Installed the DirectX 9 distribution and I did go up about 10-15fps to around 75 constant
So I guess it has its merits, weird because like I said I had to install a distro of DX9 for DC Online to even load.
bleh, i don't think I notice any difference. not sure. my server is full and hasn't been there for weeks.
Yup, I had to install a specific version of DirectX to get DC Online to work, so it is conceivable the distribution shipped with SWTOR is missing some things
Note that people who say it does work are only reporting like a 5-15fps change so its not like it performs a miracle
I think the overall issues still lie with the engine, they were able to get better performance on the fleet by doing something so probably with each patch we might see some better performance
2. The Hero Engine is, on a technical level, the most optimized engine you can have for an MMO right now.
My god. I hope this is just a typo and you meant to say "least".
It isn't the least, at all. The entire reason to license the hero engine is because of how easily it can handle huge amounts of people. How good it's instancing and optimization technology is. That is what sets it apart.
2. The Hero Engine is, on a technical level, the most optimized engine you can have for an MMO right now.
It isn't the least, at all. The entire reason to license the hero engine is because of how easily it can handle huge amounts of people. How good it's instancing and optimization technology is. That is what sets it apart.
The fact is, Bioware has some of the worst programmers and developers on the planet. CCP helped design many aspects of the Hero engine, and stand behind it. Nobody is better at server and MMO tech then CCP.
It isn't the least, at all. The entire reason to license the hero engine is because of how easily it can handle huge amounts of people. How good it's instancing and optimization technology is. That is what sets it apart.
The fact is, Bioware has some of the worst programmers and developers on the planet. CCP helped design many aspects of the Hero engine, and stand behind it. Nobody is better at server and MMO tech then CCP.
Eh? HeroEngine was designed by Simutronics in the 90s
EVE online runs like shit even on modern hardware whenever you have a big battle with a bunch of ships.
I really wish there was a way to tinker with UI elements, make things smaller or move them around, everything is so unnecessarily Huge.
I really wish there was a way to tinker with UI elements, make things smaller or move them around, everything is so unnecessarily Huge.
Let me get this straight. You're asserting that a poor framerate on the client is being caused by the server responding to your client slowly? Really? I want to make sure I understand you correctly so that you cannot beckpedal like you always do (thinking about when you said it was impossible for any game written in C# to get 60 fps).You know the "engine" runs on both the client and the server right?
It only looks like it's 15 v 15 to you, Ilum itself (and all the instances within a single server's Ilum shard) are probably hosted on the same machine or set of physical machines.
Obviously it will have an effect on your framerate if the client is WAITING to get certain messages back from the server before it can do something, and because of the server's shitty ENGINE it takes a long time to respond.. Furthermore, it's possible that the server is (stupidly) sending information to your client about players that are not in your Ilum instance.
"The engine is just garbage" - Yes, agreed. It still looks to me like the issue is with the portion of the engine that runs on the server.
The fact of the matter is, Ilum is a highly populated area, and Ilum experiences the worst performance degredation. This is an immediate hint that the server cannot handle the number of the people that are in the area. It's getting too many requests to respond in a reasonable amount of time to every client. Keep in mind that the client and the server have to stay in sync with each other, otherwise you get what's called a desync. If the server is under load and going slow, the client can go slow too.
Obviously none of us know 100%, but yes my educated guess is that the Ilum server experiences significantly more load than other servers and that affects your client's framerate.
I didn't have that problem at all. I hit 50 at the end of the Hoss bonus, or the beginning of Voss maybe, I forget. I did basically all of Voss and Corellia at level 50. Sucked.So i barely turned Lv. 47. I did every single quest in Hoth, every quest in Belsavis, and every quest in Voss. When I got to Hoth I was actually over-levelled. Now I'm barely scraping by and getting my ass handed to me by normal quests. Am I even going to make it to 50 by the time I finish all the quests in Corellia and Ilum at this rate?
This sucks
You'll be 50 before you step foot on ilum.So i barely turned Lv. 47. I did every single quest in Hoth, every quest in Belsavis, and every quest in Voss. When I got to Hoth I was actually over-levelled. Now I'm barely scraping by and getting my ass handed to me by normal quests. Am I even going to make it to 50 by the time I finish all the quests in Corellia and Ilum at this rate?
