We missed you tonight Max. Had to quit early cause only ones left were me and Trey. Two days straight undefeated though over a good 30-40 games.
I thought you got champion pvp boxes for the pvp daily quests at level 50? Why am I still getting level 40 trash?
Standing in acid healing yourself or something? Doesn't sound too productive...
Fire and it's not but for the 5-10seconds it takes to score the crit medal?
So...getting *A* medal is super and dangerously cheesy? Better tell that to everyone that ever uses a medpac every game to get a healer medal No such thing as a 'cheesy' medal. I hit my AE taunt on a group of guys on the objective and 'cheese' protector medals by that logic.
So it only took me 5 characters.. but on my 6th.. I think I found the one I'm taking to 50. My Gunslinger has been so fun.
Also I had an awesome Warzone today. It was really close and I never died and was just steam rolling. I loved it. Got my highest dmg ever and most kills ever in a Warzone. (Screenshot below)
So...getting *A* medal is super and dangerously cheesy? Better tell that to everyone that ever uses a medpac every game to get a healer medal No such thing as a 'cheesy' medal. I hit my AE taunt on a group of guys on the objective and 'cheese' protector medals by that logic.
I got a 50 sage and rolled on KV today. It's crazy how many people I see. I went with planets having like 15 pop and 20 was busy! I hardly saw any sith too.
I think bioware is going to have a big problem on their hand once subs start dropping.
Later planets have fewer people because players spend less time on them. Bunch of the smaller planets come up later down the line and you breeze through them in a couple hours unlike the earlier planets where you spend tons of time on and are generally far bigger. Quesh for example is a quick stop off point before you move on really, and little reason people are going to hang out on these smaller planets. I was dissapointed to see these little planets that just flew by, it seemed to me that the planets would get bigger and more "epic" if anything but for the most part they are small quick quest spots and it really doesn't promote many people to be on them for any length of time
One of the things I like about Star Trek Online is the event calendar. Specific activities in specific locations are only available at certain times of the day/week; or else they grant double rewards when active.
If TOR had this you could see that every planet had a reason to be visited by even max-rank players at least some of the time.
On a final note, Bioware really needs to learn how to effectively set up the next act at the end of an act. There's far too much closure at the end of both JK's and the Trooper's Act I (although the JK does do a little, at least). Kind of kills a lot of motivation to continue.
There is a way to climax while still leaving threads dangling for the next act, Bioware.
There is a way to climax while still leaving threads dangling for the next act, Bioware.
I have been playing in off hours lately, but how have the WZ queues been on KV lately for everyone? I just sat in the queue for an hour and only got into one which closed due to a lack of players. (50s bracket)
I have been playing in off hours lately, but how have the WZ queues been on KV lately for everyone? I just sat in the queue for an hour and only got into one which closed due to a lack of players. (50s bracket)
On a final note, Bioware really needs to learn how to effectively set up the next act at the end of an act. There's far too much closure at the end of both JK's and the Trooper's Act I (although the JK does do a little, at least). Kind of kills a lot of motivation to continue.
There is a way to climax while still leaving threads dangling for the next act, Bioware.
I'm not saying there were lots. I was just trying to say that all 4 of my deaths was by one person (who happened to be an Empire GAF Operative). I enjoy the word "jerk" and use it a lot - even if I don't mean it.
The bit about being stunned to death was poking fun at earlier arguments in this thread.
I know it was in jest; so was my statement. I thought the <3 would give it away, but I am that Operative.
As for healer medals, I think they should just reduce the amount of heals required for the second medal. Right now it's at 300k heals. Add one at 150k, and leave the 300k for the third rank of healing medals. Additionally, count heals on people who get kills as kills via assist. This would skyrocket healer kill counts, but I don't think it's wrong to overcompensate healers for doing so, because right now almost no one is, and it requires some stiff incentives to change behavior.
I wish there was a way to change your character's body type. I picked the medium body type when I created my trooper, but he doesn't look bulky enough to be a tank lol.
Smuggler line still has a main plot after act 1
But the internet is like so serious and stuff!
I'm bad at determining intent or whatever. Maybe because I am ESL. Sorry.
I haven't done ant WZ as anything other than a healer. What are the medals people are getting? Number of kills? Damage done? I don't know how people are getting so many. I've scored in huttball before or taken things in civil war or planted bombs and stuff, but those don't give medals.
I want to change my hair colour
so which class is the current OP class right now? smugglers?
Yeah, smuggler here as well. The smuggler story carries well for the entirety of the game and leaves the threads dangling for an expansion or large patch (or at least I think it does).
Sage/Sorc
But the internet is like so serious and stuff!
I'm bad at determining intent or whatever. Maybe because I am ESL. Sorry.
