Can you tell me more? I only find the dailies for FPs (Emerging Conflicts) and one for Warzones (I don't remember the name). IF there are more than those, then please point me to where I have to go.And yeah you do get xp from warzones and there are a couple of daily quests as well which you can find in the fleets.
The servers aren't dead or life less, its the instancing they did which they said before launch was supposed to only exist on the start planets... it exists on ALL planets. Check the number in the top left corner. That tells you how many people are actually on the planet but they might be in a separate instance, the only way you can communicate with them is general chat (Or merge over to their instance, you can choose the instance you want to be on in the world map). And yes its getting to me too. I know why they did the instancing, but it completely destroys a good part of the MMO 'charm' when they artificially lockout other players from even being seen just for performance reasons. Hopefully as the launch settles they change the limit on how many players can be in an 'instance' we start seeing worlds with lots of people.
Can you quote a post of a person saying "tons"? All I've read is that people don't see many players and then a few that say they see around 6-12 people doing the same quests as you at the same time. The latter being my experience.There are people in this thread saying how they see tons of people all the time. Are they just exaggerating?
The servers aren't dead or life less, its the instancing they did which they said before launch was supposed to only exist on the start planets... it exists on ALL planets. Check the number in the top left corner. That tells you how many people are actually on the planet but they might be in a separate instance, the only way you can communicate with them is general chat (Or merge over to their instance, you can choose the instance you want to be on in the world map). And yes its getting to me too. I know why they did the instancing, but it completely destroys a good part of the MMO 'charm' when they artificially lockout other players from even being seen just for performance reasons. Hopefully as the launch settles they change the limit on how many players can be in an 'instance' we start seeing worlds with lots of people.
Can you quote a post of a person saying "tons"? All I've read is that people don't see many players and then a few that say they see around 6-12 people doing the same quests as you at the same time. The latter being my experience.
The current number in my republic fleet instance is 195. I think I saw it being higher than 200, but I can't remember.
Edit: The Massively Multiplayer in a MMO isn't necessarily as massive as some people assume. Warhammer Online was a game that didn't have instances. The max server population before no more people were permitted was 4500 at launch and later they lowered this. And even later they patched out the way how to check how high the current server population is.
When WoW launched the numbers per server were lower than my previous MMO, Dark Age of Camelot.
The exception to this is EVE. ;-)
I see a shitload of people at different choke points in the game. The imperial fleet always has people running around everywhere.
I agree that it's too empty. Hence my first post on the topic that I hope it's for design specific reason and the tech can handle more, because the way I don't have to wait a lot to trigger items in the world is better than fighting over spawning mobs.Of all the MMOs that I'm still subscribed to or played recently, SWTOR feels the most lifeless/empty. I know there are more people here, but whatever they do to split people up was too much.
I've played LOTRO a few weeks ago and that game had less people in it than SW:TOR. Granted, this is to be expected by an older game vs. a newly released one.I am currently subscribed to, or have played in the past few months:
- FFXI, FFXIV, Rift, Aion, LOTRO, D&D Online, Runes of Magic
The fleet is where you do all the flashpoints from and also the point where you get your daily quests.Is the fleet the "capital" city for each faction?
I have an alt on a RP-PVP server and the chat there was much more active compared to a regular PVP server for me.I'll need to get into a guild soon. The chat outside of the Jedi starting area has been fairly inactive for me too. Now if only I could choose a class to stick with...
Wait, wait. I didn't realize they were splitting the PLANETS. No wonder they're fucking barren. I didn't know they were sharding and doing it without even filling up one. They stick people in any bit. That's just stupid.
I'm kind of okay with less people in quest areas. It's the cities and stuff that bothers me.I agree that it's too empty. Hence my first post on the topic that I hope it's for design specific reason and the tech can handle more, because the way I don't have to wait a lot to trigger items in the world is better than fighting over spawning mobs.
I played some weeks ago too. I started a dwarf character and saw a lot of people. It probably depends on the server though.I've played LOTRO a few weeks ago and that game had less people in it than SW:TOR. Granted, this is to be expected by an older game vs. a newly released one.
I've never seen numbers that high. I should log in and check it out. But my experience so far has been that, regardless of the number, I still don't see any sort of crowd.The fleet is where you do all the flashpoints from and also the point where you get your daily quests.
It's the inofficial capitcal, yeah.
As I said in my previous post it had 195, now I just looked up and it has 213.
I guess I should try another server to see if it's any better in terms of activity. I want to be where GAF is though... but lifelessness could chase me away from the game, which I don't want. I'm enjoying the unique story elements quite a bit so far.I have an alt on a RP-PVP server and the chat there was much more active compared to a regular PVP server for me.
hola GAF, i went to buy swtor on origin(never bought anything there) and when it charged origin decided i was doing fraud, so i have to wait 3-4 day till that resolves :/
so my question is is there anywhere else i can buy the digital version?
I went back to Tatooine, as Warzones are broken again right now.I'm kind of okay with less people in quest areas. It's the cities and stuff that bothers me.
The amount of bonus mission content on Nar Shadaa is blowing my mind. Thought this was a short planet the first time through, and it would have been easy for me to skip this stuff.
I've been stuck on 65 for Artifice for a long time and I can't get any more points. Can anyone help me with this?
I think its basically saying the stuff you are creating is pretty low level so that's why your not really progressing, you need to get a schematic for some Artifice level 60 gear to start progressing again, try looking on the galactic auction house.
You know, up until Taris, I didn't have much to complain about in terms of how crowded a city seemed.
But...Nar Shaddaa...that is one dead, lifeless city. Maybe cause the GAF guild is on an east coast guild, so people were in bed, but at around 12:00 AM PST time on Keller's Void, the game showed only about half a dozen people on Nar Shadda....GAF Guild at that point had more people active than the people on Nar Shaddaa!
