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Star Wars: The Old Republic [Releasing Date: Dec 20 NA/EU - NDA Lifted]

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Jackl

Member
First time I've posted in here. Been watching this game since it was announced. Always had great potential, but they can still Warhammer/AgeofConan/Vanguard/Aion/Darkfall it up.

Judging by how much time and money they're putting into however, seems less and less likely.
 
SpeedySwaf said:
There was already a thread about it. I think the consensus was that the person was just incredibly bitter about the layoff and Warhammer's performance?


That and he could provide no substantial information to back up his claims. It was all based on something he had heard, and that was all.
 

zlatko

Banned
Still not feeling the art style 100%, but I could get into it when they show some in game models of the higher level equipment. Even though something like WoW didn't grab me art/graphics wise the end game loot could make you look and feel like a bad ass which redeemed it to me.

The environments look fleshed out in the screen grabs and set a good mood.

My biggest question/concern for people is what's to stop everyone from being a Jedi or Sith with lightsabers? I mean why would anyone but a small few play this game to not be using a lightsaber. This sort of restricts the total fun the game could be in the long run for me.

Did they address this somewhere yet ?
 
czartim said:
Yeah, seems hyperbolic. I'm not saying it's going to be an amazing game by any means, but I doubt it fails that badly.

And it's going to be a failure only if it doesn't manage to get subscribers, anyway.
 
Yeah, that guy just struck me as someone who is very devoted to his work and was sorely disappointed in how Warhammer turned out. He is probably envious that TOR is getting the attention it needs to succeed, while Warhammer sadly didn't.
 

sykoex

Lost all credibility.
How much character customization do you guys think we'll see in this game? I think you'll be able to greatly tweak the look of your character judging by the character creation in Mass Effect, plus, unlike other MMOs, you'll often be looking at your character's face during dialog segments.
 

IcedTea

Member
sykoex said:
How much character customization do you guys think we'll see in this game? I think you'll be able to greatly tweak the look of your character judging by the character creation in Mass Effect, plus, unlike other MMOs, you'll often be looking at your character's face during dialog segments.
Character customization is going to suck, from what I've seen so far. Certainly no where near Aion or APB, anyways. Hopefully a lot better than previous Bioware games though.

The last screenshot I saw gave you a choice of 4 body types (fat, svelte, normal, muscley). I'm not saying you need 50 body sliders to have good character customization, but considering how bad the customization has been in previous games (try making a female in Mass Effect, for example) I haven't seen anything especially impressive either.

Of course, I haven't seen it in action yet, and they could still be adding stuff, that's just my impression so far. If you were happy with the character customization in Mass Effect I'm sure this will be like 10x better so you'll be quite happy. I'm comparing it to Aion or APB myself though and I just don't see any way it will come close to that.

Edit: Here's a few screenies.

http://imgur.com/15M4u.jpg
http://imgur.com/2PIfN.jpg
http://imgur.com/Omw99.jpg
 
IcedTea said:
Of course, I haven't seen it in action yet, and they could still be adding stuff, that's just my impression so far.

Impression based on what? Single player games?

zlatko said:
My biggest question/concern for people is what's to stop everyone from being a Jedi or Sith with lightsabers? I mean why would anyone but a small few play this game to not be using a lightsaber. This sort of restricts the total fun the game could be in the long run for me.

Jedi player characters are not going to be godly unbeatable in this game, and the time period anyways is designed wth tons of jedi/sith in mind, especially with 4 of the 8 classes being force users.

All the classes should have utility that will make them attractive. The range and heavy dps is likely to be coming from troopers and bounty hunters. The game design itself of it's instances/quests/raids/whatever are going to probably dictate the most of what people will be interested in.

I would be more afraid of everyone rushing to be a bounty hunter so they can all be the next boba fett. I can see Imperial Agent being the least popular choice as it not having any real popular character reference to the star wars casual fanbase. Every other class fits in with characters people are familiar with from the movies, but Imperial Agent is kind of the odd man out.