This sucks
Let me get this straight. You're asserting that a poor framerate on the client is being caused by the server responding to your client slowly? Really? I want to make sure I understand you correctly so that you cannot beckpedal like you always do (thinking about when you said it was impossible for any game written in C# to get 60 fps).
You're shockingly clueless. You really think that the main loop is waiting on data from the server, causing a slowdown? Like, seriously? I don't even know where to start, especially because you're apparently a knowledgeable guy. I have to assume you're trolling. We'll have to agree to not even bother arguing about it.I'm saying that it's possible. I'm also saying that it's possible that the server is sending you information about other players who aren't even in your instance, which would in turn cause your client to slow down. And even then it would still be a server problem because the server could be more intelligent about what data to send.
I never said with 100% certainty that it was a server issue since that's idiotic, just like it's idiotic for you or anyone else to say with 100% certainty that it's not. I did say something like "almost certainly", because hey, it doesn't take a rocket scientist to figure out that the server of this game has trouble with large numbers of people in the same area.
You think the reason they have so many servers is because the client can't render people too many people at once? Give me a break, I can think of multiple client-side solutions off the top of my head to address the problem if that were it. The server is the aspect of the game that is under load, and it is the aspect of the game where Hero Engine is probably a much larger part of the equation. The client is not under load (and if it is under load during a 15 v 15 battle then that is still the server's fault IMO). Therefore, my default assumption unless presented with significant evidence to the contrary, is that most problems have a high probability of being server related.
I would not even be surprised if the request/response model used by the client/server is synchronous, in which case it's hard not to see how server load could cause a drop in frame rate. I would be sad if it turned out to be a synchronous i/o model, but I would not be surprised.
But whatever, I'm done arguing about it. If you want to find evidence that I'm wrong, then you should go to Ilum and find 2 different people in the same instance with similar hardware setups where one is experiencing significantly lower FPS than the other. That would be evidence that it's not a server issue.
You're shockingly clueless. You really think that the main loop is waiting on data from the server, causing a slowdown? Like, seriously? I don't even know where to start, especially because you're apparently a knowledgeable guy. I have to assume you're trolling. We'll have to agree to not even bother arguing about it.
Nonsense. Besides the fact that there are exactly 0 games demonstrating your claim, it has been consistently repeated by the HeroEngine developers that BioWare licensed it for their production toolset
Even forgetting the framerate issues with the engine, the combat responsiveness is still bad even after months of beta and their supposed fix in that patch. I still have to press buttons 5+ times to make abilities activate, especially when there's a lot going on. People still get channeling abilities stuck, still get stuck in loops firing their weapons, abilities show the GCD going off when nothing happens. It's just horrible.
Performance is great on my home PC (Core i7 950 / Radeon HD 5850), but awful just about everywhere on my work computer. But it's not the greatest. Has a ton of RAM and a 16-core Xeon, but only a GeForce GTX 260 or something. Also I'm usually running like 20 programs at once. So no idea if closing them fixes it.Kinan said:am I the only one who basicaly does not have any technical problems in SWTOR? The game runs smooth as butter at FullHD noAA for me, and I only have 4850 512 MB card and stock clocked i5.
I usually average about 60-85 FPS with everything on high and 4x AA, but, it dips randomly and I can't explain why it fluctuates so much. The discomfort I experience from the FPS drops, doesn't even come close to the discomfort I have for this fucken UI.granted, I have not yet reached Ilum, but I'm really surprised that people report crappy framerate with monster rigs here.
I've put suggestion after suggestion onto the BiowarEA forums and they never listen! No feedback to the community! I am tired of being ignored and waiting on them to fix operatives, dungeon finding, framerates, and also crafting!
I am going to unsub and wait for this game to be F2P cause then I might get more money's worth. I heard they already lost like 488,431 subscription fro the free month which I can tell because there are abotu 54.6% LESS people on my fleet hub on my server than there were 3 weeks ago. Now I have to re-roll on a high pop server or wait until they let us move or merge servers.
am I the only one who basicaly does not have any technical problems in SWTOR? The game runs smooth as butter at FullHD noAA for me, and I only have 4850 512 MB card and stock clocked i5.
granted, I have not yet reached Ilum, but I'm really surprised that people report crappy framerate with monster rigs here.
don't forget bioware add no content or bug fixes, but they take game down every night to fix stuff wtf!!! i mean who does maintanence at 2 AM tuesday wtf???
