They don't.ChronicleX said:Pretty sure they do. In 1 of the battle reports blizz posted on the SCII site david kim does a tripple psi storm to win a battle (or it was the guy he was fighting, I forget but it had dave in it).
They don't.ChronicleX said:Pretty sure they do. In 1 of the battle reports blizz posted on the SCII site david kim does a tripple psi storm to win a battle (or it was the guy he was fighting, I forget but it had dave in it).
Zaptruder said:Seems like that vortex ff colossus strat is quite ideal for turtling late game.
Wait until your opponent moves towards your 200/200 base, hit them with it, and counter attack immediately.
Thank goodness they didnt. I played one game where the toss player psi stormed me over and over and yet my unit didnt die fast enough.Hazaro said:They don't.
Hazaro said:They don't.
Ferrio said:I've seen a couple of motherships, usually by people who are new who think they're an end all unit and not support like they really are. I have yet to successfully use one. Usually by the time I could comfortably get one myself, the game is pretty much over. Also they're pretty much just a big costly bullseye. Not only do they go down super quick, they cloak all units so people are going to force fire on the damn thing anyways. Think they only reason I'd ever want to use one is the vortex, but since I've never gotton to use it not sure how well it works in game.
I guess if you kept th ething at max range, and really force fielded the battlefield like crazy, you could use it... but man what a headache.
Zen said:I was watching a few videos on them, basically they can be easily Micro'd to be useless versus relatively small forces because of how long it takes them to keep up with opponents and attack. (the exception being Zealots and Zerglings).
EDIT: Re found one
http://www.youtube.com/psystarcraft#p/u/13/H1OkkjMck1s
ChronicleX said:How long much you wait between storms to make use of them then? Also apart from psi storms what is that unit for anyway?
valenti said:No one wants to just send melee units
now broodlords..you can just send those..unless he has some air units.mcrae said:ive used ultras maybe half as many times as ive used broodlords, and i really want to believe that i made the right choice in doing so, but i cant remember any relevant scenarios lol.
ZealousD said:If there's going to be a nerf to that strategy, the best solution is to Colossus splash. Make it affect some fixed number of units maximum. Like make it so that it doesn't hurt more than 8 units at a time.
mcrae said:you look up as many versions of a clock as you can, but you dont feel like actually reading description of a unit in game......
MisterAnderson said:Hmm, it still seems like the issue here lies with force field. Nerfing Collosus splash damage from one extremely niche strategy involving an "exploit" using forcefield + vortex seems a little bit off to me. The issue I think lies more with the fact that forcefield + vortex is putting an army of 0-infinity supply all focused down into the size of unit on the map. That just seems wrong to me, and yes while it is the Collosi doing the damage to the units, the fact that they are all bunched up to an impossible level (it just doesn't make sense that a 200 supply army that has come out of the vortex could potentially be the size of 1 unit) just feels to me like there is something fishy amiss.
I'm not going to claim I know the answer to this, because I don't. But that's what a beta is for, and if changing Colossi splash damage mechanics is the way to go (which it very well could be) then by all means, I'm all for it. But if the Colossus splash damage is changed, the fact remains that any number of units can still be shrunken down into the size of 1 unit, which doesn't seem natural or normal to me, and feels like it's a bug.
I think that another possible solution would be to simply not allow forcefield's being cast "into" the vortex, only around the edge of it (much like the first barrier casted in that youtube video, but not the later ones). That way, you could still use force field to amplify the trapping/crowd control capabilities of the Vortex, but not to the point that an entire force of any size is squeezed into the size of 1 single marine.
ZealousD said:You can squish units into tiny clusters by means other than force fields. The pathfinding algorithms in the game are specifically programmed for this. Try playing around with 400 zerglings.
MisterAnderson said:I think that another possible solution would be to simply not allow forcefield's being cast "into" the vortex, only around the edge of it (much like the first barrier casted in that youtube video, but not the later ones). That way, you could still use force field to amplify the trapping/crowd control capabilities of the Vortex, but not to the point that an entire force of any size is squeezed into the size of 1 single marine.