Also this isn't like SWG where Jedi were much more superior to all players and it was a rare choice that for many was basically end game grinding material.
 

IcedTea

Member
BattleMonkey said:
Impression based on what? Single player games?
Based on the screenshots I've seen that I just edited into the above post.

Edit: My post is more negative sounding than I intended really. I'm sure you'll be able to make cool looking characters and stuff, I'm just saying that after APB/Aion levels of customization it is going to be disappointing to go back to TOR (unless they've got a lot more in store that I haven't seen yet).
 
IcedTea said:
Based on the screenshots I've seen that I just edited into the above post.

Edit: My post is more negative sounding than I intended really. I'm sure you'll be able to make cool looking characters and stuff, I'm just saying that after APB/Aion levels of customization it is going to be disappointing to go back to TOR (unless they've got a lot more in store that I haven't seen yet).

Sweet those are leaked beta screens I assume? The customization seems pretty decent, especially allowing body sized like fat :lol

Not sure on the silly clown skull face make up on the sith though....
 

IcedTea

Member
BattleMonkey said:
Sweet those are leaked beta screens I assume?
Yeah. They're actually from back in July or early August, but I can't seem to find any more leaked stuff beyond that, which is kind of weird.
 

antonz

Member
They have openly admitted they expect the vast majority to roll a force user at the start but they also expect the numbers to eventually even out and people to take up the other classes.

I do like that certain species are class restricted. It will keep certain species rarer like the Chiss for example and also inspire some people to take a class they might not have considered to be that Species.
 
EA had a presentation yesterday in which they revealed some details on PVP and finally about the Crafting system: http://darthhater.com/2010/11/05/swtor-pvp-warzones-crafting-revealed/

The PVP arenas sound like fun, do like that they aren't going to use things like flags and such, and will be making it objective/thematic based.

Crafting is interesting as it's done not by the player character, but you have it done by the companion npc's. The system reminds me kind of like Eve's skill system in which you queue it up and it even does the work while your away or offline. The quote explaining the system I think was also appropriate, about Vader not picking flowers for crafting, as it's more fitting that your lackeys will be doing the work for you. Being able to have multiple companions doing work for you is also a nice touch, do wonder if you can have different companions doing different tasks for you at the same time.

Edit: Trailer for the Alderann battle is now up: http://www.swtor.com/media/trailers/warzones
 

antonz

Member
Kinda funny the Warzones are literally a failed concept that never got off the ground in Star Wars Galaxies. You can see a ton of influence in areas in that regard considering just how much of the original SWG team is working on TOR
 
I dunno, the SWG versions were just open areas with lot of NPCs that also had pvp on, but also had no purpose either other than for people to attempt xp from killing bases. Course it never worked from day one and after continual patches, it was just removed from the game since they couldn't get it right.

These appear to be instanced battle grounds like in Warhammer Online and WoW, and not just a part of the open world you could walk into and fight.
 

antonz

Member
BattleMonkey said:
I dunno, the SWG versions were just open areas with lot of NPCs that also had pvp on, but also had no purpose either other than for people to attempt xp from killing bases. Course it never worked from day one and after continual patches, it was just removed from the game since they couldn't get it right.

These appear to be instanced battle grounds like in Warhammer Online and WoW, and not just a part of the open world you could walk into and fight.

The original plan for the battlezones were bases and objectives etc. AT-AT were supposed to be marching around etc. It was just one of those things that as you said never happened correctly and was abandoned.

You are right and these will not be the open world style since its revealed to be set numbers of players. Hopefully there is some degree of world pvp because in the end the average player tends to have alot of fun in world pvp even if companies like Blizzard try to tell its players World PVP sucks and people who say they like it are lieing.
 

CzarTim

Member
Oh shit, that PvP stuff is awesome. Perfect Star Wars.

And hopefully it looks like crafting is not going to be a boring grind.

They may be going full on WoW, but damn it looks awesome.
 
czartim said:
And hopefully it looks like crafting is not going to be a boring grind.

