Sarye said:
Thanks for the help. I know it'll depend on the situation, but does that mean I should focus on stalkers with a few sentries for defense and focus on getting immortals quickly if fighting against MM. Should I also attempt to get Colossus as fast as possible?
I mostly play Ts and I admit, I MM pretty heavily as it's the simplest to do so it would be nice to know what to do against that if I'm playing P
Most Protoss Tier 2/2.5 units are potential counters to MM.
Immortals deal pooploads of damage to Marauders (20 base, +30 against Armored) and only take half damage while their shields are up.
Collosi completely roast marines (40+ damage per to multiple targets, against the Marines 45 or 60 max HP).
Psi Storm does enough damage to pop marines and seriously damage Marauders, but it rarely gets used due to how gas expensive and time consuming that tech branch is. The 600/600 resources you're spending to cast that first psi-storm can be a crippling sacrifice.
Void Rays are super powerful if they have no vikings or a low mix of marines into the MM ball.
Phoenixes are advanced, but you can quickly snipe the Medivacs and anti-grav marines or stray marauders.
Dark Templar one-shot Marines, but Terrans have 4 ways to spot cloaked units.
Assimilator blocking their gas actually can work decently well, but it is only a temporary delay.
NIN90 said:
What's a good strat against MMM as Zerg?
Hydralisks period (tons of damage output, no bonus damage from Marauders)
Mutalisks for harass or picking of marines if they don't have many (useful if you had many roaches earlier, which would push them into getting more Marauders than Marines)
Upgraded Zerglings (particularly speed). Maybe not useful against huge balls with Medivac support, but great against smaller, early balls.
Infestors for their AoE damage/stun spell.
Many many spine crawlers.