No we aren't going to learn and we're not going to be silent about it until someone gets it right.
Things such as locking down Full servers the first 30 days, giving preferential slots to pre-orders, having a system already in place to allow guilds a one-time move in the launch window in case of overcrowding, and better organization before launch are all viable alternatives to reducing and/or eliminating queue sizes. You aren't going to please everyone, especially the late comers, but some of these solutions do not add negative consequences to reducing queue size.
A late comer wanting to play with his friends, but can't get on a locked server, does not add a negative consequence. He can still fully play the game albeit on a new server. Letting a late comer onto an already overcrowded server ADDS a negative consequence because it compounds the already existing problem. I'm not saying to lock down servers permanently, but at least do it through the launch window, like the first 30 days, and then when people get settled in, servers get configured, and guilds get moved around to where they want to go (through the 1-time launch window move), then open them and allow anyone to go anywhere they want.
I just can't wrap my head around the thought that people who pre-ordered and had early access should be punished with queues that get larger, and larger and larger. Pre-orders have been open in this game since July 21st. Anyone interested in this game had 4-5 months to get their shit together, get the game pre-ordered and get organized with their friends. Those that did bother to do all these things should not be punished because of people who didn't.