Pandaman said:hmm.
check your pm's.
Won said:Sounds like I'm off to another depressing working day.
read the message of the day poeple.. its not matching agst divisions.. since beta is so small its matching agst any person pretty much so expect to play platinum people even if you are copper possibly.zoukka said:wtf after I fell to the crap division, I've been facing my toughest opponents like four in a row. What the hell is this shit :b I saw some incredible microing and the opponent in one match scanned like every random baneling hideout I had... I almost started crying about maphack :lol
Would banelings work on Zeal/Stalker massing? Or should I just go roaches if I see this.
zoukka said:wtf after I fell to the crap division, I've been facing my toughest opponents like four in a row. What the hell is this shit :b I saw some incredible microing and the opponent in one match scanned like every random baneling hideout I had... I almost started crying about maphack :lol
Would banelings work on Zeal/Stalker massing? Or should I just go roaches if I see this.
In the near future, we will be doing a full reset of the beta database. This reset will wipe the following information for all players:
* Character and identifier
* Friends list
* Profile
* League placement
* Ladder rank
Due to the amount of people currently participating in the beta, this database reset will allow us to monitor and test conditions similar to a game release (albeit smaller). We want to thank everyone for their patience and continued help and support in testing StarCraft II.
Agst Terran?? Hell no.. Just wall in and get Mauraders to avoid roach rushes. Early SCV scouting should reveal if they do that. Soon as a Terran gets Stim.. its gg Zerg.Hazaro said:Ok so...
Zerg is imba as shit.
That is all.
Done.ZealousD said:So Pandaman being the gracious godlike "endangered species" that he is, has offered to share his key.
ZealousD hereby swears that he shall never change his password for any reason, less he face the wrath of the ETERNAL banhammer.
So sweareth he by the gods of Micro, Macro, and Samuel L. Jackson, and so it shall be done.
Is he using your name? I wanna make sure i'm calling him the right name ;PPandaman said:Done.
the key is yours for the times specified until betas end, this i swear in the name of moe.
yea, he has it past 9pm central time.TurtleSnatcher said:Is he using your name? I wanna make sure i'm calling him the right name ;P
Tank splash is so small :'[TurtleSnatcher said:Agst Terran?? Hell no.. Just wall in and get Mauraders to avoid roach rushes. Early SCV scouting should reveal if they do that. Soon as a Terran gets Stim.. its gg Zerg.
dont use tanks.Hazaro said:Tank splash is so small :'[
Ya... just use mauradersHazaro said:Tank splash is so small :'[
Pandaman said:after mint trashed me today i picked up terran for a few matches and they make roaches look straight up casual. :lol
I tried that on mint, but the guy was psychic. once when he hit my expand in lost temple i ran in and burrowed at the ramp behind him. of course he leaves in dropships after entering on foot. :lol second time he psychic comstated me and it was gg.TurtleSnatcher said:I have to admit thugh that an early baneling rush can totally fuck over a Terran :lol
TurtleSnatcher said:I have to admit thugh that an early baneling rush can totally fuck over a Terran :lol
Hazaro said:Ok so...
Zerg is imba as shit.
That is all.
zoukka said:Zerg wasn't imba even before the goddamn super-nerf patch.
THe push through the initial wall and taking out supply depots then his army then so many scvs can be so satisfyingProcarbine said:I only really use banelings in tiny quantities, as I feel like any more than that is more of a trade than a kill.
Pandaman said:I tried that on mint, but the guy was psychic. once when he hit my expand in lost temple i ran in and burrowed at the ramp behind him. of course he leaves in dropships after entering on foot. :lol second time he psychic comstated me and it was gg.
the one guy who banelinged me switched to mutas and lost, was a shame because he probably could have pumped zerglings and won. the second attack was a marine medic only slaughter, the banelings pathed around the zerglings ad i focused them down before they could explode.
As soon as I see another unit come near my scv building a rax I send one from my minerals and attack him. Problem solved.TurtleSnatcher said:THe push through the initial wall and taking out supply depots then his army then so many scvs can be so satisfying
Just early ling rush mint. And harass his early scv building a rax He hates that shit!
Hazaro said:Ok so...
Zerg is imba as shit.
That is all.
Hazaro said:It just seems as Terran I have to work so much harder to do everything right.
Well said, sir.Ice Monkey said:enough with all the bickering. just dont play with him again if you dont want to. Nuff said.
And I wholly abhor the idea that warhammer is taking rts in some bold new direction. It aint, at all. All it's doing is removing base building and plopping down some baldur's gate or dungeon siege in place of the bases. Command and Conquer 4 does the RTS name even worse.
Starcraft and its ilk is what RTS is about. I bought DoW, it's expansions and DoW2 and enjoy them all to a degree, but what I despise about the direction these games take RTS into is that there is a sad lack of REAL RTS while everyone jumps on the RPG bandwagon.
