Star Wars Outlaws runs "pretty poorly" on the Switch 2 [Update] GWG: "I was wrong"



I just watched this again last night. Hilarious video. Dunkey is really skilled at mixing comedy with legitimately smart critique.

That said, this is from when the game originally released, so it's not 100% reflective of the post-patch/DLC experience that you would get with this version.
 
it's 30fps how is that not running poorly?
The Office Reaction GIF
 
You have to make compromises on PS5 to get 60 fps, so there you have a compromise many aren't willing to make, all consoles are budget gaming, some of you should stop using PS5 hardware to shit on Nintendo because it's not as powerful you think it is
What compromises would outlaws need to take to hit 60? Obviously too much if it's only 30 and still has drops.
 
I'm a huge Switch 2 fan and I forgive them for being wrong and denigrating the Switch 2 which actually performed admirably or so I've heard. Life is too short to hold a grudge. Thanks to them for admitting it and clearing the Switch 2 name. That takes character.
 
What compromises would outlaws need to take to hit 60? Obviously too much if it's only 30 and still has drops.
I'm talking in general, not only about this game, to run at 60 fps mode games need to lower resolution and graphical settings sometimes too much and they'll still not hold it locked or almost, that's why consoles performance mode isn't enough for many people, any mid range PC from 2020 just blows consoles, specially since you'd have to REALLY insist looking for the weakest possible gaming CPU in order to get something as bad as consoles ones and that's the reason I never moved to consoles and just have one for Nintendo stuff.

TL;DR: Your standard for "powerful gaming machine" can still be deemed too low, yet you come here to criticize Switch 2 hardware for some reason.
 
it's 30fps how is that not running poorly?
Co-signed FFXVI & GTA6. And no, the excuse of not having a port existing that is higher framerate doesn't excuse the 30fps. It's still running poorly.
Answer me this, how is 30fps running poorly? It's stable, more than playable. Do explain the actual issue with 30fps. Bonus points if you can do it without mentioning input lag, something majority of people playing video games rarely notice.
 
PS5 users beta testing games for Switch 2 gamers. That's very nice of them.

Here's that beautiful passive aggressiveness that I was talking about in the Charlie Kirk topic...

But, It's all good guy, at the very least, because of your single digit IQ, lack of tact and education, you should be restricted exclusively to video game topics from now on.
 
Here's that beautiful passive aggressiveness that I was talking about in the Charlie Kirk topic...

But, It's all good guy, at the very least, because of your single digit IQ, lack of tact and education, you should be restricted exclusively to video game topics from now on.
Sounds to me like maybe you should stay away from gaming, since you can't seem to stay on topic.

Im Out GIF
 
Answer me this, how is 30fps running poorly? It's stable, more than playable. Do explain the actual issue with 30fps. Bonus points if you can do it without mentioning input lag, something majority of people playing video games rarely notice.

It's simpler than you make it out to be, running at 30fps is poor compared to running at 120 or 240 fps.

However in the case of FFXVI, the 30fps mode with the terrible motion blur was a deal breaker on my TV, which admittedly is a rather isolated case, but it just resulted in a very poor motion image quality.
 
I'm talking in general, not only about this game, to run at 60 fps mode games need to lower resolution and graphical settings sometimes too much and they'll still not hold it locked or almost, that's why consoles performance mode isn't enough for many people, any mid range PC from 2020 just blows consoles, specially since you'd have to REALLY insist looking for the weakest possible gaming CPU in order to get something as bad as consoles ones and that's the reason I never moved to consoles and just have one for Nintendo stuff.

TL;DR: Your standard for "powerful gaming machine" can still be deemed too low, yet you come here to criticize Switch 2 hardware for some reason.
Your point that a pc player could criticise my console in terms of performance doesn't change the fact I can criticise the switch not able to run this above 30. In fact that justifies it.
 
Sounds to me like maybe you should stay away from gaming, since you can't seem to stay on topic.

