No need to reduce the resolve for CC.. the game has too much CC as it is.
Would be nice if when the resolve bar was completely filled you'd break out of any current cc or at least not have the bar tick down until you're out of the cc.
Would be nice if when the resolve bar was completely filled you'd break out of any current cc or at least not have the bar tick down until you're out of the cc.
Thing is the amount of snares/roots going on is going to have the resolve bar basically instant filling in any battle in pvp. Too much cc gets annoying, but at the same time making resolve fill to fast essentially would remove cc from the game which really would screw various builds. As much as people hate CC, you simply can't remove it from the game either.
Speeding up resolve bar fills would be helpful though as right now it takes too long
Snares probably wouldn't need resolve fillup for various reasons, but roots most definitely need to build resolve, at least for melee characters.
They are pretty sneaky on ilum, had a few start attacking me when im in the mdidle of grabbing an armament.
Anyone play this on a Macbook pro? Wondering how it plays through bootcamp or parallels
My 2008 MacBook Pro runs it on low settings. Game runs like shit regardless of what machine you play it on.
I think my PSU is on the outs so no SWTOR for a few days, sadly. On a good note, last night I finished up the Marauder act 1. Well, I didn't finish it but I ended up getting the companion right after Alderaan and I gotta say I loved how it all unfolded. Definitely enjoying that class storyline so far.
I hope the next acts are just as good, if not better.
I've got a Sandy Bridge i7 and a GTX 560 Ti. What am I doing wrong?
I thought you said you had a macbook? What ghz is your cpu?
I've got a Sandy Bridge i7 and a GTX 560 Ti. What am I doing wrong?
I have many computers. My desktop is at 3.4 Ghz
when do you start need a legit healer and tank in flashpoints? who level as a healer or tank at low levels without a dungeon finder?
Also...is this a bug, or am I just stupid ? I changed my key bindings for target from Tab to "T", but whenever I try to target, it's not working...
when do you start need a legit healer and tank in flashpoints? who level as a healer or tank at low levels without a dungeon finder?
The shadows make the game look pretty great actually, because the game looks really plasticy and flat otherwise. However adding shadows kills fps because it also adds Ambient Occlusion which I feel like is the real culprit along with the number of light sources the game tries to display at times (which is why indoors runs poorer than outside).
Then, it doesn't help that the major displays of shadows are such low resolution, but there's not much you can do about that on a game that already has performance issues.
Sort of, WoW's in dungeon finder you chose what instances you wanted to do, hit a looking for group button and chose what role you wanted (tank, healer, dps) and it would auto-group you with others and teleport you to the dungeon.
DF's have their advantages and disadvantages. It reduces wait times and standing around spamming a LFG/General chat channel. It also means you don't really get to know your party members and introduces some issues like dealing with people that have no clue wtf they are doing or are not prepared for whatever instance you are running, something that could be avoided without a DF.
A dungeon finder generally lets you set some kind of server-wide indication that you're looking to team up with other people for a specific dungeon. Other people can then use this search tool to easily locate you and invite you to a group. The way it is now, the best you can do is shout in Fleet that you're looking for a group, but obviously only the people in Fleet will see that, not any of the hundreds of other people playing in other areas of the game.
So a DF is like tor's /who list only a lot more explicit/specific, okay. Thanks for the clarification. Personally I haven't had much trouble with pick up groups outside of Fleet but then I usually play with one friend in a group most of the time on one server and two on another so we only ever group up for 4 Heroics. Usually only wait about 5-10 minutes at most to get an interested party. Although, weirdly enough, I've found it easier to group up on Republic than Imperial, even with the disparity in the overall number of players.
You're getting some conflicting information.So a DF is like tor's /who list only a lot more explicit/specific, okay. Thanks for the clarification.
Those aren''t dungeons/flashpoints. They are heroic group quests. And it's not a problem there because everyone in the zone is eventually given the quest during their time in the zone. A lot of times people skip them and wait for someone to ask in general to do them.Personally I haven't had much trouble with pick up groups outside of Fleet but then I usually play with one friend in a group most of the time on one server and two on another so we only ever group up for 4 Heroics. Usually only wait about 5-10 minutes at most to get an interested party. Although, weirdly enough, I've found it easier to group up on Republic than Imperial, even with the disparity in the overall number of players.
^DF is absolutely nothing like /who.
ToR has the worst group finding capabilities of any game made since the late 90s (At least a default LFG channel would go miles).
Edit:
I was bored and it only took about 30 seconds in total, so this is what wow Dungeon Finder is like.
http://www.youtube.com/watch?v=yzgWNFPKNc0
^
Also,
here's WoW's old Looking For Group server only feature that SWTOR is using comments in /who for.
Released in 2006.
But WoW's feature actually let people autojoin groups.
I have full columi gear. I have years of hardcore raiding experience in WoW so class knowledge is something that comes pretty easily. I understand my survivability will definitely be improved with PVP gear, but doesn't PVE gear generally have better DPS stats? My gear has a 40% crit chance and 85% crit damage. If I do pitiful damage in full PVE set gear, It's probably even lower in PVP gear. The main problem with the class that I see is their mobility though, and no gear will help that. They have a hard time staying on their target, and their stuns and CC are pretty bad. They also have no gap closer.