Looks like its not going to be a grind at all, as you just delegate what needs to be done to your comrades who will then just take time to do what you ask them too. And being able to have them do work while your offline is great
 

markatisu

Member
BattleMonkey said:
Looks like its not going to be a grind at all, as you just delegate what needs to be done to your comrades who will then just take time to do what you ask them too. And being able to have them do work while your offline is great

That will come in very handy for people like me who are interested in MMO's but do not have the time to just live online.
 

Plissken

Member
BattleMonkey said:
Looks like its not going to be a grind at all, as you just delegate what needs to be done to your comrades who will then just take time to do what you ask them too. And being able to have them do work while your offline is great

Yeah, the offline crafting is a HUGE plus for me. No more setting my guy to make 100 leather bracers and walking away for 30 minutes, now I just tell my companion to make stuff and keep questing, or better yet, wait til the end of my play session and set it all to craft while I sleep. :D
 

Shrennin

Didn't get the memo regarding the 14th Amendment
Wow, I was actually pretty skeptical of the crafting system but I must say that it sounds pretty innovative in terms of crafting that I'm used to in MMOs (besides SWG, I suppose).

I like the fact that crafting is also going to play a huge part in the auction house and it seems crafting will have a greater impact than in other games (like WoW).
 
Shrinnan said:
Wow, I was actually pretty skeptical of the crafting system but I must say that it sounds pretty innovative in terms of crafting that I'm used to in MMOs (besides SWG, I suppose)

EVE crafting is pretty much the same since it's all automated, you just choose the stuff to do be done, input in the orders, and it does it all itself even when offline.

Course this seems different in that it's not just crafting but a task system of sorts as well such as assigning missions to your npcs such as diplomacy and treasure hunting.
 

Shrennin

Didn't get the memo regarding the 14th Amendment
BattleMonkey said:
EVE crafting is pretty much the same since it's all automated, you just choose the stuff to do be done, input in the orders, and it does it all itself even when offline.

Course this seems different in that it's not just crafting but a task system of sorts as well such as assigning missions to your npcs such as diplomacy and treasure hunting.

Yea, but I never played EVE so my statement still stands. ;)

Even still, most crafting systems seem to be in the vein of WoW so this is still going to seem fresh as EVE isn't a mainstream MMO while TOR is more likely going to hit that target.

I just hope that the materials have properties to them so even the same items can have different strengths and weaknesses based on the properties used (the quality of the property, etc.). That would actually be the one thing that I would really want from SWG pulled to TOR (from what I remember, the same armor could be different based on what items were used).
 

hoverX

Member
Anyone know what the system requirements are going to be for this thing? I plan on buying my girlfriend a macbook for christmas and i'm hoping she'll be able to play it (bootcamp) when it is released. The official SW:TOR site just says that they hope to have it working on 'most PC's'
 

markatisu

Member
hoverX said:
Anyone know what the system requirements are going to be for this thing? I plan on buying my girlfriend a macbook for christmas and i'm hoping she'll be able to play it (bootcamp) when it is released. The official SW:TOR site just says that they hope to have it working on 'most PC's'

The new Macbooks should work just fine under Bootcamp, they are wanting to make it compatible with a wide range of systems and since it is to launch in 2011 I doubt it would be like Conan and require some ridiculous system settings.

I play WoW and Star Trek Online with my 2007 Macbook under Bootcamp.
 

butsomuch

Member
EA and LucasArts Enter Into New Global Publishing Agreement for Star Wars: The Old Republic
Groundbreaking MMORPG from Legendary Developers at BioWare Set for Global Launch in 2011

REDWOOD CITY, Calif.--(BUSINESS WIRE)--Electronic Arts Inc. (NASDAQ:ERTS) and Lucasfilm Ltd, announced today an updated global publishing agreement for the highly anticipated massively multiplayer online videogame Star Wars®: The Old Republic™. With this new agreement, certain publishing, marketing and distribution responsibilities previously designated to LucasArts will shift to EA, so that all publishing, marketing and distribution responsibilities can be centralized for efficiency. Lucasfilm will continue serving as a key partner, collaborating on design and marketing, and as a licensor of the property. Star Wars: The Old Republic is designed to redefine the MMO category by introducing BioWare's signature storytelling and rich, emotional human performances to the genre. Financial terms were not disclosed.

