rodrigolfp
Haptic Gamepads 4 Life
HAHAHAHAA stable 30fps is better than an unstable 60fps.
HAHAHAHAA stable 30fps is better than an unstable 60fps.
Eh, he's not wrong. But always nice to have the option to lock the framerate (a 40fps option would've been nice though)HAHAHAHA
Sure. Mario Kart 8 59~60 fps is worse than locked 30fps Mario Kart 8.Eh, he's not wrong. But always nice to have the option to lock the framerate (a 40fps option would've been nice though)
That's a multi-player game. Outlaws is a single player journey. Right now I feel like I'm in a three hour dog fight in space debris. It's pissing me off.Sure. Mario Kart 8 59~60 fps is worse than locked 30fps Mario Kart 8.![]()
Because input lag and frames fluidity changes from multi player to single player.That's a multi-player game.
I had already edited my post above because I made a mistake here. However, of the non-FG modes tested, only the 266p mode runs consistently above 30 FPS, resulting in a 60 FPS experience when FG is enabled. The 400p (performance) TAA mode, which should perform similarly to FSR 2, fails to run consistently above 30 FPS in the video. However, even if the "balanced" modes were to run consistently at or above 30 FPS, you're talking about a resolution of 472p (not 533p as I put in my edit), which is below the internal resolution of the Switch 2 version (540p), below the output resolution (1080p), and using a much worse upscaler. Can you explain how that would deliver a better looking image?I mean that is simply bullshit because the beginning of the video is FSR balanced.
Because there are two different questions here:You were the one who brought up the words "similarly priced" when using the steamdeck so if value of the Series S has nothing to do with it why did you bring it up? And the topic isn't about how "impressive" this is it's about how good or bad the experience is for the user. Running doom on a calculator is also "impressive" but the experience is shite to actually play the game as a commercial product.
For me « unstable 60 » means like drops to 32/40 regularly. Like Link's Awakening remake that shoud run at 60 but can drop to 30 when you go to a new areaSure. Mario Kart 8 59~60 fps is worse than locked 30fps Mario Kart 8.![]()
For you and anyone unstable 60fps can be 1~60. Link's Awakening 30~60 >>>>>>>>>>>>>>>>>>>>> if it was 30 only.For me « unstable 60 » means like drops to 32/40 regularly. Like Link's Awakening remake that shoud run at 60 but can drop to 30 when you go to a new area
Wrong. I own a Switch oled (fuck switch 2), Meta Quest 3, and Modern gaming pc.Nintendo's living rent-free in the minds of the Sony ponies. I'd say Microsoft, but they're full-blown 3rd party at this point. Enjoy your PS6 hybrid and/or multiple PS6 iterations; Sony has to, yet again, copy Nintendo.
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This is the type of attitude I can't stand, frame rate stability is what's most important. Doesn't matter what year it is, that argument is always dumb, especially with UE5 out here causing stability issues on consoles.
A stable 30fps is better than an unstable 60fps.
A locked 30 feels like a luxury when you've been raised up on generations of consoles that routinely dipped into the teens and, dare I say, single digits, ESPECIALLY when you're playing a game as scrumptious looking as Outlaws. I just broke into an imperial station, and I feel like Obi-Wan slinking his way through the death star. And you know what? I'm not giving TWO SHITS about the lag or how many microseconds it takes for Kay to respond. I'm adaptable.Because input lag and frames fluidity changes from multi player to single player.![]()
Based on what nobody expected it? Starwars Outlaws had already GI on Steam deck too. They cutback NPCs density, poly details in the enviroment, LOD is massively reduced on Switch 2. That's the point of optimization. Switch 2 is released some months ago of course it beat Steam Deck easily, the hell we are talking about here; I don't see such crazy tech stuff to celebrate the nvidia God lol.AMD truely fucked an entire generation of gaming by sleeping at the wheel with RT and AI and peoples not seeing it clearly with a 9W handheld doing what it's doing in that form factor is flabbergasting
It is indeed nvidia black magic because BY ALL ACCOUNTS, nobody expected RTGI for an open world current gen game with hardware RT + DLSS on a 12 SM Ampere class 9W handheld built on Samsung 8nm and be in complete other league in efficiency compared to thousand dollars handhelds on AMD
What this tells me is that I'm not buying a PC handheld until Nvidia is in. AMD is always behind, dragging everyone down. Reminds me of their joke of RT implementations when RDNA 2 released.
