I disagree with most but not all of your points here.
SWTOR is lacking in some modern features, but a lot of those missing features are either fairly easy to add or not all they are cracked up to be (dungeon finders for example can be hotly debated). Personally I don't want a lot of these "features" people clamor for. I won't go into this debate in a reply since it's obviously a huge topic and one heavily influenced by everyones own opinions.
Forums are useless for communication, have you actually read them lately? It's mostly trolls. I do agree with you on the lack of useful "fansites" and other web coverage, however that's something that develops over time. WoW sites are fairly well-established, TOR has only been out for a couple weeks and has 1/10th the subscriber base.
I can't speak on world PVP but I can't disagree there either. I thought it was pretty clear that this game would have the same level of "world pvp" as WoW, which is to say none. World PVP is one of those things everyone says they want, but when it's delivered they hate it because there is nothing that can really be done to stop asshats from ruining it for everyone else. It's also a playstyle choice. I like to level my character and not spend 5 hours being chased by level 50's with nothing better to do than ruin my playtime. I'd say this game actually does better than WoW at giving an enemy to fight at least lore-wise. Half the time in WoW you could swear the Horde and Alliance are working together. At least in TOR I feel like there is a real reason to want to destroy all rebel scum on sight.
You point on communication is kind of confusing. You say the early days of WoW forced you to make friends and communicate with other players in order to access content, etc. as if that was a good thing (I actually kind of agree on that). However you say they forgot all about this in TOR. Yet it looks like TOR has almost the same exact features as vanilla WoW had.
If anything I think it ecourages grouping and therefore communication MORE than even WoW did in it's early days. If it wasn't for the Heroic quests I probably wouldn't have grouped with anyone at all yet aside from flashpoints which while leveling, I only run 1-2 times per 10 levels or so. With the heroics I group every single time I am on.
Instancing planets is awesome. I've been able to level without having to fight over respawning resources or have my computer lag out when going into the Imperial Fleet (remember how bad Dalaran used to be? I would disconnect if I went there because of the lag). All instances share the same chat (so it has no effect on communication) and its easy as pie to change instances.
No game is perfect and most of what we are discussing in based on opinion.
I will break it down to read easily. I am not numbering this to be pretentious.
1. Vanilla WoW had more World PVP then any MMO I have ever played including DAOC. It constantly happened, in various areas, and would sometimes go on for 10 hours at a time. There was no point to it other then having fun. Blizzard unintentional designed a few areas to be absolutely perfect for World PVP. It funneled players of both factions into a small area and caused huge amounts of fun. I am not saying this is the end all be all, or that it can be re-created, but it fostered a STRONG community.
Bioware has stated, for a LONG time. And considering I am the one who made the original SWTOR thread and kept it alive for 3 years (and didn't get a thank you in the op :*( ), that they designed SWTOR around World PVP. They create Ilum exclusively for World PVP, and added areas into Tatoonie for World PVP. Unfortunately, they hired the Warhammer developers, who are fairly clueless. So, there is no world PVP outside of Ilum. In Ilum, it is currently being HEAVILY exploited, by trading capture points purposely with the opposing faction. This is how so many people are already in full Champion gear.
With all that out of the way. To sum it up, SWTOR understood World PVP fostered a stronger community. They simply failed to implement it in a spectacular way.
On your personal note, you don't have to participate in World PVP. Roll on a PVE server if you don't like it. That is the point of a PVP and PVE server. PVP means you fight out in the open world, PVE means you do not unless you are in a designated zone.
2. Instanced planets are not awesome. It makes the game world feel completely and utterly empty. I play on The Swiftsure. One of the most populated servers in the entire game. I have seen maybe 4 people of the opposing faction while leveling. I have seen maybe, a total of 20 people outside of hubs of my own faction.
Bioware openly stated that fighting over mobs wouldn't be a problem in SWTOR. They said if you hit a mob, you would get credit for your quest, even if someone else tagged it. They didn't implement this, and instead instanced the worlds for various reasons.
This has caused many people to play this game like a single player game. The post I was responding to is complaining it feels like a single player game. This is a big reason why.
Bioware also stated planets would NOT be instanced for months in beta. For a long time in interviews. Then before the big open beta's hit, started instancing them. The planets where created so massive, with so much space, to harbor tons of players. Now you have massive planets meant for huge amounts of people, being instanced down to barely any. It makes the world feel vacant and empty.
3. When I spoke about UBRS keys, and being able to only access content via others in game. I was just using it as an example. There are many things you can do to foster a community. This happened to be one that worked well. The point was to show how SOCIAL INTERACTION, helped make the game feel alive.
Bioware has removed almost all social interaction. You can do almost anything with a companion. What you can't do with a companion, you can do with someone from your guild.
A guild, that will have trouble recruiting. Since there is no server recruitment forum. You get banned or can be reported for recruiting in general chat. And the only forum you can recruit people from, is a global forum where your post is 10 pages back in 5 minutes. So the posts for guild recruitment turn into circle jerk sessions for current members to talk about how cool their guild is. Without actually getting any recruitment done.
4. Server forums don't always turn into shit holes. They are a place people can talk. A place people can shit talk. A place people can be competitive. If someone does not wish to participate, they don't have to visit them. But those that want to maybe start a rivalry, get to know others on the server, show people their PVP videos, live stream or what not, can do it there. This is huge.
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All the things you seem to want, are all the things the person above you doesn't. It can't feel like an MMO if you don't want to socially interact with people. the problem with SWTOR is there is not only no reason to build a community, but you and your guild will come out on top by ignoring everyone else.
SWTOR has virtually no social features. I was in beta for 8 months, and beta was 10 times more social. It had a galactic wide chat system, the GTN actually worked correctly, the beta forum had a section that worked like a server forum. This made people talk, interact, help and organize events.
The reason SWTOR feels like a single player game. Isn't because it lacks MMO features. It's because the developers are either completely clueless, or some how forgot that the social aspect of an MMO means something to people. There is no way, after personally playing through the game, that they can be happy or not notice any of this. I am sure they will fix these problems in the next couple .X patches.
The social aspect of an MMO is as important as the mechanics of it. If either of these two things are missing, or simply don't work, the game won't last. If it does last, it won't grow.