Star Wars: The Old Republic is one of the most highly-anticipated videogames of 2011, winning over 60 awards at industry tradeshows around the world including the Electronic Entertainment Expo in Los Angeles and Gamescom in Cologne, Germany. The game is breaking new ground in the genre by building on the traditional MMO gameplay pillars of combat, exploration and character progression, and adding a fourth dimension to the experience – story. In Star Wars: The Old Republic, players will explore an age thousands of years before the rise of Darth Vader when war between the Old Republic and the Sith Empire divides the galaxy. Players choose to play as Jedi, Sith, or a variety of other classic Star Wars roles, defining their personal story and determining their path down the light or dark side of the Force. Along the way, players will befriend courageous companions who will fight at their side or possibly betray them, based on the players’ actions. Players can also choose to team up with friends to battle enemies and overcome incredible challenges using dynamic Star Wars combat.

For more information on Star Wars: The Old Republic, please visit http://starwarstheoldrepublic.com, follow the game on Twitter at http://twitter.com/swtor or “Like” Star Wars: The Old Republic on Facebook at http://facebook.com/starwarstheoldrepublic.
 
Bah, bad new methinks. EA is not kind to MMOs that are not super successful right off the bat. Will be interesting to see how things all play out.
 
antonz said:
... Hopefully there is some degree of world pvp because in the end the average player tends to have alot of fun in world pvp even if companies like Blizzard try to tell its players World PVP sucks and people who say they like it are lieing.

World PvP DOES suck when you just want to do a goddamn quest and instead spend 4 hours being corpse camped. Of course, this is why we have separate server types in WoW. Until they find a way to have constant world PvP without players feeling like they need to roam around in large packs just to do simple quests/farming I don't see it working either way.

That aside, I am pretty hyped about this game. It should launch around the time I have had my fill of Cataclysm.
 

antonz

Member
DurielBlack said:
World PvP DOES suck when you just want to do a goddamn quest and instead spend 4 hours being corpse camped. Of course, this is why we have separate server types in WoW. Until they find a way to have constant world PvP without players feeling like they need to roam around in large packs just to do simple quests/farming I don't see it working either way.

That aside, I am pretty hyped about this game. It should launch around the time I have had my fill of Cataclysm.

In the sense of leveling yes I can understand where World PVP has its negatives but the majority of blizzards arguement was players are full of shit who like world pvp. They said servers lag etc all as reasons why people who like world pvp lie and are just looking at it with rose tinted glasses.

One of the absolute best feature of Star Wars Galaxies was the world pvp. Getting hundreds of players togeather and just charging into battle. Nothing will beat the Bestine Raids on Anchorhead etc. World PVP done right will beat the piss out of closely regulated battlegrounds and arenas anyday
 

water_wendi

Water is not wet!
Jibber Hack said:
Bah, bad new methinks. EA is not kind to MMOs that are not super successful right off the bat. Will be interesting to see how things all play out.
How is that bad news? EA has been in on this from the start because they own Bioware. Not that i disagree with what you are saying but to point this out in regards to that news article is kind of odd.
 
This game is guaranteed to sell a ton of units. But, I fear for it if it does not retain its subscribers. EA hasn't successfully turned around an MMO that didn't meet its expectations. I just get a bad feeling about this news.
 
Jibber Hack said:
This game is guaranteed to sell a ton of units. But, I fear for it if it does not retain its subscribers. EA hasn't successfully turned around an MMO that didn't meet its expectations. I just get a bad feeling about this news.

With the money going in, I doubt they will give up on it so easily if it doesn't do well, but none of their MMO's has had as much promise or as strong of an IP behind it.