Mind you this is the same AMD that participated in the DXR consortium years ahead of RDNA 2, looked at Turing go ahead and they still fumbled so hard it's still catching up. They slept at the back of the class. I have no pity for those clowns.
Based on what you said nobody expected it? Starwars Outlaws has GI on Steam deck too. They cutback NPCs density, poly details in the enviroment, LOD is massively reduced on Switch 2. That's the point of optimization. Switch 2 is released some months ago of course it beat Steam Deck easily, the hell we are talking about here.
Shame really. Intel's only been in it for several years with Alchemist and now Battlemage. And they've been making massive strides in GPU front in terms of technologies. Leapfrogging AMD in many aspects when it comes to RT and Ai performance and even upscaling in commercial products. All while playing catch up on drivers. Shame about the delays, sadly they've been too late to the party too many times to reap the benefits of their work. And people just default to Nvidia, and AMD to a lesser extent.due to their tiny market share, people often forget how good the RT cores of Intel's GPUs are.
The engine is heavily RTGI based. If it wasn't feasible probably they would never announced the switch 2 port.I knew it was gonna have RTGI for that game but with DLSS I was not sure, both ressources have considerable computational time.
Look at previous switch 2 announcements for Nvidia saying it has ray tracing or speculation threads on ray tracing on switch 2 and not many peoples believed in RTGI to begin with. In fact a lot of « switch pro » trolls throughout the past years.
Ubi's is going to love riding this gravy train into Christmas.The engine is heavily RTGI based. If it wasn't feasible probably they never announced the switch 2 port.
"Years"?I must admit it is better than i was expecting (although the cutbacks are obvious), but just like i said in the Cyberpunk thread, this is a years later custom made port of the game.
The true test will be when new games start launching on the consoles, PC, and Switch 2 at the same time, when devs are having to struggle to hit launch dates while making the game for multiple systems at the same time.
Well its still a year, and i was talking more in general, which i'm sure you already knew."Years"?
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Star Wars Outlaws was released for PlayStation 5, Windows, and Xbox Series X/S on August 30, 2024, and is set to be released for Nintendo Switch 2 on September 4, 2025.
Since Nintendo is so disruptive, and sucking up all the gaming $$$, I expect 3rd parties are all having to re-evaluate current market conditions, and I doubt Nintendo's getting the cold shoulder. Time will tell.Well its still a year, and i was talking more in general, which i'm sure you already knew.
Fact is its funning custom versions of these games, at a time when the dev team can concentrate soley on that version of the game.
Lets see what happenes when devs are having to do 7 versions of a game at the same time with a launch date to hit.
They didnt seem to have a problem ignoring the Switch on the whole, a console that imo Switch 2 wont match sales wise.Since Nintendo is so disruptive, and sucking up all the gaming $$$, I expect 3rd parties are all having to re-evaluate current market conditions, and I doubt Nintendo's getting the cold shoulder. Time will tell.
Ironic. Means you can better adapt to unstable 60 fps vs constant 30fps shitshow. Just like you are adapting to the non 4k resolution of the game on your 4k screen.I'm adaptable.
Switch wasn't as disruptive as the Switch 2 is. Tectonic plates are shifting, and the Switch 2 is priced very similarly to the competition. Look at month 2 of Circana: other two down, yet the market was still up overall year over year because of ONE THING. With Pokémon bundles comng up for Christmas, there will be no let up of that narrative between now and 2026. The PS5 and the Xbox series are older than a Foghat concert at this point, and they have no solutions for the Switch 2 demolishing them for the rest of the year.They didnt seem to have a problem ignoring the Switch on the whole, a console that imo Switch 2 wont match sales wise.
I choose to believe my eyes, and not some forum posters feeble bullshit. It looks great, and just like McDonald's, I'm loving it. Some of us don't whine about everything.Ironic. Means you can better adapt to unstable 60 fps vs constant 30fps shitshow. Just like you are adapting to the non 4k resolution of the game on your 4k screen.
So you're telling me that you would rather a game have frame pacing issues and more often than not jump between 45 and 60fps than having a very stable 30fps game?
