Shao Kahn Brewing a Stew
Banned
Balance Changes
edit: nvm
edit: nvm
raphier said:
oh come on, Partiallly because I wasn't supposed to playNIN90 said:Bummer. I thought I wasn't doing too bad in that 2v2. :lol
cramcakes said::lol Pro level micro should be pretty entertaining if this stays in the game.
Zen said:That looks a little Op. He's only moving the units around the map. :lol
MisterAnderson said:Oh snap, that's a HUGE bunch of balance changes. Some of my thoughts:
Also, I made a new 4v4 map last night. If anyone could give me any feedback on it so far I'd appreciate it. (I still think it could probably use a revision in the map layout, and it also needs doodads and whatnot so it looks rather plain right now)
Tempest (8):
It was designed to be 4v4 (the teams separated in groups of 2). I think it would be cool to have the sides be random, but I'd like to keep the start locations that have a neighbor to always have a friendly neighbor (in other words, is it possible to make start locations for sets of 2 consistent in team games, but randomize the sides? As in is it possible to have it be random for that map to have the possibility of being left vs. right, or top left and bottom right vs. top right and bottom left, etc., but still keeping the corners all spawning with teammates next to them?) I don't want any corners having an opponent as a neighbor if that makes sense.
cramcakes said:Map looks cool. Question: is there a tool to make everything mirrored or do you do it manually?
cramcakes said:Map looks cool. Question: is there a tool to make everything mirrored or do you do it manually?
raphier said:
cramcakes said:Interesting. I only ever made a few maps in SC1 because I got bored after designing the first base/corner of the map. Also, Balls of steel required for the rich minerals in the middle. :lol
Also, got my code! Hopefully I have a name to post here in an hour when I get home. I started the patching process when I went home for lunch.
Mr Cola said:bnet still down for europe, able to get the patch but when i connect my screen spasms like a motherfucker with "failed to connect" messages
Vikings outrange pheonix considerably and I don't think you can get in 2 volleys per their 1 volley and get outside range so I'm going to say they are the same.LaneDS said:Phoenixes are now the Mutalisk Superiority Fighter. Corruptors absolutely destroy them though. Curious how Phoenixes stack up against Vikings.
raphier said:
That's valuable advice, thanks.JoeMartin said:Unless you're trying to super cheese with a 6 rax reaper rush, reapers are almost pointless to build against toss since as soon as the first stalker pops out they're effectively useless (PvT is always straight to stalkers as reapers and marauders both hardcounter zealots early).
Marauder rush (not necessarily even "rush" - 10 depo 11 rax 11 gas; this gives just enough gas to immediately start chaining marauders and have conc shell finish before the first one gets to the opponent - just be very very very aggressive with your marauders from the very first one) is insanely more effective. Deals with zealots easily, marauders in equal numbers beat stalkers - the build in general creates tons and tons of pressure for the toss player and forces him to waste chrono on stalker production. If you can get an SCV in there early to steal a gas (and halt production at 90% -> manually destroy for refund when close to die) and maybe get some zealots/stalkers off the ramp even better.
scoobs said:banelings are now my new favorite unit vs terran. Absolutely dynamically destroy their MMM balls.
NIN90 said:
damn niceNIN90 said:
haha now thats smart. I chose to just get the speed upgrade and that worked really well. Melted his entire MMM ball in less than 10 seconds. He seemed upset :lol On top of that I macrod up a ton of hydras and swarmed his base.NIN90 said:
NIN90 said:
very good question, its not like it was widely used in the first place. Point defense drone is more OP than seeker missile IMOMudkips said:Why did they nerf the fucking seeker missile?
WHYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY?
The patches are through torrents afaik, so download speeds may varyRez said:the patch is downloading extraordinarily slowly.
it says my PC is behind a firewall (true true), but SCII is on my list of exceptions.
is this normal? sorry if this has been asked a million times. I can't wait to play some (against... easy AI to start with)
Mudkips said:Same with the Thor ability.
No one uses it, so nerf the fuck out of it?
Makes no sense.
What? You could do that? :lolPatch 11 Notes said:
- Units can no longer be healed or repaired while in transports.
Why did they nerf the fucking seeker missile?
WHYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY?
I disagree as a Terran player. The utility of it relied on the splash damage which has been nerfed twice now and deterrence (it would usually push back an army). Having it needing to be in 6 range means you need to be much more careful for not so much payoff.Won said:Not needing the core for the Seeker Missle is a change I welcome with open arms, even if it's now a bit weaker.
Hellion- The range has been increased from 5 to 6.
This is not an actual change to the area effect of the weapon. The weapon was always range 6, but it would only acquire targets at range 5 so it would get a little bit of splash that would hit enemies behind its initial target. By making the weapon range 6 it is easier to shoot and run from enemy units. It does make the splash a little less useful if you are just using the attack move command.
Ikael said:Because now you don't have to research it since it is a base ability?