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Star Wars: The Old Republic [Early Access: December 13th] Thread 2

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Fonds

Member
3sIp0l.jpg


This is huge?

Once you're in a group you've got like 60% of the screen left to actually look at the game... it's huge bro.
 

erragal

Member
At least it doesn't look like this:

worstui.jpg

Incredible. That's worse than what I used to use, really a bit overkill. There's no need for the huge xperl like frames AND grid, absolutely no point to have those giant buff timers, and no need for a threat meter as a resto druid. Would clear 80% of that crap off of there. Also his whole right side of action bars are clicky items he could just put on an alternate other action bar to use outside of combat.

I'm really going to miss Grid though. Someone here make me Grid SWTOR version pre-release.
 

Fonds

Member
That's worse then EVE Tables all over the place at times.

WoW...secretly a spreadsheet game.

Secretly? :p

Mods make that UI horrible tbh. There are hundreds of things running on that. And on top of it it's a 4:3 aspec ratio. Blegh.

WoW's own UI was pretty decent imho. Scale it down, not too in your face. Nice n clean.
I love TORs UI too, it just needs a scaling option.
 

LowParry

Member
Considering there's so many hidden functions in the options, I wouldn't be surprised if there was a UI scaling option already in.
 
Incredible. That's worse than what I used to use, really a bit overkill. There's no need for the huge xperl like frames AND grid, absolutely no point to have those giant buff timers, and no need for a threat meter as a resto druid. Would clear 80% of that crap off of there. Also his whole right side of action bars are clicky items he could just put on an alternate other action bar to use outside of combat.

I'm really going to miss Grid though. Someone here make me Grid SWTOR version pre-release.

Bioware is not allowing any modifications at release. Sorry.
 

Alex

Member
I honestly don't want mods, I don't want a scenario like Warcraft where the game is literally designed around gigantic bulky mods and development on unit frames, etc is halted because everyone just uses addons.

It took until Cataclysm just to get PASSABLE raid frames.

Now I realize that MMO's are interface and information heavy, but I would just like to see them do things like the ElvUI suite from WoW where it has all these toggles to quickly get information on/off the screen. That's the way to go about things.
 

Dibbs

Member
Pre-ordered and got my early access code ready. Does anyone have an idea of what the age group for ToR will look like compared to WoW?
 

Osiris

I permanently banned my 6 year old daughter from using the PS4 for mistakenly sending grief reports as it's too hard to watch or talk to her
Bioware is not allowing any modifications at release. Sorry.

Yay!

I can remember many times applying for even casual raiding guilds in WoW and being told that it was mandatory that you have Grid/Deadly Boss Mods/*Insert list of 20+ other mods* in order to raid with them, WoW has found itself totally reliant on mods, making screen clutter absolutely abysmal, not even mentioning totally game-breaking mods like KillTheHealer! that made an already simple game totally faceroll.

I prefer things clean, uncluttered and ultimately a level playing field.
 

erragal

Member
Yay!

I can remember many times applying for even casual raiding guilds in WoW and being told that it was mandatory that you have Grid/Deadly Boss Mods/*Insert list of 20+ other mods* in order to raid with them, WoW has found itself totally reliant on mods, making screen clutter absolutely abysmal, not even mentioning totally game-breaking mods like KillTheHealer! that made an already simple game totally faceroll.

I prefer things clean, uncluttered and ultimately a level playing field.

Screen clutter is player choice. You can function with all of the most usable mods and actually reduce screen clutter. The wow base UI has tons of unnecessary elements that can be removed to improve your usable screen area.

DBM crap is completely unnecessary and if you don't suck no one will ever check that you don't have it at all.

What UI mods do allow is for players to design their UI elements for maximum efficiency and display the information you need/want in the most comfortable locations for the individual player. They wouldn't be necessary if the designers would have a fully customizable UI from the getgo; let the casual players have their thematic clunky UI and let me have my stripped down information only setup.
 
4 is already in the game under the options. I agree with the others though.

Is it? I saw an option like that but it never appeared in the characte portrait. I could only see numbers once I took my cursor over an NPC or my character portrait.

3sIp0l.jpg


This is huge?

