Skel1ingt0n
I can't *believe* these lazy developers keep making file sizes so damn large. Btw, how does technology work?
GG is because you'll never get your dailies done, as is 'you as a republic player are now fucked'
Queues are instant at primetime, but at off hours they can take up to 10 minutes. Nothing huge, but it's just one more small thing to make empire more appealing. There are LOTs of things that indirectly affect faction balance, and by making Empire more attractive none of it gets addressed. For instance, in wow at one time pvp queues were generally awful for alliance and instant for horde, a great deal of heavy pvp players rerolled to horde so they could actually play more. It's not elegant, but it works - the population sorts itself out. When you say 'here, empire we're going to GIVE you all world pvp due to your popularity, OH, and we're going to give you faster queues, and we're going to add more maps cause you don't like huttball so much' it really calls into question if they understand that unless you make something attractive about republic people aren't going to switch.
Yeah, it's easy to say "I don't WANNA switch though waaah" but nobody is forcing anyone to, a fair amount of players would do it all on their own over time and all would be right in the world. I actually think the 2 faction pvp system is just inherantly broken in general to be quite honest, Blizz probably could have forseen it if they'd thought it out enough, but didn't, and now WoW is so successful that every game copies them blindly. The only mmo that ever had world pvp worth a damn (besides just FFA style of course) was DAoC and it was precisely because the tri-faction system was self balancing. With 2 factions once one exerts dominance you have little to no reason to play an underdog faction.
Oh, and there aren't hard stats yet, you have to manually /who each AC on a server to see the population at any given moment, but I encourage you to do it and see what happens. Pre-release though it was quite clear what the trends were and have always been. Unless there's one magical server where every republic player lies, the balance is absurd in favor of imps. This is accomplished by looking at the prerelease guilds that were assigned to each server. It's actually why I chose the one I'm on, it had a fair amount of strong looking (IE: not just zerg levelling guilds) guilds assigned to republic, where most servers would be 5-6 huge imperial guilds and maybe 1 republic.
Helm of Graush (Standard pop, 1:25 am PST, for reference basically every server is standard or light at this time of night)
Vanguard - 35
Commando - 52
scoundrel - 38
Gunslinger - 34
Sage - 59
Shadow - 54
Sentinel - 38
Guardian - 49
Powertech - 60
Mercenary - 133
Operative - 59
Sniper - 42
Sorcerer - 148
Assassin - 91
Marauder - 86
Juggernaut - 83
I don't have much (anything) to add to this, as I'm still in the mid 30s and this is my first MMO, so everything is new to me. But I just want to comment that this is a really good, informative post. Thank you; I appreciate the insight