To say something to your class balance post, on my server most of the republic I run across at high levels are troopers and smugglers so go figure. I can't speak for every server, for that's obviously just my experience but I'd like to point out that what you see on your server as a republic may or may not be what everyone else is seeing.
As for the post I quoted above, you stated "there's NOTHING encouraging" about the pvp post, so I obviously questioned why some of those changes aren't "encouraging" to the state of pvp in this game. Your focusing on ilum now, but they clearly stated these are just some tweaks and they have larger plans over the coming months. I personally don't expect these new changes to "fix" the planet, if anything I think it will go from trading points to most just outright ignoring the dailies. As for side popularity and such, what can you really do? On my server pvp is pretty even and both sides supposedly queue pretty fast(again I'm empire so I just have to take my pub friends at there word), but obviously this is a problem for other servers. And where are you seeing the 3:1 ratios for most servers? Is there a site with detailed server breakdowns? Serious question btw, not doubting you.
And finally, whats with the GG? Were you getting pumped up in your reply and felt like you decisively finished me off or something? Were we...were we dueling and I didn't know?
GG is because you'll never get your dailies done, as is 'you as a republic player are now fucked'
Queues are instant at primetime, but at off hours they can take up to 10 minutes. Nothing huge, but it's just one more small thing to make empire more appealing. There are LOTs of things that indirectly affect faction balance, and by making Empire more attractive none of it gets addressed. For instance, in wow at one time pvp queues were generally awful for alliance and instant for horde, a great deal of heavy pvp players rerolled to horde so they could actually play more. It's not elegant, but it works - the population sorts itself out. When you say 'here, empire we're going to GIVE you all world pvp due to your popularity, OH, and we're going to give you faster queues, and we're going to add more maps cause you don't like huttball so much' it really calls into question if they understand that unless you make something attractive about republic people aren't going to switch.
Yeah, it's easy to say "I don't WANNA switch though waaah" but nobody is forcing anyone to, a fair amount of players would do it all on their own over time and all would be right in the world. I actually think the 2 faction pvp system is just inherantly broken in general to be quite honest, Blizz probably could have forseen it if they'd thought it out enough, but didn't, and now WoW is so successful that every game copies them blindly. The only mmo that ever had world pvp worth a damn (besides just FFA style of course) was DAoC and it was precisely because the tri-faction system was self balancing. With 2 factions once one exerts dominance you have little to no reason to play an underdog faction.
Oh, and there aren't hard stats yet, you have to manually /who each AC on a server to see the population at any given moment, but I encourage you to do it and see what happens. Pre-release though it was quite clear what the trends were and have always been. Unless there's one magical server where every republic player lies, the balance is absurd in favor of imps. This is accomplished by looking at the prerelease guilds that were assigned to each server. It's actually why I chose the one I'm on, it had a fair amount of strong looking (IE: not just zerg levelling guilds) guilds assigned to republic, where most servers would be 5-6 huge imperial guilds and maybe 1 republic.
Helm of Graush (Standard pop, 1:25 am PST, for reference basically every server is standard or light at this time of night)
Vanguard - 35
Commando - 52
scoundrel - 38
Gunslinger - 34
Sage - 59
Shadow - 54
Sentinel - 38
Guardian - 49
Powertech - 60
Mercenary - 133
Operative - 59
Sniper - 42
Sorcerer - 148
Assassin - 91
Marauder - 86
Juggernaut - 83
That's almost exactly a 2:1 ratio total population, and as I suspected it's slanted heavily towards the two most powerful classes (moreso on imp than on republic that is)