great because it runs ok on Switch 2 :rolleyes:
Get Over It GIF


Or maybe a new group of gamers finally have access to the game? I trashed on the lead character looking like a bat. But I never played the game and put it down.
 
Latest patch:

Graphs

  • Improvements in visual quality when moving quickly around the world or using binoculars, with less "pop in"
  • Reduced flicker in smoke and lighting
  • Improved shading at the edges of the screen when moving in cities and stations
  • Improved the quality of sheets, fabrics and other elements that let light through
  • Several other small corrections and visual improvements

Ooh , love a good graphics patch.
 
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