I haven't done ant WZ as anything other than a healer. What are the medals people are getting? Number of kills? Damage done? I don't know how people are getting so many. I've scored in huttball before or taken things in civil war or planted bombs and stuff, but those don't give medals.
so which class is the current OP class right now? smugglers?
The game has been changing at a snail's pace. It's almost exactly the same as at launch as far as class mechanics go.I thought they were the original OP class, while SW and JK (especially) were the total shit class?
The game has been changing at a snail's pace. It's almost exactly the same as at launch as far as class mechanics go.
Scoundrel/Ops (getting nerfed in next patch)
Sage/Sorc even more so (very likely getting nerfed soon)
The game has been changing at a snail's pace. It's almost exactly the same as at launch as far as class mechanics go.
Biochem adrenals will be nerfed next. They honestly are causing the most issues.
Not sure what they could do to sage/sorc outside of maybe increasing the cooldown on the sorc shield. Maybe deathfield could have its dmg reduced. Sorcs specced right have good sustained dps but somewhat low burst unless you spec to get both deathfield and chain lightning and use a proc to get CL to go off instantly.
If any of the nerfs are related to CC, my opinion is they fix resolve before they mess with CC's. Example being the operative CC nerf I don't think was necessary until they get resolve working a little better.
The lightning tree combat ability wise is pretty garbage outside of chain lightning. Example would be how many sorcs have you seen standing still casting lightning strike and thundering blast?
Sage/Sorc survivability in pvp is way OP right now. I've got every piece of champion gear except for headpiece and I still have a ton of trouble killing any similarly geared sage/sorc (I average 180k to 230k in 50s wz bracket, occassionally break 300k so I don't think I'm that unskilled in comparison). The main thing, imo, is that their shields and damage absorption is crazy effective and combined with their healing when those are on CD it makes killing a competent sorc pretty difficult.
I don't have a real problem with their dps as long as they're are actually killable. Either way, something has got to go. You can't combine survivability, healing, and sustained dps like that into a single class and expect balance.
Don't nerf the shield! I rely on it for healing.
Maybe move the talent to increase its effectiveness out of the damage tree and into the healing tree.
Also bleh. DPS has like twice as many medals as healers. It's like the game is trying to encourage me to stop healing.
Don't nerf the shield! I rely on it for healing.
Maybe move the talent to increase its effectiveness out of the damage tree and into the healing tree.
Also bleh. DPS has like twice as many medals as healers. It's like the game is trying to encourage me to stop healing.
In my experience hybrid healers get the most medals.
I don't know how hybrid healers operate. How can you have enough force and time to heal AND do damage? Unless all that healing is just on yourself and you're basically soloing in a WZ. Those people are jerks.
The game has been changing at a snail's pace. It's almost exactly the same as at launch as far as class mechanics go.
PvP healers should have very high survivability. A PvP healer is basically a tank. We shouldn't be able to do much else beyond keeping people (and ourselves) up a little longer.
Eh? No thats giving them dual purpose roles. Currently they are too effective at both being a tank by healing themselves and protecting themselves, while still dishing out the heals for their team mates. Healers should be dependant on other players for proper protection. Sorc healers here don't need to have the usual "protect the healer!" thing as they themselves are incredibly hardy while they can effectively also be helping their own team.
You don't need to be hybrid to get 8 medals, I get 8 medals quite often as a commando and I only get the 2.5k crit heal medal because my heals as DPS spec suck
Are you lvl 50? I struggle to get 6 medals as pure dps and occasionaly get the 2.5 crit heal from medpacks.
Ask gyrspike or gyrs in game. Ive seen him get 8 medals plenty of times.
Eh? No thats giving them dual purpose roles. Currently they are too effective at both being a tank by healing themselves and protecting themselves, while still dishing out the heals for their team mates. Healers should be dependant on other players for proper protection. Sorc healers here don't need to have the usual "protect the healer!" thing as they themselves are incredibly hardy while they can effectively also be helping their own team.
On a final note, Bioware really needs to learn how to effectively set up the next act at the end of an act. There's far too much closure at the end of both JK's and the Trooper's Act I (although the JK does do a little, at least). Kind of kills a lot of motivation to continue.
There is a way to climax while still leaving threads dangling for the next act, Bioware.
So you expect drastic change by the first month?
He's not hybrid, but full heal like me. The best I've done is get 8 medals max, and that's with switching over to dps halfway through the match. My friends are both tanks and easily end games with 12-14 medals when they guard me. Its like the game is pushing me to stop healing and dps more even when healers are absolutely necessary to win matches
And I agree that healers survivability should be high, this is only the case when we are healing ourselves and not doing our assigned role and healing the group. If you get a healer to focus on healing themselves and not their teammates, you are already taking them out of the fight, doesnt matter if they go down instantly or if they drag the fight out. Every second they aren't healing is a second that your team has an advantage