ACE HUNTERS
Pros: PS10 Boba Fett with Engine Upgrade is a force to be reckoned with, and a PS8 IG-88B gives this build a pretty huge advantage against Brobot lists. Tactician gives Boba some decent stress dealing capabilities (from both front and rear arc) and Glitterstim has a nice synergy with his pilot ability that allows re-rolls at range 1. While Fire Control System is a natural fit for IG-88's pilot ability, I still prefer Advanced Sensors, since in my opinion, being slippery and hard to pin down is the Aggressor's greatest strength. There's nothing more satisfying than nailing an unlikely Advanced Sensors Boost + S-Loop/K-Turn for an unpredictable setup, as well as having the option to Focus/Evade before a bump or S-Loop/K-Turn. He can also use Advanced Sensors to Focus/Evade before popping Inertial Dampeners if need be. The Seismic Charge is there as filler, and with a high PS on Fett, any lower PS ships trying to block or chase too aggressively need to constantly be wary of it for as long as I haven't dropped it, possibly causing my opponent to choose maneuvers that they might otherwise not out of fear of being bombed.
Cons: While flying only two ships in a series of timed games helps to prevent "analysis paralysis", it's still a lot of eggs in only two baskets; and with the recent large base ship point change, it's even more dangerous now. Having no turrets in my list is definitely a weakness, but I think some fancy flying utilizing their high pilot skill, a rear firing arc, and Autothrusters can make up for it. The trick is fancy flying consistently for 5+ hours, which is easier said than done. TIE swarms would also be extremely difficult to deal with, but if I nail my initial approach correctly using Boba with a Glitterstim, followed up with a good Seismic Charge drop on a few Ties, I may be able to handle it. A Proton Bomb would be ideal in this case, but I don't think it's worth sacrificing the Glitterstim and Inertial Dampeners for.
Changes I'm considering: With how many PS10 Poe's I'm expecting to be at the tournament, I think it might be worth dropping Inertial Dampeners from IG-88 for that 99 point initiative bid. Or MAYBE swapping out Glitterstim on Boba for Inertial Dampeners on him as well, but I do think that Glitterstim is the safer/more powerful Illicit Upgrade to run with Boba. Yet another option is to drop the Seismic Charge and upgrade Inertial Dampeners on IG-88 to a second Glitterstim, but I do like having the Seismic in case I'm up against a swarm since it's this list's main weakness.