joelseph said:
How do you do both of these points? This is exactly what I need to study.
To learn his early build just slow the game down all the way really study what he does.
Here is the link to his replays:
http://www.sc2win.com/?s=whitera
After you study about 3 or 4 of them you will notice a general pattern.
Here is what I have written down so far when he played against a Terran.
9 pylon
10 chrono probes
12 gate -> send probe to scout.
15 Gas
15 Chrono probes
16 pylon
17 Cyber Core
17 Pulls 3 from mineral line into Gas ( I think he was getting reaper rushed )
He switches it up depending on the map and matchup. Zerg can't really 'wall in' so you can send your scouting probe later relative to if you are playing Terran who can wall in and thus shut out your scouting drone.
As for hotkeys they are just displayed on the bottom just like normal.
Here is what I have seen so far
#1 -> Most Important unit ( Early game this is your probe scout, later it might be your 2 void rays, or you main mass of forces )
#2 -> Second group of units if neeeded.
#6 -> Nexus
#0 -> First Unit producing building type ( Gateways always )
#9 -> Second Unit producing building ( could be his Robo or Star which ever is first )
Again just watch MUTLIPLE replays and pay attention that specific topic. How is he hot keying early? How is he hotkeyed during a battle. What does he NOT hot key ( that you would have and why could his way be better). Etc.
Hope that helps