After installing and setting up my account, I used my registration code, I know there is a 30 day free trial, but do I still have to enter credit card info/ a time card code to actually gain access?
I think you do.
Shoulda came to Empire. HGplayer and I are there!
Glad the patch at least made the Fleet playable, still a bit jerky but much improved over the last few weeks.
Can anyone help me, I am working on Taris Bonus Missions as a Trooper and everything was fine up until I got this one where I need to scan the sliding plates (Suicide something)
I got to where the map says and cannot find anything to scan anywhere, tried abandoning the quest and getting it again and still can't find. Its also this way with the one to scan the animals/beasts.
Both give me nothing to scan, wondering now if I should abandon the whole Bonus Mission thing and start over with it
Why you crying? You play empire too!
i challenge anyone who thinks Operative is OP to actually make one and play it. PvP along the way to 50 and report back how powerful you felt and how the class played along the way. When you report back disagreeing with me, I'll tell you that your full of shit or fake. Do it anyway because the story is awesome.
Added that one in for ya Wendi.
On the topic of Sorcerors, the two main things I'd like to see is a reduction to the shield, and make force speed drop the ball in Huttball. The last one some might disagree with, but for me I almost feel like you have to put the ball in a sorc's hands if ones near you, the speed allows them to leap through flames with minimal damage ffs. All in all there just really good at Huttball, but I think those are my two biggest gripes playing an operative against them.
Did you use the scanner in your mission items while standing within the objective radius?
I find the Force Speed isn't that big a thing compared to the grapples and pushes people can do.
90s CD instead of 30s.Those are annoying sure, but in terms of the speed its more of a "this makes me the ideal class to have the ball" even over tanks imo. Alot of that would be remedied if you took that away, and they'd still be able to fit right in with all the other knockbacks and weird charges/grips that people have.
Of course thats just my personal christmas list when it comes to the class, from an Operative to you dirty sorcerers! :lol
90s CD instead of 30s.
75s talented instead of 20s.
EDIT: We seem to like catching each other in edits.
Awesome post on the forums by the lead combat designer regarding gearing your ship droid as a combat companion.
http://www.swtor.com/community/showthread.php?p=2008115#edit2008115
Any update on how I can sell him on to some other sucker who likes having their ship painted 10 times a day?
I just want a different ship model, the jedi ship is ugly as fuck.
I just found a really annoying bug, this has been plaguing me for weeks but I finally figured out the cause.
You know sometimes when you activate your abilities via your key bindings and absolutely nothing happens? Well, if your quickslot bars are bound to mouse buttons, it could be because your mouse is hovering over the quickslot bar.
You heard me right. If you mouse is hovering over the quickslot bar, ANYWHERE over the quickslot bar,mouse buttons will not trigger any quickslot bindings.
To fix the problem, simply move the mouse a few inches so it's not on top of the quickslot bar. I filed a /bug, so here's to hoping it gets fixed.
lol.
Wow. I have my barrier set to a mouse button and had always wondered why it wouldn't activate during pvp. At least now I know what was going wrong. Thanks
Awesome post on the forums by the lead combat designer regarding gearing your ship droid as a combat companion.
http://www.swtor.com/community/showthread.php?p=2008115#edit2008115
PVP servers are where it's at.
I find the Force Speed isn't that big a thing compared to the grapples and pushes people can do. You can snare and/or CC a person who is in Force Speed. And it is only 2 seconds.
Running through fire has to be fixed somehow though. Shield + Force Speed makes the fire a non-issue. And it's on a measly 30s (20s talented) cooldown. Increase that maybe.
Shield +20% talent needs to go high up on the healing tree, not low tier damage tree.
Healing needs to be reduced in general and +healing talents need to be added to the healing tree.
When someone responds to the impossible, something ive never seen anywhere either in-game or online, by saying "It happens all the time! " im not going to believe it. Maybe im wrong and you can Fraps a video of it. Make me eat some crow. Show all the other Operatives how to do it.Fixed for accuracy.
On the topic of Sorcerors, the two main things I'd like to see is a reduction to the shield, and make force speed drop the ball in Huttball. The last one some might disagree with, but for me I almost feel like you have to put the ball in a sorc's hands if ones near you, the speed allows them to leap through flames with minimal damage ffs. All in all they're just really good at Huttball, but I think those are my two biggest gripes playing an operative against them.
Have they ever mentioned letting people turn off the camera auto-follow when moving?
It's like a 5 minute fix for something that affects your gameplay all the time and multiple people have told me they reported it in beta.
I don't even know if they have any idea that this is a thing.
Increasing Force Speed cooldown would be horribly bad for Assassins. It's our only gap closer if you don't go deep into the tank tree. I think a lot of the problems with sorcs stem from the fact that they have too many baseline skills, either within the AC (heals) or baseline (sprint, short cd interrupt).
No uAssassins are jerks anyway.
But yeah. They didn't do the whole AC thing very well. More of these talents should be in your AC and specs. Too many shared skills.
No u
Yeah. Making sprint and the interrupt Assassin specific might be too harsh, but I don't see why sorcs have to have them too...
They should make those stupid 2 point talents just 1 and put stuff like Force Speed into the trees.
Who on earth takes 1/2 points in a 2 point talent.
50% chance for this one thing to happen! Stupid. If you're going to spec into it, you're pretty much locked in for 2 anyway. So having it a 2 point thing is just filler.
By putting AC/spec specific abilities into the trees, you also decrease the ability count - which is way too high right now. Sages/Sorcs have 32 abilities NOT counting those you spec into (like Rejuv). Only 13 of those are Sage/Sorc specific. The rest are shared with Shadows/Assassins.
What do you mean?If 'it' is frustration and BS, then yes.
Flavor of the month. Nerf will come in February.
Mark it.
I dunno, Force speed is essential for at least two of the assassin specs, since the deathgrip from the tank tree only works on non-boss mobs, so you have to have it for knockbacks etc, where the other tanks can leap into melee. And the other dps trees have no other gap closers, with the middle tree having practically no ranged abilities (ok, discharge and shock have a 10m range, which is practically nothing).
They aren't going to be taking away any abilities for some time, that generally involves class overhauls which don't come till much later.
Any nerfs or changes to the classes are just going to be math related for now.
Changing the numbers is just a band-aid solution though.
Then it should be an Assassin skill, not a shared Inquisitor one.
Alternatively, on the first tier in one of the Assassin trees.
Sorcs do NOT need Force Speed. As a Sage, it's a nice thing to have but I do not need it. In fact, I consider me having it pretty overpowered, especially when it's a measly 30s CD.
The Force Armour skill can already be specced into giving a speed increase.
That's what makes Sorcs so overpowered. We just have way too many tools to handle every situation against every class.
That and energy on the other classes is really dumb for PvP. But that's a problem on a whole other level.
Changing the numbers is often the best solution really, complete revamps often have gone wrong in games. Lot of in game issues are just a matter of the math not working out and with simple tweaks things greatly improve.
Any major changes to a class should never be done without a complete long long eval of every class in game for revamp. One of the worst things you see in MMOs is class revamps that focus on a single class while ignoring other classes. Any revamp done needs to be done across the board.
Pretty much this. Wendi gets alot of shit for repeating his mantra, but there is a ring of truth to it. Smugglers/Ops definetly need a gap closer, they're useless in pve due to it.
One perfect example of that is Mentor in Directive 7, they just spend the whole fight running, while I barely have to move in comparison.