Told you were to go, bro.
Downloading this for the first time. I've heard about how the game has fallen off quite a bit since launch, but I want to try it anyway because I'm looking for a WoW alternative and prefer something F2P.
Any advice for getting started?
its not rly f2p
its not rly f2p
So after playing a bit for the first time since launch, some things stood out to me, or I got re-reminded of them.
- The world is pretty lifeless, you have these great big avenues everywhere, with a few mobs or NPC scattered to the sides, it just doesn't feel like a living, breathing world.
- After two and a half years, they still haven't fixed tons of graphical bugs, like force lightning sticking on mobs for a few extra seconds, or dead mobs still standing up. Plus a number of GUI bugs, like character profile pictures dissapearing for a second when you change target.
- After playing a few other recent MMO's, not being able to just change the style of my characters outfit feels so wrong, getting a new helm, putting it on and seeing how poorly it fits with the rest of the armor... yeah can't get used to that anymore
- The combat, there's something about it I just can't put my finger on, it's just not dynamic enough.
- Currently on Corellia on my Sith Inquisitor, doing the last quests there including the class quest, and it feels like I'm spending half the time just traveling from point A to point B, the distances are just too far apart, which could've been fine, if the world didn't feel so dead. (100% speeder btw, not walking)
I decided to give the game another go when I heard about the next expansion and it's focus on a particular character from the singleplayer games, but man, I don't think I can stick around for it.
It might have been different if I had friend to play with, but running around this dead world on your own just isn't fun.
Really disappointed (again), since The Old Republic era is my favorite Star Wars era. I'll probably finish the class quest, that's about it.
Man this game really could've been great... saddens me to think about the possibilities it had
So after playing a bit for the first time since launch, some things stood out to me, or I got re-reminded of them.
- The world is pretty lifeless, you have these great big avenues everywhere, with a few mobs or NPC scattered to the sides, it just doesn't feel like a living, breathing world.
- After two and a half years, they still haven't fixed tons of graphical bugs, like force lightning sticking on mobs for a few extra seconds, or dead mobs still standing up. Plus a number of GUI bugs, like character profile pictures dissapearing for a second when you change target.
- After playing a few other recent MMO's, not being able to just change the style of my characters outfit feels so wrong, getting a new helm, putting it on and seeing how poorly it fits with the rest of the armor... yeah can't get used to that anymore
- The combat, there's something about it I just can't put my finger on, it's just not dynamic enough.
- Currently on Corellia on my Sith Inquisitor, doing the last quests there including the class quest, and it feels like I'm spending half the time just traveling from point A to point B, the distances are just too far apart, which could've been fine, if the world didn't feel so dead. (100% speeder btw, not walking)
I decided to give the game another go when I heard about the next expansion and it's focus on a particular character from the singleplayer games, but man, I don't think I can stick around for it.
It might have been different if I had friend to play with, but running around this dead world on your own just isn't fun.
Really disappointed (again), since The Old Republic era is my favorite Star Wars era. I'll probably finish the class quest, that's about it.
Man this game really could've been great... saddens me to think about the possibilities it had
and I really think the combat is superb in SWTOR, its practically the no1 reason why I played that game so long, all classes feel really good, or at least the ones I play regularly.
It was probably planned but the layoffs threw a monkey wrench into everything.I can't believe they still haven't made a Mac client.. I would spend so much time in this game.
I actually think the adaptive gear is one of the best ways, if not the best way, to customize the look of your equipment in MMOs, because it sill feels like you are actually wearing that cool piece of armor, and not some magic transmog rubbish. its also much more customizable itself.
and I really think the combat is superb in SWTOR, its practically the no1 reason why I played that game so long, all classes feel really good, or at least the ones I play regularly.
apart from that, yea, the (modified) hero engine sucks, it was always and will always be the games biggest problem, for me at least.