Also not having Lucasarts involved is likely a good thing, LFL is known for being very controlling and restrictive with their products and having the two share the marketing duties of the game seems like there would be lots of tripping over each other.
 

antonz

Member
BattleMonkey said:
With the money going in, I doubt they will give up on it so easily if it doesn't do well, but none of their MMO's has had as much promise or as strong of an IP behind it.

Also not having Lucasarts involved is likely a good thing, LFL is known for being very controlling and restrictive with their products and having the two share the marketing duties of the game seems like there would be lots of tripping over each other.

LFL backing off from more direct control is positive for now but they can always step in again. LFL was the driving force behind the NGE for Galaxies.
 
antonz said:
LFL backing off from more direct control is positive for now but they can always step in again. LFL was the driving force behind the NGE for Galaxies.

LFL and LA are still involved in the game itself, they are just not going to be involved now in the publishing/marketing of the game.
 

antonz

Member
BattleMonkey said:
LFL and LA are still involved in the game itself, they are just not going to be involved now in the publishing/marketing of the game.

Yeah I should clarify that more. Im just happy to see their involvement decrese more. They will always be involved for story etc as they will never let that go.

Its odd to say but I trust EA having more say in those areas than Lucas's cronies. They are so out of touch when it comes to star wars these days.
 

Vlodril

Member
That looks good. No hunting around for hours for mats. I wonder how the mission you send your companion go. Can they fail? Anyway its good you ll be able to use all of them even when they don't accompany you.
 
BattleMonkey said:
Friday update is up, and it's all about the crew skills/crafting system of the game: http://www.swtor.com/info/systems/crew-skills

This really looks great, and it also shows that one can have alot of npc crew mates join you since you can have up to 5 of them doing tasks for you. Video looks great, and a break down of all the skills at the link.


That looks... impressive. Yes, this is something I have never seen before.

It sounds a bit like what Ubi is doing with AC: Brotherhood, where you can send your assassins out.


I hope that the visual customization is as vast as the character creation, so no two players will have identical companions.
And if you play a Smuggler, will you then have the same companions(same voice actor, same goals, same way of thinking) if your another class? since each class is its own story does that mean that every class has 5 completely uniqe companions?




the style is still so different from KOTOR. I would love to see them release some more single player KOTOR, to lead up to this game. Release KOTOR 1 + 2 with updated GFX, and tweaks, and some more after the aprupt ending of KOTOR 2....
 

Jackl

Member
Crew system looks interesting. They basically took the auto-macro idea, and put it into the game with a reasonable interface/mechanic.

I like it, but need to see it in action. Can either be incredibly deep in depth with varying companions, or ultra-cheesy.
 
Vlodril said:
That looks good. No hunting around for hours for mats. I wonder how the mission you send your companion go. Can they fail? Anyway its good you ll be able to use all of them even when they don't accompany you.

When they were talking about treasure hunting mission for example, they noted that it involves some random generation type effect and that some companions will be better at certain skills/missions than others. So assume that there will be some numerical components to it and chances of failure on some of the tasks at least.
 

markatisu

Member
Jibber Hack said:
Bah, bad new methinks. EA is not kind to MMOs that are not super successful right off the bat. Will be interesting to see how things all play out.

Would you rather have LucasArts, have you seen how they work the last 2 years :lol

EA has the money behind it to at least get the marketing right, that is the most important thing as diehard MMO and SW fans are going to give it a go anyway.

EA has nothing to do with if the game is good enough to retain those buyers, that would be all on Bioware.

BattleMonkey said:
When they were talking about treasure hunting mission for example, they noted that it involves some random generation type effect and that some companions will be better at certain skills/missions than others. So assume that there will be some numerical components to it and chances of failure on some of the tasks at least.

Yeah I would imagine failure is probably common if you are not sending out the right characters. At least I hope so cause that would make putting time into your crew worthwhile outside of just being mission/stuff mules.
 
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