I think it sums it up quite nicely the comment someone made a long time ago in this thread: blizzard experimented with war3 at first being exactly like DoW2 with missions and just running around with heroes and several units and no bases, but then quickly added bases back in after realizing IT WAS NOT AS FUN.
I fully believe these two types of RTS can coexist, I really do. But RTS is a genre with probably the least games being made in the past and forthcoming years, and they have all lately been going with the DoW2 approach or trying stuff that belittles the classic gameplay like RA3 and its water-building stress, forced co-op campaigns and strange superpower mechanics. Thank God for starcraft 2 or else we might have gone even longer without a more classic base building approach for those of us who feel the same way as I do.
Paz said:Does anyone else feel like SC2 has taken the worst elements of SC1 + WC3 and combined it into one game? Not that either of those games are anything less than spectacular but it seems like they are intentionally using the boring bits to make SC2.
I'm rank 4 in my plat division atm and every game is like groundhog day, only one or two strategies works properly for each matchup and I HAVE TO perform these actions:
1. Always move your whole army together at once because the winner of the first battle after 6 minutes will 100% win the game, gone are the tank ledge drops and other genuinely interesting strategies because you cant risk not having every unit available for that first battle.
2. Always play a reactive game and build counter units to your opponent, or guess counter units, because positioning and micro are useless compared to an immortal doing 250% dmg or whatever the fuck his bonus is against armor. Gone are the interesting SC dynamics where you could invent a counter through clever use of unit variations and interesting micro.
3. If your unit isn't a hellion then don't bother microing. Just attack move and activate abilities because the AI is now actively screwed up by any attempts to micro that you might make, heck zerglings will auto surround enemy immortals if you just attack move against protoss.
Paz said:3. If your unit isn't a hellion then don't bother microing.
You need to watch that 5-part long-ass pro match someone posted a few pages back and then we can talk about 100% winning the first battle.Paz said:Does anyone else feel like SC2 has taken the worst elements of SC1 + WC3 and combined it into one game? Not that either of those games are anything less than spectacular but it seems like they are intentionally using the boring bits to make SC2.
I'm rank 4 in my plat division atm and every game is like groundhog day, only one or two strategies works properly for each matchup and I HAVE TO perform these actions:
1. Always move your whole army together at once because the winner of the first battle after 6 minutes will 100% win the game, gone are the tank ledge drops and other genuinely interesting strategies because you cant risk not having every unit available for that first battle.
2. Always play a reactive game and build counter units to your opponent, or guess counter units, because positioning and micro are useless compared to an immortal doing 250% dmg or whatever the fuck his bonus is against armor. Gone are the interesting SC dynamics where you could invent a counter through clever use of unit variations and interesting micro.
3. If your unit isn't a hellion then don't bother microing. Just attack move and activate abilities because the AI is now actively screwed up by any attempts to micro that you might make, heck zerglings will auto surround enemy immortals if you just attack move against protoss.
Zzoram said:A fun and very long TvP SC2 game (available in HD too)
http://www.youtube.com/watch?v=jSYAIkrwTJY
http://www.youtube.com/watch?v=rw6dczJAyXc
http://www.youtube.com/watch?v=dU2lXkeQSbQ
http://www.youtube.com/watch?v=MxthrcrPt98
http://www.youtube.com/watch?v=2lQuVZpH7MY
But is that really what you want? Tedious if you ask me.Paz said:In the first 5 minutes yes you must micro quite hard with all units, beyond that the only micro you should do is activate abilities and pull back 'giant' units like colossus.
Microing marauders or marines in an M M M ball will 100% only hurt your chances of victory.
It's quite shallow compared to SC1 and WC3 where I would be in full control of almost every unit every 1.5 seconds or so.
The Lamonster said:You need to watch that 5-part long-ass pro match someone posted a few pages back and then we can talk about 100% winning the first battle.
EDIT:
That said, I am concerned from seeing certain things that Blizzard has focused wayyyyy too much on the pro and wayyyy too little on the casual.The Lamonster said:You need to watch that 5-part long-ass pro match someone posted a few pages back and then we can talk about 100% winning the first battle.
EDIT:
Agreed. But I never came to this party for the competitive multiplayer. I'm here for the Customs and Campaign.TheKingsCrown said:That said, I am concerned from seeing certain things that Blizzard has focused wayyyyy too much on the pro and wayyyy too little on the casual.
Paz said:Microing marauders or marines in an M M M ball will 100% only hurt your chances of victory.
1. Always move your whole army together at once because the winner of the first battle after 6 minutes will 100% win the game, gone are the tank ledge drops and other genuinely interesting strategies because you cant risk not having every unit available for that first battle.
Paz said:Microing marauders or marines in an M M M ball will 100% only hurt your chances of victory.