Im Out GIF

See, there's that single digit IQ again, can't you post something, anything that doesn't involve a meme ? Oh wait, you tried in the Charlie Kirk thread :
I never liked him. Kind seemed like a facist. But I'm a firm believer of the first amendment. Even for the dummies.

I had a @Topher joke lined up, but second guessed myself.

And then, after trying to cover your tracks/backpedalling (most probably thinking that no one noticed) :
:RIP

Feel bad for the family. At the end of the day, he provided for them.

You pretentious, insensitive, tone deaf husk of a man...And you're the one trying to set rules and keep meme-ing others ? lack of self awareness = absolutely zero.

That why I tell you that you should restrict yourself to Vidjya gaem topics exclusively, you have neither the wit, nor the intellect to be talking about anything else - literally.
 
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See, there's that single digit IQ again, can't you post something, anything that doesn't involve a meme ? Oh wait, you tried in the Charlie Kirk thread :




And then, after trying to cover your tracks/backpedalling (most probably thinking that no one noticed) :


You pretentious, insensitive, tone deaf husk of a man...And you're the one trying to set rules and keep meme-ing others ? lack of self awareness = absolutely zero.

That why I tell you that you should restrict yourself to Vidjya gaem topics exclusively, you have neither the wit, nor the intellect to be talking about anything else - literally.
Is it that hard to stay on topic?
 
It's simpler than you make it out to be, running at 30fps is poor compared to running at 120 or 240 fps.

However in the case of FFXVI, the 30fps mode with the terrible motion blur was a deal breaker on my TV, which admittedly is a rather isolated case, but it just resulted in a very poor motion image quality.
Both these answers are subjective and not objective.

When I hear runs poorly, I'm thinking constant frame drops or bad frame pacing or timing. Stuttering and frozen/sped up frames. Glitches or hitching.

A solid 30fps is not poor performance. It's just fewer frames than 60 or more per second.
 
Both these answers are subjective and not objective.

When I hear runs poorly, I'm thinking constant frame drops or bad frame pacing or timing. Stuttering and frozen/sped up frames. Glitches or hitching.

A solid 30fps is not poor performance. It's just fewer frames than 60 or more per second.
Yup.
 

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Bit off topic, but I really really hate this era of content creation of everyone just working from different locations. This isn't the only group of people I see like this. Every one is off in the own little world. It looks like they're not even having a discussion. You got the 2 on the bottom just looking more interesting in what they're gonna have for dinner later or what's going on their feed on their phone, rather then what the person talking is saying.
 
Your point that a pc player could criticise my console in terms of performance doesn't change the fact I can criticise the switch not able to run this above 30. In fact that justifies it.
No it doesn't lol, you can criticize all you want doesn't mean your preference is the only valid standard, is just that, your preference which is still low standard for many others so you should stop downplaying other people's preferences. I'm drop here BTW, I rather discuss the technical aspects of the game.
 
No it doesn't lol, you can criticize all you want doesn't mean your preference is the only valid standard, is just that, your preference which is still low standard for many others so you should stop downplaying other people's preferences. I'm drop here BTW, I rather discuss the technical aspects of the game.
30fps is a pathetic standard. I'd under stand if the switch was a 200 dollar device but you're paying a premium for let's be honest is a crap frame count. Does switch at least have VRR support for the games between 60 and 30?
 
30fps is a pathetic standard. I'd under stand if the switch was a 200 dollar device but you're paying a premium for let's be honest is a crap frame count. Does switch at least have VRR support for the games between 60 and 30?
I mean that's pretty much console gaming. Redfall, Starfield, Hellblade 2, Alan Wake 2 launched with only 30fps on consoles too this gen. And the 60fps modes on some games (including Outlaws) look like crap sometimes.
 
30fps is a pathetic standard. I'd under stand if the switch was a 200 dollar device but you're paying a premium for let's be honest is a crap frame count. Does switch at least have VRR support for the games between 60 and 30?
No handheld device can run the game natively at 60 FPS, at a usable resolution. If you're happy with a 266p resolution and frame gen, then you can get to 60 that way on a Legion Go/Rog Ally. But I doubt that would help with your migraines.
 