I actually think the adaptive gear is one of the best ways, if not the best way, to customize the look of your equipment in MMOs, because it sill feels like you are actually wearing that cool piece of armor, and not some magic transmog rubbish. its also much more customizable itself.
and I really think the combat is superb in SWTOR, its practically the no1 reason why I played that game so long, all classes feel really good, or at least the ones I play regularly.
apart from that, yea, the (modified) hero engine sucks, it was always and will always be the games biggest problem, for me at least.
Told you were to go, bro.
You can't talk to him, Milly. I tried to tell him to go to BC when I xferred like 5 months ago now and he just wouldn't do it. He even has a free transfer to use and he's too cool for it.
I didn't know you were still logging in Heysoos. How is the PVP scene on JC now?
Not a lot since they said they want lvl 15-20 to be able to afford them. Adding to them and decorating will cost probably as it adds up. Tat and Nar Shadda strongholds will cost more than faction home planets.
They have the Nar Shaddaa stronghold priced at 250,000 credits on the Galactic Strongholds page.So, how much will these strongholds cost you think credits wise?
They have the Nar Shaddaa stronghold priced at 250,000 credits on the Galactic Strongholds page.
Really the only pricy thing about strongholds so far is the amount of locked rooms.
Yeah but they consider that one and Tat as luxury ones. As BattleMonkey said they in the last stream that they want people who are appropriate level for Coruscant and DK to be able to afford those ones.
Yep. I figure both Coruscant and Dromund Kaas will cost 50,000. Seems a bit pricey for the levels they're intending them to sell to but I kinda see it happening.Yeah but they consider that one and Tat as luxury ones.
and I really think the combat is superb in SWTOR, its practically the no1 reason why I played that game so long, all classes feel really good, or at least the ones I play regularly.
Ok, I'm really not seeing the draw of the combat in this game. I've played casters in Everquest, everquest 2, Vanguard, WoW, this is by far the worst combat of them all, abilities don't seem responsive enough, you cycle through a very few set of abilities, and within the first 2 seconds of combat, you can tell if you're going to die cause you made a poor pull, or if it's going to be a cakewalk, and you just mindnumbingly pressing your rotation until all mobs are down. there is no middle ground. I've been trying to follow guides, see if I'm just not using the abilities right, but everything I find seems to indicate this is the way to play the Sith sorcerer.
And I get it, other classes are more fun, but I like casters, I want to play casters. At this point the combat of Mental Controller in DCUO is more fun, and your ability set there is limited to 7 abilities total at a time... I really, really want to like this game, Old Republic era is my favorite Star Wars era but, man...
I know it can be quite annoying for you guys who like the game to have me come here and vent and rant about it, but I'm hoping someone here can point me to a playstyle with the sorcerer/inquisitor that isn't so damned boring, cause if the only other response is play a different class, well, I guess I'm going to have to give up on ToR again
I agree, as I'm trying to break into WoW right now for high-end PvP, but it's just so... Blah. The combat is pretty bad coming from swtor, and I just really can't get into it. I would love to sub to swtor again, but I know the communities aren't there for what I really want. It's such a drag. Low level dungeons are piss easy as well, which is a huge turn off and everyone is just... Better than me it seems, but that comes with playing forever and I haven't been serious into WoW since 2007/8.
God dammit, Bioware. Why couldn't you have ultimately done just a little better?
Why would you break into WoW during the deadzone between expansions lol? Wait for WoD to launch, then jump in; trust me, your experience will be 100x better. And yeah, WoW isn't SWTOR, people have been PvPing there for years and are actually good. Can't just jump in and completely destroy noobitos within a day of resubbing (which I must admit, is part of the appeal of SW:TOR), takes a lot of time, practice, and a few friends to get good at WoW pvp.
Thought next expansion will probably be easier considering they are removing half the buttons. Watching pro player streams, their action bars went from 4-6 fully decked out bars to 2-3 with holes everywhere.
