ChronicleX said:
but they die very easily, take awhile to charge up. If they lost their power with switching targets they would be totally useless as they would never reach full power.
Zefah said:
Void Rays would kind of suck if this was implemented. Void Rays can still be countered easily by large groups of units that can attack air. A group of 30 marines or so with Stimpack can obliterate Void Rays.
A decent group of powered up void rays destroys anything you throw at it.
Once they get powered up, you're fucked. They can pump them out fairly quickly, too.
5 void rays on 5 different targets
should be more effective than all 5 focus firing. The ramping damage mechanic is obviously intended to get people to do this, but people just rely on focus firing single targets (because they don't lose the charge when switching, this is more effective), so they think removing the charge between targets would make the void ray useless.
Losing the charge when switching targets would make attacking a single target with a single void ray the most efficient use of your void rays. You would still have the option to focus fire if you need to target specific buildings / units (turrets or battlecruisers, for example) to take them down faster. It effectively gives you two ways to use the void ray - attacking big bad units / critical structures would be better with focus firing, while attacking smaller, massed units or assaulting structures would be better with multi-targeting.
Obviously, damage output and health/armor would be adjustable for balance, but the key mechanic of the damage ramp should always favor splitting targets to effectively exploit that DPS increase.
It requires more thinking, but actually LESS micro. Thus, I feel it is a good idea for an RTS and one that will not be implemented properly in SC2.
I hope they just make the Thor 1/2 the size he is now and give him a slight move speed increase.
And wtf Infested Terran is AWESOME, especially with the recent changes.
You can get a few of those fuckers near the edge of an enemy's base and lob TONS of Infested Terrans at them at no real cost to you.
They're great for harassing, and they're the perfect compliment to attacking with just a couple of Brood Lords. Their other abilities are great too, and are good for a full on battle in the open or frontal assaults on a base.