Nonsense. Besides the fact that there are exactly 0 games demonstrating your claim, it has been consistently repeated by the HeroEngine developers that BioWare licensed it for their production toolset
Eh? HeroEngine was designed by Simutronics in the 90s
"I am sure that BioWare had rooms full of engineers who customized the engine for their needs. That is normal for projects of that scale. Because of the way they chose to convey combat and the graphical style, they clearly had to highly tailor the renderer for their own needs. I dont have much contact with their engineers any more (the last code drop they took from us was about 3 years ago) so I cant really speak to how much of our rendering technology is left in SW:TOR but I honestly dont think there would be much."
1. There are a number of reasons Bioware licensed it. I listed them for THREE YEARS in the original SWTOR thread, with sources before it's last update (and my ban). Since I was the OP of it and kept it updated since 2008 I felt the information was important. Real time collaboration was one of the reason. It's server technology was another. A game company doesn't just license an engine because of ONE thing it can do.
2. HeroEngine was buir by Simutronics, but they also had a helping hand from CCP on certain technology. Some CCP staff also ended up working for Simutronics.
In terms of it being the "Heroengines" fault. It isn't. Engine gets modified and changed. You can't blame the engine for Biowares fault. In fact, the only reason you are doing it is because you are trying to White Knight the company. No other game that has problems gets the engine to be blamed. Let alone an engine like this.
This is from the CCO of Simutronics
http://www.heroengine.com/2011/11/heroengine-meets-starwars/
In the article they also talk about the irresponsibility on-behalf of Bioware/EA. How they wanted to license the engine before it was finished. How they were warned not to but didn't care because "we have tons of engineers".
Sorry, this problem is completely on Bioware. Just like all the game breaking bugs are on Bioware. Just like all the broken shit in operations are on Bioware.
I didn't keep the original SWTOR thread going since 2008 because I hated this game or wanted it to fail. I still want this game to do well and continue to grow. Unfortunately, the sheer amounts of problems with it so far are making me hesitant.
It was like reading all 316 pages of this thread in one post, I do now wish to shoot myself.
Wait wait wait wait wait, THIS thread?! I thought that post was a parody of the official forums. If it was a parody of this thread I no longer support the funniness of it and instead spit on his mockery of our posts and feelings!
Do people really call them BiowarEA?
I think i wont be resubscribing as soon as i finish my current alt´s story, Republic Sage. I´ve already leveled an Empire Sorcerer to 50 and i just didn´t like what i saw at the end game...
Which amounted to:
1. Run hard mode flashpoint´s ad nausea
2. Do Daily quests in Ilum/Belsavis... more repetition
3. Instanced PVP - Witch i dislike
4... Raiding! God no... more repetition.
Maybe i´m just burned out of the current trend of mmo´s, even tho i havent played WoW in 3 years, as soon as i reached 50 in TOR it was like playing the same game.
SW: TOR in the end amounted to me as little more than a single player rpg, a very expensive one at that. And with the upcoming rpg releases of 2012, i feel that i will better server playing them instead of TOR.
I think i wont be resubscribing as soon as i finish my current alt´s story, Republic Sage. I´ve already leveled an Empire Sorcerer to 50 and i just didn´t like what i saw at the end game...
Which amounted to:
1. Run hard mode flashpoint´s ad nausea
2. Do Daily quests in Ilum/Belsavis... more repetition
3. Instanced PVP - Witch i dislike
4... Raiding! God no... more repetition.
Maybe i´m just burned out of the current trend of mmo´s, even tho i havent played WoW in 3 years, as soon as i reached 50 in TOR it was like playing the same game.
SW: TOR in the end amounted to me as little more than a single player rpg, a very expensive one at that. And with the upcoming rpg releases of 2012, i feel that i will better server playing them instead of TOR.
am I the only one who basicaly does not have any technical problems in SWTOR? The game runs smooth as butter at FullHD noAA for me, and I only have 4850 512 MB card and stock clocked i5.
granted, I have not yet reached Ilum, but I'm really surprised that people report crappy framerate with monster rigs here.