Corran Horn said:FPS is much better now or that just me? lol
Hmm with the mutas..does he harass you first with a smaller number? You must have enough marines for him to move back a bit. One you see those you build an engineering bay if you not have done so and make turrets so that he won't be able to attack. Mutas and void rays have horrible range so it shouldnt be too much of a problem. And marines are actually the counter for mutas. Vikings do suck against mutas, but work against void rays. I always tend to get a couple of vikings for void rays.Ashhong said:man, air units just destroy me as a terran. whether its mass void rays or mass mutalisks, i keep getting destroyed. whats the best counter? i try to get a bunch of marines but its just not enough. and vikings suck against mutas right?
I had these problems.Feep said:Hey, everyone.
My attempts to download the client are met the with "Tracker not responding" error. This is weird; it's an allowed exception through the Windows Firewall, I have no trouble downloading/torrenting, and it's a pretty new install of Windows 7 Ultimate.
Anyone have any ideas, or things I should check?
MisterAnderson said:Yeah, but not all balled up to the size of 1 zergling, lol. (unless I'm mistaken?) I thought they specifically programmed the pathing algorithms to avoid overly bunching up like it was possible in BW (specifically, Muta's come to mind).
Corran Horn said:Here is my latest attempt to stream on Justin.tv:
http://www.justin.tv/corran666/b/263277035
FPS is much better now or that just me? lol
ThxThey looks great Corran. Now we just need valeni and FromTheFuture to announce a time and date lol.
Block the choke.Zefah said:Did they change something? I just played 6 games in a row where each of my opponents employed the exact same strategy of rushing me with 6 zerglings. I lost 5 matches and barely survived the initial rush on the 6th playing Terran every game.
when?valenti said:BTW guys, for all the newcomers unaware, me and Alumnus will be playing our SC2 GAF US finals. We would love to see your support by attending and spectating the match. I want to see how many spectators we can mass up. It'll be worth it. :lol
I really would like to do it today at 7pmish central time. But that all depends if Alumnus's schedule will work with that..plus all the newcomers.Corran Horn said:when?
cool ill try to be online. Need to start another NA tournyvalenti said:I really would like to do it today at 7pmish central time. But that all depends if Alumnus's schedule will work with that..plus all the newcomers.
valenti said:I really would like to do it today at 7pmish central time. But that all depends if Alumnus's schedule will work with that..plus all the newcomers.
You work during the night too? BummerZealousD said:Figures. You guys had to pick a time when I'd be at work! :lol
valenti said:Hmm with the mutas..does he harass you first with a smaller number? You must have enough marines for him to move back a bit. One you see those you build an engineering bay if you not have done so and make turrets so that he won't be able to attack. Mutas and void rays have horrible range so it shouldnt be too much of a problem. And marines are actually the counter for mutas. Vikings do suck against mutas, but work against void rays. I always tend to get a couple of vikings for void rays.
Man sitting at rank 5 1v1 right now. I really wish I knew how many points I need to reach to the top :lol
Ok from now on only use the 50 energy on scan.Ashhong said:on both occasions, the mutas came in a massive group that wiped my marines. i usually build even amounts of mar and marines, so my marine count was huge. i didnt see his mutas until i went in to harass with my banshees, which didnt give me enough time to setup my turrets.
problem with void rays, is that they are just waaaay to good at taking out a base. once they get that powerup, they pretty much never lose it since they can just focus onto the next building asap, its ridiculous.
valenti said:Ok from now on only use the 50 energy on scan.
I can't join if you guys choose tomorrow night, I have work from 5-10:30pm PDT.valenti said:You work during the night too? Bummer
No, I can't even download the *client*, let alone patches. Here's the log:Stryder said:I had these problems.
I downloaded the updates manually using uTorrent and then placed them in the update directory. Once I had done that I loaded the game again, it would find the patch data and patch the game, and then proceed to download the next patch.
I did this like 10 times before I was able to run the game. :lol
edit: Forgot to mention, look in the Starcraft\Updates folder for the .torrent files with which to download the patch data.
Don't we all :lolAshhong said:but i love mules :lol