The only thing they relied on was their opening burst on people with no PVP gear. Now that people are level 50 and have their PVP mitigation, they hardly even have that anymore.
^
Also,
here's WoW's retired Looking For Group server only feature that SWTOR is using comments in /who for.
Released in 2006.
But WoW's old feature actually let people autojoin groups.
It's crazy that there's no global looking for group channel in SWTOR.
Eh, sorry but the "WoW had this in year _____" comments always annoy me because that has nothing to do with the reality of how game development or software development works. WoW was released in 2004 so it would be more fair to say "WoW had this after 2 years of being live, and 6-7 years of total development".
Features don't just implement themselves because someone else implemented it a long time ago. The fact that WoW had it a long time ago does not suddenly mean it's less work for BioWare to implement it in their game. Alot of people who have a limited or non-existent view of software development think things like this are just something 1-2 guys out of a development team of hundreds can do in a few days, it just doesn't work that way. Every major feature or system is a significant development cost that gets prioritized against other features all within various budget constraints and time constraints.
I'm sure we'll see a dungeon finder eventually, but to imply that there's no excuse for them not already having one at launch is really just wrong.
A global LFG channel is not that much more useful than the current LFG comments, and there's a good chance that a global chat channel is not as simple as you think to implement anyway (I wrote the chat portion of a certain online game, so I have at least some experience here), and it certainly opens up a lot of potential for performance problems on their server as well as abuse by players (global chat spam)
That was not released in 2006.
Eh, sorry but the "WoW had this in year _____" comments always annoy me because that has nothing to do with the reality of how game development or software development works. WoW was released in 2004 so it would be more fair to say "WoW had this after 2 years of being live, and 6-7 years of total development".
Why don't you go bitch at TheYanger abotu using dates?Eh, sorry but the "WoW had this in year _____" comments always annoy me because that has nothing to do with the reality of how game development or software development works. WoW was released in 2004 so it would be more fair to say "WoW had this after 2 years of being live, and 6-7 years of total development".
Features don't just implement themselves because someone else implemented it a long time ago. The fact that WoW had it a long time ago does not suddenly mean it's less work for BioWare to implement it in their game. Alot of people who have a limited or non-existent view of software development think things like this are just something 1-2 guys out of a development team of hundreds can do in a few days, it just doesn't work that way. Every major feature or system is a significant development cost that gets prioritized against other features all within various budget constraints and time constraints.
I'm sure we'll see a dungeon finder eventually, but to imply that there's no excuse for them not already having one at launch is really just wrong.
A global LFG channel is not that much more useful than the current LFG comments, and there's a good chance that a global chat channel is not as simple as you think to implement anyway (I wrote the chat portion of a certain online game, so I have at least some experience here), and it certainly opens up a lot of potential for performance problems on their server as well as abuse by players (global chat spam)
Yeah, actually, it was.
Yeah, actually, it was.
Looking for group became a global channel before it was implemented, then they removed the global looking for group channel when it was implemented and people used the trade channel. I don't remember the history after that.EDIT2: Does have autojoin but it's simpler. Missing role selection as well. Just don't recall it working very well at the beginning of BC; everyone was still using chat channels in Shatt to find people.
his point is this should be standard, which is correct. there is no excuse. none.
this game seems like it was designed 10 years ago and never updated since.
It is standard. That doesn't mean "cannot ship without it". MMOs by definition are constantly updated.
If everything that people said an MMO could never ever ship without was actually true, then no mmo would ever ship, period. There is no way to reconcile the issue of fitting 8 years of worth of development effort into 4 years. None, simply impossible.
You're a complete fool if you think the global LFG channel is not much more useful.
-The majority of the people you recruit are not using the comment section.
-Thus, going back and forth between a Planet of the same level and the fleet with the ship loading crap AND PAYING MONEY to do it is tedious, annoying.
I started talking about their old dugneon finder because the guy was confused. I'm not saying it was good or better than a global looking for group channel. Cause, frankly, it wasn't.
I'm just saying their comment section is a poor mans version of it.
When spam ramps up, people are going to see it no matter what. You know whispers and bots exist right?And a global LFG channel brings with it its own set of problems. It's not as cut and dry as you're making it out to be. You're going to get the Chinese farmers with RMT spam all the time in a global lfg channel. You're going to get noobs being noobs and trolling in a global lfg channel. You're going to get a technical challenge because now instead of a chat server that can talk to 1 physical server, it has to be able to talk to an arbitrarily large number.
I'm not saying that it's not useful, only that they decided it was not useful enough for launch. You cannot ship every single "required" feature at launch. It just doesn't work. To assert otherwise is tantamount to saying that no MMO should ever ship again. I've seen 100 posts in this thread about various features that they should be ashamed of themselves for not launching with. If game development worked like that, no MMO would ever ship, and that's not an exaggeration.
lol, are you really trying to end your argument as condescending prick?There's a reason MMOs have these things called updates and patches that happen from time to time.
lol, are you really trying to end your argument as condescending prick?
Tekno what level are you now? I'll be on in like 7-8 hours in case we are still in the same level gap and you need some heroics to take down.
Queues in the first 2 weeks killed it. I ended up ditching a character with 2 days played because it got to the point where I couldn't get on to play. People that wanted to play together were having to idle so friends who were waiting in 2-5 hour queues could get in...
Such a shame.