Once you enable the other UI elements and in groups it becomes bigger. It is also not HUGE in terms of taking up screen space maybe, but just looks big. I can easily have to scale down to 65-75% and still be perfectly playable.
 

JWong

Banned
UI is pretty decent. Does anyone know if there's an option to see target's target? That's essential for healers.

Also, wouldn't mind a way to enlarge enemy spellcasting. I tend to forget about interrupting because the spellcast bar is so small. I also have a minor issue of not being able to see my proc-activated skills and using them. Jedi Sentinal had its "revenge" skill clearly defined, but the Sith Warrior is mysteriously less visible and audible.
 

Moaradin

Member
UI is pretty decent. Does anyone know if there's an option to see target's target? That's essential for healers.

Also, wouldn't mind a way to enlarge enemy spellcasting. I tend to forget about interrupting because the spellcast bar is so small. I also have a minor issue of not being able to see my proc-activated skills and using them. Jedi Sentinal had its "revenge" skill clearly defined, but the Sith Warrior is mysteriously less visible and audible.


There is a focus target bar, which was kind of hidden in the build. Target of Target is in the options, but not sure if it was fully implemented yet though.
 

bill0527

Member
I honestly don't want mods, I don't want a scenario like Warcraft where the game is literally designed around gigantic bulky mods and development on unit frames, etc is halted because everyone just uses addons.

I'm in agreement with you.

I absolutely detested all the mods you had to install just to play WoW at a high level. I could never keep up with all of them. Every major patch, most of them would quit working and you had to go find updates for them, IF they had even been released yet. Configuring some of them was a real bitch. You needed junior level programming status to be able to get the most out of some of them.

Between mods and macros, if you weren't captain junior programmer, you were at a complete disadvantage at the highest levels of both PvP and PvE. The most successful people in WoW are the ones who can master all the mod/macro skills. I realized that this isn't what I'm looking for in a video game.

The average person who didn't know about mods, macros, and have the ability to keybind and remember about a 1000 different combinations, was almost a complete failure at high end WoW.

Part of me thinks that if you must go outside the game in order to reprogram the interface and completely re-engineer how you play the game, then your game has a serious, glaring hole in it.
 

nataku

Member
The UI is alright as far as I'm concerned. The only thin I think that's really missing is scaling. I never really found myself hating it other than the portraits. I absolutely hate portraits on unit frames. They're a complete waste of screen space. I know what my character looks like, I know what my target looks like. I don't need a static 2D image taking up space showing me.

As much as I messed around with mods in WoW I was getting really tired of managing them all and keeping them updated after patches. Not to mention having to go find new mods to replace old ones that no longer work because the author quit working on them. As long as Bioware listens to the community and updates the UI with popular features people ask for that don't break the game I'm alright.
 

JWong

Banned
Anyone know if they said anything about being able to change lightside to darkside? Daily quests or something?

I'm thinking there isn't, and might be better to leave it like that.
 

Emitan

Member
Anyone know if they said anything about being able to change lightside to darkside? Daily quests or something?

I'm thinking there isn't, and might be better to leave it like that.

I don't see what's stopping you from grinding a flashpoint over and over to do so.

Dammit! For some reason my ethernet connection isn't working very well anymore. Thank goodness I bought a USB WiFi adapter a while ago, but I hope it doesn't introduce any lag.

So far it seems my latency is the same. Yay!
 

Moaradin

Member
Anyone know if they said anything about being able to change lightside to darkside? Daily quests or something?

I'm thinking there isn't, and might be better to leave it like that.

They did say a long tme ago tha you could redeem yourself by doing diplomat missions and things of that sort but I have no clue how it works now. I imagine it would take a long time since it takes quite a while to build up your dark side and light side all the way.
 

Miletius

Member
Count me in the pro mod camp. Comparing that screenshot of WoW to the Screenshot of ToR is king of laughable tbh. Yes, lets compare the most horrible example of Mod over usage and a tiny resolution with somebody who is using the default interface alone in a high resolution.

Even on 1920x1080 the absolutely giant party portraits get are annoying in ToR. Scaling should be priority #1, but adding the ability to move action bars around and the like should be a close 2nd. Blizzard chose to let the community handle that and an alternative would be to allow Bioware to handle it -- which is perfectly acceptable provided they can iterate quickly.
 