Since KOTOR: Manaan
Shuuru // Personal Datalog
It is not a foolish endeavor to try and anticipate ones future path, or even the path of an entire civilization. But it can be. If we do not first take stock of that which lies in our wake, we can never truly know how to negotiate the currents ahead. It is with this concern in mind that I indulge in this analysis of the ebb and flow of my dear home, Manaan.
For a long time--longer than we have records for--the Infinite Empire ruled our world. They enslaved us until their eventual fall, and we Selkath vowed we would never be placed in servitude again. As offworld explorers eventually arrived on our world, they came to see our kolto as a vital resource in their contest for dominion over the galaxy. We in turn came to see how valuable kolto could be. Due to our history, however, we also saw how it could become a detriment.
Therefore, my ancestors wisely vowed to remain neutral in the galactic fray. They even went so far as to allow both the Galactic Republic and the Sith Empire to establish embassies on our surface metropolis, Ahto City. While their truce on our world was tense, the importance of kolto to their efforts gave them no choice but to conduct themselves in a lawful manner.
At least, that was what we believed.
A visit from a Jedi named Revan changed everything. He exposed a terrible truth--that the Sith were abducting and manipulating our youth, indoctrinating them into the ways of the dark side of the Force. This revelation did not sit well with my ancestors, and the resulting tensions eventually sparked an uprising led by one of those abducted children, Shasa--by this point a powerful Force practitioner in her own right.
The Sith were driven from Ahto City, their embassy razed. We continued our relations with the Republic, but warily so, ever mindful of the pattern of transgressions visited upon us by offworlders. More and more, we Selkath turned to our Force-wielding Order of Shasa--so named for the brave architect of the Siths ouster--for guidance. Taking after the pragmatic stance of their namesake, the order sought the abolishment of the Republic embassy from Ahto City, thereby isolating Manaan from the ongoing turbulence beyond its waters.
Ultimately, the action was unnecessary. Like how the flutter of a single fin is said to culminate in a great wave, it seemed as though our actions caused the Empire to crash and disperse. Tensions finally abated. For a time we Selkath prospered. Many of our kind even ventured out into the great sea of stars in search of new lives and opportunities.
We did not know it then, but like the fabled Binexan Shark the Sith Empire rose up from the black depths in a stronger, bolder form. When this resurgent Empire demanded our allegiance, my ancestors attempted to extend the same offer of neutrality they had found acceptable in the past. We only served to anger them. They bombarded our world from space, sinking nearly every last surface structure, Ahto City included.
With their inaction in our time of need, the Republic delivered the finishing blow--and this without having fired a single shot. Betrayed and embittered, we retreated to the depths, no longer willing to associate with any offworlders in any way. To us, they were all slavers. Abductors of our children. Calm-water friends at best.
Those years are said by many to be the greatest in Selkath history. Our own culture and traditions thrived. There was little strife. In our independence from the rest of the galaxy, we were together. But many secretly yearned for the ways and means the offworlders presence brought, and we came to find ourselves in economic distress. After a great deal of debate it was finally decided that, despite the lessons our past afforded us, our absence from the galactic stage was not to be permanent.
As our first new surface structure in many years, the Mercantile Plaza opened with strict rules as to who was given landing privileges. At first, this meant only special ambassadors from Republic-aligned worlds were allowed to visit. By this time I was heavily involved in shaping extra-planetary policy, and I pressed to extend an invitation to the Sith. I had been dissatisfied with the Republics inaction in our time of need and did not wish to invite a second bombardment from their enemies.
In the time since once again offering the Empire a kolto trade agreement and a presence on Manaan, the Republic has proven itself a more assertive and competent ally than in the past. I can earnestly say they have won me over. That does not mean, however, that we should renege on our deal with the Empire. It serves us well to strike a balance. After all, what guarantees do we have that either side would remain at arms length if left unchecked?
The answer to such a question lies in the churn of our wake.
So the leaked stuff was spot on as usual. Guess its going to be another ROTHC like expansion on this new planet
That would be pretty nice. I'd love for something like that.I think some are speculating that it's a future feature (maybe with Strongholds?) that they didn't mean to release yet.