Perhaps you can explain how they are the same?
This guy gets what I'm trying to say. What makes TOR standout is it's presentation of standard MMO concepts. It's the same thing WoW did when it came out.
Here is a review I found from 2005:
http://www.firingsquad.com/games/world_of_warcraft_review/
This is exactly what I remember the general consensus was at the time. WoW didn't invent a lot of these standard MMO tropes, it just presented them really well.
WoW has invented a huge amount of the current tropes, wow of 2005 was more similar to previous games than it is now, tor is similar to wow of 2010, not wow of 2005.
Where to start.... How are they similar.
Combat mechanics: The mechanics of ToR and most hotkey MMOs are all pretty much the same. WoW was pretty different from most games before it (DAoC was kind of similar, but EQ and UO and the like were not at all). The fast paced nature of Combat is COMLPETELY wow.
You've got the resource systems that are extremely similar to wow classes (Jedi Knight/Sith Warrior are basically a runic power type system, Consular/Inquis are a hybrid energy/mana, and then the 'energy' and ammo based classes are actually fairly original with their tiered regen though it's still basically energy from a wow rogue).
The actual types of abilities are extremely similar to wow, and yes there are all kinds of abilities that existed in games prior to wow that aren't anything like them. Same generic kinds of 'does damage' 'does damage +1 with a longer cooldown' 'PvP trinket ability' 'AE knockback' stuff. I guess the best way to describe this point, is you can take almost any ability from ToR and replace the name with a wow ability and someone knows exactly what you mean, and it's accurate.
The quests are the same 'kill X' 'loot X' 'click on X' we've seen forever. Quests had more variety to them in vanilla wow even than ToR quests do, but it's ok because the quests have the cutscenes. Saying it's a 'dialogue' and not a cutscene is bullshit, it's the same thing. I think it's the best part of Tor and IS a big innovation to the genre (The ONLY innovation in ToR) it adds a lot, but the quests themselves are the same hum drum shit, and the VAST majority are just as pointless with meaningless stories. Aside from your class quests, you have 0 impact on the world and your 'dialogue' means NOTHING besides giving you + or - with your companion, or + or - dark side (Which is a completely flavor thing in the first place). Telling an NPC they're dumb, and having them get indignant for one line, then going back and saying "So anyway, go kill some Wampas for me" is not a dialogue, it's a sham. These non-class quests NEED to improve in an expansion if they don't want me to skim them just like wow.
So beyond the core combat mechanics and the Quest system, you get to the REALLY similar stuff, that is ripped off wholesale: the 'repeatable' content of the game which is where you will spend all of your time once you max out.
Warzones....I don't feel like people will even have a lot to say about these. Civil War is AB, Huttball is a sort of modified CTF almost like if you took EotS and took out the bases (and is the best warzone BECAUSE it's actually 'gamey' in its map style which is not something wow would do easily due to setting), and then Void Star is attack/defend with an extremely similar setup to SotA. Expertise is like resilience, valor equates to honor, etc.
Daily quests: These are just like the zillions of dailies in wow, except even worse cause most of them aren't soloable out on the planets. Awful, nobody wants to do this. The rest are dailies for warzones and Heroic Flashpoints. These give badges for dailies, much akin to the wow badge system from BC and Wrath. It's an awful grind.
The heroic flashpoint system itself is straight from WoW. Not much to say about it, they made this stuff in BC and now ToR has it too. It's not a great idea or a bad idea but it's a grindy one so I'd prefer something innovative instead of imitated.
Raids! There are 2 sizes (8 man and 16 man, 2 groups or 4 groups. gee), multiple difficulty settings, (3, just like wow, and given how easy the normal modes are in this it deosn't seem that different from LFR). You get raiding badges to buy raiding badge gear from the gear vendors in the fleet, with your 5 piece tier set and a 2 and 4 piece bonus. Resets once a week on tuesdays.
Some of this stuff may sound like 'small' things, but that's the POINT. It's hard for an MMO to be BROADLY different from one another, without being a completely different system (like a UO type open world game for instance), but even the minutae is EXACTLY the same as wow. If you just put a wall of text for every quest, except the class quests since they're the only truly different ones, there would be no question.
Get over it, it's the same game. You don't like wow anymore people, we get it. That doesn't mean you need to be personally offended by having it pointed out that your new girlfriend is just your old girlfriend with a wig on.