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I mean that's pretty much console gaming. Redfall, Starfield, Hellblade 2, Alan Wake 2 launched with only 30fps on consoles too this gen. And the 60fps modes on some games (including Outlaws) look like crap sometimes.
AW2 was above 30fps on the Pro at least. If star field or hellblade launched like that on ps5 I'd not consider a purchase. It's 60 now that it launched on ps5 though. It's not an acceptable standard this gen. 40fps with VRR support the bare minimum. Outlaw's shouldn't be praised for sometimes hitting 30fps.
 
AW2 was above 30fps on the Pro at least. If star field or hellblade launched like that on ps5 I'd not consider a purchase. It's 60 now that it launched on ps5 though. It's not an acceptable standard this gen. 40fps with VRR support the bare minimum. Outlaw's shouldn't be praised for sometimes hitting 30fps.
So if a person says 120fps is the bare minimum and 60fps is a pathetic standard you would agree or disagree?
and then someone says 240fps is the bare minimum and everything below is a pathethic standard, how'd you react?
Where do we draw the line?
Maybe at the personal level? there are enough people playing video games at 30fps for the past thirty to fourty years that are absolutely fine with it. I understand that 60fps feels better and looks better in motion, and 120 might be even better, let alone 240. But calling everything below your own personal threshold a pathetic standard is quite... pathetic :messenger_tears_of_joy:

and we're talking about a 10W handheld here.
 
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AW2 was above 30fps on the Pro at least. If star field or hellblade launched like that on ps5 I'd not consider a purchase. It's 60 now that it launched on ps5 though. It's not an acceptable standard this gen. 40fps with VRR support the bare minimum. Outlaw's shouldn't be praised for sometimes hitting 30fps.
But you get my point I believe.

And Outlaws is getting prased cause it launched with framerate issues on the other, more expensive consoles, and still have some hickups, while the performance mode is hovering around 720p-1080p without a locked 60fps, so it's a bit of a miracle a game with RT can run like this on a handheld while it perfomes slightly better on way more powerful machines.
 
This looks like a fun game to play on the go and what they've done with the hardware is pretty great to be honest. Might grab this later down the road for when I'm commuting, £50 seems a bit much for my tastes.
 
Both these answers are subjective and not objective.

When I hear runs poorly, I'm thinking constant frame drops or bad frame pacing or timing. Stuttering and frozen/sped up frames. Glitches or hitching.

A solid 30fps is not poor performance. It's just fewer frames than 60 or more per second.

A solid 30fps is terrible in fighters and rhythm games and quite a lot of games, I would not be happy with 30fps in general. For TPS it's passable. But even then 60fps is so much better, that should really be the standard.

I would go so far as to say seeing SFVI load up at 30fps in its options instead of 60fps (on the PS5) was the biggest mind fuck of all gaming I've experienced in the past few decades.
 
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But you get my point I believe.

And Outlaws is getting prased cause it launched with framerate issues on the other, more expensive consoles, and still have some hickups, while the performance mode is hovering around 720p-1080p without a locked 60fps, so it's a bit of a miracle a game with RT can run like this on a handheld while it perfomes slightly better on way more powerful machines.
It doesn't perform better if it's locked to 30fps. The lower resolutions on ps5 are fine because upscaling means it looks a lot sharper then it should. The deal-breaker here is 30fps. If you have the ability to buy this elsewhere you'd be insane to choose the switch. Especially if you only play docked.
 
A solid 30fps is terrible in fighters and rhythm games and quite a lot of games, I would not be happy with 30fps in general. For TPS it's passable. But even then 60fps is so much better, that should really be the standard.