But...whatever, I'm still loving the game, and it seems like Nar Shaddaa is much shorter on quests compared to Taris (though I hear the next planet is kind of a killer in terms of quests)..and after doing the Mandalorian Heroic on Nar Shaddaa, I finally got an upgrade to my armor...instead of looking like I'm from the circus, I'm a superhero now
Wow, that is unbelievably lame. Is there any other way to get schematics and such?
Wow, that is unbelievably lame. Is there any other way to get schematics and such?
I'm pretty sure it's longer than 4 hours, too, if you don't just beeline the main quest.
Wow, that is unbelievably lame. Is there any other way to get schematics and such?
The fleet is where you do all the flashpoints from and also the point where you get your daily quests.
It's the inofficial capitcal, yeah.
As I said in my previous post it had 195, now I just looked up and it has 213.
So on a scale of 1-10 (1 being not remotely, 10 being exact copy), how close to WoW is this game? From the screenshots, posts and what not it seems it's almost a carbon copy, sans voice work, setting.
Depends on how you take to the story stuff really. I personally find it to dramatically change the pace and remove a lot of the mundane nature of the questing in MMORPGs. Instead of Quest -> Quest -> Quest -> Quest -> Quest as the leveling structure you have that stuff broken up with a lot of story stuff, much of which is fairly enjoyable in comparison to other RPGs.So on a scale of 1-10 (1 being not remotely, 10 being exact copy), how close to WoW is this game? From the screenshots, posts and what not it seems it's almost a carbon copy, sans voice work, setting.
How happy I was when, I think, Darkness Falls for Dark Age of Camelot came out and every class got its own class specific quest-line. It was very enjoyable. Of course that was in an era where you didn't have 20 quests active and a quest tracker displayed at all times. WoW put quests in MMO into hyperdrive.Additionally, there is loads of content exclusive to each class.
Huttball is pretty simple. You take the ball (that starts in the center of the map) to the opponents side of the map across the big line on the floor. You can pass the ball with a ability on your toolbar. And when someone has the ball they have a large beam (like when you have loot) so you can spot them anywhere on the map.
And yeah you do get xp from warzones and there are a couple of daily quests as well which you can find in the fleets.
How happy I was when, I think, Darkness Falls for Dark Age of Camelot came out and every class got its own class specific quest-line. It was very enjoyable. Of course that was in an era where you didn't have 20 quests active and a quest tracker displayed at all times. WoW put quests in MMO into hyperdrive.
This game is basically that class-specific DAoC quest all the time. Except it's voice-acted, has cinematics and choices.
For now it has pulled off the story within a MMO quite well. But that's the point, it's a post-WoW MMO. They all build on top of each other. The biggest thing I miss are public quests from Warhammer. I don't know how well they worked later in the game, but I think the concept of a common goal in an area where everyone can partake in is cool.
So on a scale of 1-10 (1 being not remotely, 10 being exact copy), how close to WoW is this game? From the screenshots, posts and what not it seems it's almost a carbon copy, sans voice work, setting.
That's terrible. It's made much worse because everything is designed for tons of people. Like there's super wide corridors and huge open areas, but you don't really see anyone in them.
I hope they just turn off this instancing thing. I never see more than like 120 people in an area based on the upper left number. Those aren't particularly high numbers.
Instancing the start areas doesn't make sense either. I've rolled many many characters and done the beginning areas many many times and I never see more than like 30 people on the top left.
There are people in this thread saying how they see tons of people all the time. Are they just exaggerating? Because I'd really love to see tons of people all the time. Right now it just doesn't feel like an MMO. And even going by single player game standards, this is still a super sparse world with huge empty corridors. I think the game, in one of the loading screens, said Coruscant has a population of "trillions". But the way the game is now, with so few players and NPCs and with the wide open areas, I feel the population is more like 200.
i'm a smuggler and when do i get someone besides corso to fight with? i actually hate him.
i like the droid i got with my ship, but he doesn't fight, unfortunately.
Hmm... when you put it like that, I have a bit more hope.Well, look at it like this, the server caps are probably around 3k-5k. Let's say 4k max people as an example:
4000 / 17 planets = 235 people per planet
2 instances per planet = 117 per instance
Plus each planet might have 5 or 6 areas in it.
Then take into account people doing Flashpoints/Operations, on the Fleets or PVPing. Even though these are rough estimates it's easy to see how the planets can seem dead even with a lot of people on the server.
Hopefully they will be upping the server limits as time goes on.
i'm a smuggler and when do i get someone besides corso to fight with? i actually hate him.
i like the droid i got with my ship, but he doesn't fight, unfortunately.
So on a scale of 1-10 (1 being not remotely, 10 being exact copy), how close to WoW is this game? From the screenshots, posts and what not it seems it's almost a carbon copy, sans voice work, setting.
Hmm... when you put it like that, I have a bit more hope.
It really sucks now and the numbers don't mean anything to me. All I know is that it feels empty/barren.
But if people are spread over several instances on several planets, it might be better later on. When more people start to reach cap or whatever, maybe there will be more people hanging out at the "usual spots". The fleet or wherever.
Personally I don't find any more similar to WoW than I do to pretty much any MMO. They're all basically the same. FWIW I hated WoW and I tried on 3 different occasions to get into it since I had friends playing but I never got a character to max. Boring. Meanwhile I'm totally addicted to TOR. YMMV.
Just started on my second pass through Dromund Kaas. Man, going through as a Sith Warrior versus a Bounty Hunter really produces a lot of different dialogue. Before I was treated like shit most the time, now people practically trip over themselves to get in my good graces. Makes doing some of the same quests over again much more pleasant.