thedrizzle34
Member
getting the endless loop too...at first I thought it was a boot camp thing, then i checked on here...I'm glad it's not just me
Ice Monkey said:yeah but you move some probes around a bit, and as soon as that stalker comes out the reaper strategy is dead in the water.
So, is there a confirmation as to whether this thing is a glitch or not?thedrizzle34 said:getting the endless loop too...at first I thought it was a boot camp thing, then i checked on here...I'm glad it's not just me
thedrizzle34 said:getting the endless loop too...at first I thought it was a boot camp thing, then i checked on here...I'm glad it's not just me
dorkimoe said:is there a way to manually download the updates?
my updater is crashing
edit: found them
dorkimoe said:is there a way to manually download the updates?
my updater is crashing
edit: found them
Ice Monkey said:alright after redoing the map i have a basic design again. I AGAIN still have to put in minerals, geysers, xelnaga towers and reaper cliffs but now i have a better terrain design.
There's a cliff surrounding the entire map that one unit can traverse at a time which will be interesting to say the least, because I plan on having both ramps and reaper-jumpable cliffs at many points on the map so there will be any amount of units on top of these cliffs at times.
The way I handled equality in the starting point build area so far is that each of the top and bottom areas have a total of 110 usable map grid squares. The middle ones as a tiny buff have 112 squares (as if that makes a difference).
The other major terrain difference that attempts to equalize the middle points is that they have 3 grid squares of cliffs separating both from each other and from the top and bottom points. This probably seems like it doesnt make a difference and maybe it doesnt, but I imagine it will protect them somewhat if used as a FFA. It will certainly protect them from anybody right next to them in the middle like for example siege tanks with sight.
My future plans to equalize the differences between starting points are that the middle points will be able to fight over their own xelnaga watch tower, they will have less reaper/colossi entry points plus they will be better positioned as opposed to the corners for example which will have an entry point right next to their main minerals and I may even put up a (partly?) impenetrable wall between each other (middle next to middle) although this would make for quite the turtle vs. turtle map for 7v7. Plus i may give them more resources.
Finally in terms of resources advantage i may make the second mineral area for each corner be in the alleyway between them and the middle points which will give them a much harder to defend second expansion to make up for their extremely optimal map placement in addition to the aforementioned not optimal reaper entry points and (possible) ramp with destructible rocks right next to their starting minerals.
Here's the terrain thus far:
celebi23 said:So, I'm making some room for the Mac beta client. About how big is the Windows beta client? I assume that they would be about the same size.
Infestors were already really good, just now more people will find out. Massive buffs to all abilities seems a bit silly.FortMajor said:I am glad infestors got a buff. Trying to neural parasite a colossus with the range upgrade was near impossible for a noob like me.
mbmonk said:I am so thankful the NFL draft is on. Otherwise I would be checking Neogaf constantly.. wait a minute...
ElJuice said:Your team just traded way back, so you have plenty of time to F5 this thread!
hyduK said:Got the 2nd last key from my EB....install, and I'm greeted by this?
:lol Bail outMilabrega said:That's why they have a beta. Can you imagine if this happened on Launch?
Yeah, this will still happen after launch. WoW's been out for 5+ years now and you still have to cross your fingers every Tuesday....Milabrega said:That's why they have a beta. Can you imagine if this happened on Launch?
Hazaro said:Python, BGH, Destination, HeartBreak Ridge all coming in SC 2 format. Should be fun (Watching BL demolish everything and stalker blink being imba).
Ok, thanks! Time to move my original StarCraft (& BW) games folder & Diablo II (& LoD) folder to an external HD :lolSai-kun said:I think 6.5 GB? At least 6!
msv said:What. B.net is still out, and SC2 is still not updating. Now the breaking news item says that there will be scheduled maintenance of the server on friday @ 19.00. COME ON
one step closer! i can taste it!MeshuggahMan said:Well.. loop is fixed. Bnet still down though.
I raise you http://www.youtube.com/watch?v=9403-9CptH8Ice Monkey said:
eosos said:hmmm I got this error...
The patch "base\Mods\Liberty.SC2Mod\Base.SC2Data\TriggerLibs\MeleeAI.galaxy" could not be applied. (Invalid source file size: expected 49197, actual 49547.) If this problem persists, you may be able to solve it by uninstalling and then reinstalling the game. If you are unable to correct this problem, please contact Blizzard Technical Support. (BNUpdate:TCApply)
any ideas?