I played WoW since launch and I never used any mods except for healbot. I don't know what raiding looks like in SWTOR right now, but I hope the use of mods is not necessary.
 

Moaradin

Member
I was being sarcastic if you didn't notice. To be honest, I would much rather play the game without big bad wolf shouting "Run away little girl, run away" and having boss mods tell me exactly what to do. I still think some mods are good, like the ones that let you customize the UI to your personal preference, but I don't want mods that are integrated into the game.

I think blizzard should have been more strict when it came to mods. It took a mod that literally drew a picture on the ground that tells you where to stand before they did anything.
 

Emitan

Member
I've been messing around with the Scoundrel's Skill Tree and it's nice to see I can put a ton of points into Sawbones to be a good healer and still have points left over for some decent damage.

Unfortunately, I think the tree was or is going to be changed so this tool is inaccurate.
 

isny

napkin dispenser
Count me in the pro mod camp. Comparing that screenshot of WoW to the Screenshot of ToR is king of laughable tbh. Yes, lets compare the most horrible example of Mod over usage and a tiny resolution with somebody who is using the default interface alone in a high resolution.

Even on 1920x1080 the absolutely giant party portraits get are annoying in ToR. Scaling should be priority #1, but adding the ability to move action bars around and the like should be a close 2nd. Blizzard chose to let the community handle that and an alternative would be to allow Bioware to handle it -- which is perfectly acceptable provided they can iterate quickly.

I'm also pro mod.

Things I want in regards to mods/interface:

Moving stuff around
Scaling
Having as many action bars stacked in the bottom as I want

Other things the game needs:

Hitting F (or another key) to see my targets target
Meeting stones or some way to summon people to a flashpoint or heroic
Stubble as a character customization option! (They give it to NPC's, but not PC's...WTF? Unless I missed something...)
 

erragal

Member
Stubble as a character customization option! (They give it to NPC's, but not PC's...WTF? Unless I missed something...)

It's under cosmetics in the character creator but it's really no substitute for beards. Such a travesty that no one in the entire galaxy has a beard.
 

cametall

Member
Pre-ordered and got my early access code ready. Does anyone have an idea of what the age group for ToR will look like compared to WoW?

I don't remember what PvP server I was playing on during the beta weekend, but a lot of people who rolled Republic claimed the Empire side had a lot of "WoW kiddies." I only spent about 2 hours playing on Empire so I couldn't say with certainty.

But any mention of WoW on either side errupted into name calling, trolling, and "catch AIDS and die" statements.
 

SLV

Member
I don't remember what PvP server I was playing on during the beta weekend, but a lot of people who rolled Republic claimed the Empire side had a lot of "WoW kiddies." I only spent about 2 hours playing on Empire so I couldn't say with certainty.

But any mention of WoW on either side errupted into name calling, trolling, and "catch AIDS and die" statements.

The german server i played on, mainly had adult people, both english and german. I didnt have any anoying situations really. So i was actually pleasantly surprised about that.
 

Jira

Member
I don't remember what PvP server I was playing on during the beta weekend, but a lot of people who rolled Republic claimed the Empire side had a lot of "WoW kiddies." I only spent about 2 hours playing on Empire so I couldn't say with certainty.

But any mention of WoW on either side errupted into name calling, trolling, and "catch AIDS and die" statements.

It's best to not look at chat in wide open Betas, they all boil down to WoW this WoW that since anyone and their mother can get into MMO betas right before launch.
 

Miletius

Member
I was being sarcastic if you didn't notice. To be honest, I would much rather play the game without big bad wolf shouting "Run away little girl, run away" and having boss mods tell me exactly what to do. I still think some mods are good, like the ones that let you customize the UI to your personal preference, but I don't want mods that are integrated into the game.

I think blizzard should have been more strict when it came to mods. It took a mod that literally drew a picture on the ground that tells you where to stand before they did anything.

It didn't come off that well. If you were being sarcastic that's fine.

Regardless, I understand your detest for DBM and I do think it shouldn't be required to do stuff in any MMO. And that's fine for you and the others who are good players but I think there is a whole segment of the population who will, for one reason or another, not be that great. Not that I'm saying deadly boss mods should be required for anybody to play the game but I'm all for tools that help players understand the game and play better. It makes the game more fun for them when they can actually get past difficult encounters and it makes it more fun for me because I don't have to fail at encounters because they don't understand the mechanics.