It is when it is used to say that the Steam deck is weak when it is running a more demanding version of the game than the Switch 2...I don't think why this is a factor, the only thing that matters is how well can you play it, we can put whatever excuses for PC as well as it's running Windows stuff or whatever, but doesn't matter in the end as long as you can or can't play it
But it's running the game way worse, in the end it doesn't matter if it can't play games properly, it's all about the goal not the journey when it comes to player satisfactionIt is when it is used to say that the Steam deck is weak when it is running a more demanding version of the game than the Switch 2...
To think some forumgoers, even in this forum, laughed when Nintendo partnered up with Nvidia ten years ago saying Nintendo was crazy to ally with a company that previously had badly screwed Xbox and PlayStation...AMD truely fucked an entire generation of gaming by sleeping at the wheel with RT and AI and peoples not seeing it clearly with a 9W handheld doing what it's doing in that form factor is flabbergasting
It is indeed nvidia black magic because BY ALL ACCOUNTS, nobody expected RTGI for an open world current gen game with hardware RT + DLSS on a 12 SM Ampere class 9W handheld built on Samsung 8nm and be in complete other league in efficiency compared to thousand dollars handhelds on AMD
What this tells me is that I'm not buying a PC handheld until Nvidia is in. AMD is always behind, dragging everyone down. Reminds me of their joke of RT implementations when RDNA 2 released.
Mind you this is the same AMD that participated in the DXR consortium years ahead of RDNA 2, looked at Turing go ahead and they still fumbled so hard it's still catching up. They slept at the back of the class. I have no pity for those clowns.
Steam Deck may be able to "run" Star Wars Outlaws but it does so with such frequent stuttering and dips of framerate in the 10s that I wouldn't say it is "playable".But it's running the game way worse, in the end it doesn't matter if it can't play games properly, it's all about the goal not the journey when it comes to player satisfaction
Seems really many there missing that fundamental point. Nintendo fans every time seeing a good port thinking to "an unprecedent achievement", "nvidia pay off poor amd peasants" but the graphic was also modified to run on Switch 2. Maybe it's better come back to the reality instead to sanctify the Nintendo/Nvidia brand.It is when it is used to say that the Steam deck is weak when it is running a more demanding version of the game than the Switch 2...
I must admit it is better than i was expecting (although the cutbacks are obvious), but just like i said in the Cyberpunk thread, this is a years later custom made port of the game.
The true test will be when new games start launching on the consoles, PC, and Switch 2 at the same time, when devs are having to struggle to hit launch dates while making the game for multiple systems at the same time.
Playing Cronos: The New Dawn right now on Switch 2 and it's a very competent port. Very polished in terms of gameplay and graphical quality. It was released day and date with other consoles and PC.
I put a video above, Switch 2 is just on a generational leap compared to it and that's because RDNA 2 vs Ampere+Ada is literally it in terms of RT and upscalingTo think some forumgoers, even in this forum, laughed when Nintendo partnered up with Nvidia ten years ago saying Nintendo was crazy to ally with a company that previously had badly screwed Xbox and PlayStation...
Steam Deck may be able to "run" Star Wars Outlaws but it does so with such frequent stuttering and dips of framerate in the 10s that I wouldn't say it is "playable".
After the changes, the game is legit fun. Of course, I never experienced it when it first came out.Reddit is flooded with people gushing about how great Outlaws is. Suddenly a bad game is great because it runs ok on Switch 2![]()
Latest patch:This is actually very impressive (for a handheld). Those pop-in issues need to fixed though.
Steam Deck was released in 2022 eh. We will see in 3 years with the ps6 portable if switch 2 will compare as the same.I put a video above, Switch 2 is just on a generational leap compared to it and that's because RDNA 2 vs Ampere+Ada is literally it in terms of RT and upscaling
And?Reddit is flooded with people gushing about how great Outlaws is. Suddenly a bad game is great because it runs ok on Switch 2![]()
Reddit is flooded with people gushing about how great Outlaws is. Suddenly a bad game is great because it runs ok on Switch 2![]()
Latest patch:
Graphs
- Improvements in visual quality when moving quickly around the world or using binoculars, with less "pop in"
- Reduced flicker in smoke and lighting
- Improved shading at the edges of the screen when moving in cities and stations
- Improved the quality of sheets, fabrics and other elements that let light through
- Several other small corrections and visual improvements
Based on the rumoured specs, the PS6 Portable will blow the Switch 2 (and all current PC handhelds) out of the water.Steam Deck was released in 2022 eh. We will see in 3 years with the ps6 portable if switch 2 will compare as the same.