I would go so far as to say seeing SFVI load up at 30fps in its options instead of 60fps (on the PS5) was the biggest mind fuck of all gaming I've experienced in the past few decades.
To a "pro gamer" or people who participate in gaming as a hobby more often sure, but to the average person, to the majority of people who buy these games, whether it be a fighting game or FPS or rhythm game, they won't notice if a game is 30fps or 60fps. They don't notice the difference between milliseconds of input lag. They push the button, the character does the thing and they get use to how long it takes. I know people who don't game that often and will play Switch games at 20fps and just get use to it and not care, but will complain if a game constantly drops frames or even the other way around, when suddenly the frame rate goes from 30 to 45fps because the area is less crowded, they complain about that.

It's why I said the idea that 30fps is poor performance is subjective. But a game's frame rate dropping and rising constantly, missing steps or freezing only to suddenly release all those frozen frames at high speeds, that's objectively poor performance. So if you personally feel 30fps is poor performance, you have every right to. But to me, a solid 30fps is fine as long as the game is built around the idea that it's going to be a solid 30fps.
 
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Bit off topic, but I really really hate this era of content creation of everyone just working from different locations. This isn't the only group of people I see like this. Every one is off in the own little world. It looks like they're not even having a discussion. You got the 2 on the bottom just looking more interesting in what they're gonna have for dinner later or what's going on their feed on their phone, rather then what the person talking is saying.
Bit off topic, but i saw your screencap and it made me think of Funky Kong, Rupaul, Danny Vinyard and Magneto (last one is a huge strech i know i couldn't find his look alike :messenger_grinning_sweat: )

OiJlfOggMvXkQJh9.jpg
 
To a "pro gamer" or people who participate in gaming as a hobby more often sure, but to the average person, to the majority of people who buy these games, whether it be a fighting game or FPS or rhythm game, they won't notice if a game is 30fps or 60fps. They don't notice the difference between milliseconds of input lag. They push the button, the character does the thing and they get use to how long it takes. I know people who don't game that often and will play Switch games at 20fps and just get use to it and not care, but will complain if a game constantly drops frames or even the other way around, when suddenly the frame rate goes from 30 to 45fps because the area is less crowded, they complain about that.

It's why I said the idea that 30fps is poor performance is subjective. But a game's frame rate dropping and rising constantly, missing steps or freezing only to suddenly release all those frozen frames at high speeds, that's objectively poor performance. So if you personally feel 30fps is poor performance, you have every right to. But to me, a solid 30fps is fine as long as the game is built around the idea that it's going to be a solid 30fps.

I get what you're saying but there's just too many instances where 30fps is poor.

Take pinball games for example, you almost can't play them at 30fps due to the precision needed in reaction and timing to aim shots properly. Nearly every single one runs at 60fps or was patched to if not.

Another genre is racing, it's super rare to see 30fps racing games, you even have games like GT7 which offer 120fps modes, and beyond.

RTS games like StarCraft II feel pretty bad with the horizontal scrolling at 30fps as well, but definitely quite a few genres that almost don't exist at 30fps.
 
. The lower resolutions on ps5 are fine because upscaling means it looks a lot sharper then it should.
i tried the demo on base PS5, it sure does not. FSR doesn't do miracles in this regard. The better way to play on PS5 is also at 30fps, that was my point.
 
It doesn't perform better if it's locked to 30fps. The lower resolutions on ps5 are fine because upscaling means it looks a lot sharper then it should. The deal-breaker here is 30fps. If you have the ability to buy this elsewhere you'd be insane to choose the switch. Especially if you only play docked.
If you want to play on the go, there are no other 60 FPS options, apart from the PS Portal or GeForce Now.
 
i tried the demo on base PS5, it sure does not. FSR doesn't do miracles in this regard. The better way to play on PS5 is also at 30fps, that was my point.
30fps is definitely not the way to play. I know a few who've played it recently. Performance mode VRR the way to go.
 
So there are other options? 😂 Sounds like the Portal is the way to go but that Geforce sounds powerful.
The added responsiveness of playing at 60 FPS will be somewhat diminished on a streaming platform. DF measured 60-80ms of extra latency, with the Portal connected just 1M away from the PS5. (You're also not always going to have a high speed internet connection available).
 
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