The other advantage of user created mods is that is allows the official design team to see what's in demand and incorporate that into their base UI. Some of the UI features in ToR (like preview panels) would never have made it in if there hadn't been a mods that did it in WoW in the first place.
 

Jira

Member
I'm also pro mod.

Things I want in regards to mods/interface:

Moving stuff around
Scaling
Having as many action bars stacked in the bottom as I want
Other things the game needs:

Hitting F (or another key) to see my targets target

Meeting stones or some way to summon people to a flashpoint or heroic
Stubble as a character customization option! (They give it to NPC's, but not PC's...WTF? Unless I missed something...)



Moving stuff around - Agreed
Scaling - Agreed
Having as many action bars stacked in the bottom as I want - Agreed

Other things the game needs:

Hitting F (or another key) to see my targets target - You can already do this in the keybinds, but there needs to be a UI element for it too.

Meeting stones or some way to summon people to a flashpoint or heroic - This is ultimately pointless since all Flashpoints are at the fleet.

Does anyone else think they should abolish the entire concept of a static mailbox system and use a flying droid for mail? Mailboxes are so archaic.
 

Giolon

Member
I don't remember what PvP server I was playing on during the beta weekend, but a lot of people who rolled Republic claimed the Empire side had a lot of "WoW kiddies." I only spent about 2 hours playing on Empire so I couldn't say with certainty.

But any mention of WoW on either side errupted into name calling, trolling, and "catch AIDS and die" statements.

I ran into a large number of assholes on the Empire side who used the excuse of "I'm Dark side!" to justify their behavior. Whereas I can count on one hand the number of bad apples I met Republic side in the entire 6 mo. of beta. This is even having spent 75% of my time Republic side.
 

EGG

Neo Member
I don't remember what PvP server I was playing on during the beta weekend, but a lot of people who rolled Republic claimed the Empire side had a lot of "WoW kiddies." I only spent about 2 hours playing on Empire so I couldn't say with certainty.

But any mention of WoW on either side errupted into name calling, trolling, and "catch AIDS and die" statements.

Oh the one I was playing on was just people spamming, trolling, and saying "Barrens chat". I didn't mind though, so what? Most of the people who will be playing this game have likely played WoW at one point or another
 

Miletius

Member
Another thing to remember too is that a decent segment of the population on the stress tests are just kids/trolls who have no intention of paying for the game at launch. They are here for the "free buffet" so to speak.

After they do so they will return to their F2P games and bitch and moan about ToR and WoW and any other game that locks them out because it isn't free. Ah to be young and have more time than money again.
 

isny

napkin dispenser
Moving stuff around - Agreed
Scaling - Agreed
Having as many action bars stacked in the bottom as I want - Agreed

Other things the game needs:

Hitting F (or another key) to see my targets target - You can already do this in the keybinds, but there needs to be a UI element for it too.

Meeting stones or some way to summon people to a flashpoint or heroic - This is ultimately pointless since all Flashpoints are at the fleet.

Does anyone else think they should abolish the entire concept of a static mailbox system and use a flying droid for mail? Mailboxes are so archaic.

The UI option for target of target is only a fixed option isn't it? Not one that can be done as per what I mention above in my post?
 

JWong

Banned
I don't see what's stopping you from grinding a flashpoint over and over to do so.

Dammit! For some reason my ethernet connection isn't working very well anymore. Thank goodness I bought a USB WiFi adapter a while ago, but I hope it doesn't introduce any lag.

So far it seems my latency is the same. Yay!

Ah yes, I suppose you could do that.

I never ran the same flashpoint, so I didn't know if you can get alignment changes more than once.
 

Emitan

Member
Ah yes, I suppose you could do that.

I never ran the same flashpoint, so I did't know if you can get alignment changes more than once.

I'm assuming you can get alignment points again. I've never ran a flashpoint more than once on the same character.
 

Wallach

Member
Can't decide whether to play a Sage or a Scoundrel if I do jump in to this. Stealth is such a convenience, but I don't like the sound of the cover system at all. Force also seems like a much easier to manage resource for standard healing purposes.
 
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