I think the game will do well, but its not going to live up to the hype media has for this game. Especially that retarded moniker of "The MMO that will change everything," "EA's WoW killer."
If any MMO is going to bring something new / be the fresh face of MMOing, it's honestly going to be Guild Wars 2. With that said, I'm enjoying SWTOR, mostly because IA's story is that damn good. But at times I do feel like it's a single player game with a really really well done mass coop system. It's hard to explain, but its like they attached MMO elements to a single player game where as say WoW everything is more cohesive.
But unlike everyone else, I'm not painting doom and gloom; the game has only been out 12 days, it can only grow from here. I'm more worried about Lucasarts fucking everything up more than anything.
-Cipher Agent Thursday
What you can't explain is simple. You are probably over-looking it.
This isn't just a single player game with "mass co-op". In fact, in terms of systems go, SWTOR is almost as full featured as World of Warcraft, a game 7 years (+3 to 4 in development) in the making.
Whats missing from SWTOR are social features and a sense of community. There is no reason to communicate with anyone for almost anything if you are in a guild. There are no server forums. There is little community interaction outside of the game itself. The best thing we have is Darth Hater, which is an EXTREMELY shitty version of mmo-champion. There is nobody doing any type of real theory crafting. There is little world PVP happening, there is no reason to have allies and enemies.
World of Warcraft established itself back in Vanilla. This is where the foundation for the community was created. In Vanilla, there was tons of community interaction. Although you could not directly communicate in game. World PVP and eventually BG PVP would spark discussion on the server forums. This would cause rivalries, competition and trading among players in the game.
Having to make friends on your server so you could get to know someone with a UBRS key. Putting together PUG raid groups of 20 people to do UBRS. Guilds joining together to try and tackle Molten Core in blue gear.
There was simply more of a reason to talk to each other. To get to know the best/worst/coolest guilds on the server. To have competition, and most importantly have fun.
This basic beginning is what spawned other community sites, and helped expand the game to what it is today.
SWTOR has forgotten all of this. They have made it hard to communicate with people on your own server. They instanced planets and made the world feel completely empty. They made World PVP almost impossible outside of Ilum based on how the planets are setup. They provided no incentives at all to communicate with, and build a sense of community.
I love SWTOR. But any MMO that completely neglects community interaction is doomed to fail.
You are not the only one who feels this way. Almost everyone in my guild feels the same. People on the forums feel this way also, and obviously people on GAF do as well.