LiveWire said:
Holy crap I actually won a match Battlecruiser rushing. :lol I wish I could share the replay, I should've lost that game so bad. My opponent had three fully-equipped bases, and I wiped them all out because of good micro with the 'cruisers and the fact that he only had limited anti-air (but a SHITLOAD of speed lots and walkers). Had he just found my expansion instead of my starting base the match would have been over in 10 minutes.
Makes me think a lot about how to scout effectively and what the potential starting positions are for each game mode for each map. Is that info available anywhere? Are there routes that you can take with a worker or fighter to effectively determine an enemy's location the quickest?
really protoss needs carriers/void rays/mothership to be effective in the late game, which REALLY SUCKS because their air is so OP it's nigh-impossible to counter if done right. I had a similar experience last night with zerg, I just massed mutas and completely destroyed a huge force of colossi and chargelots and stalkers. He even brought out some archons and HTs but they were no match.
The potential starting positions should be relatively obvious with a given map, its just the four corners or some variation on that.
I think your best bet for scouting is just both scouting early and when you scout, just click where the probe or whatnot should go on your minimap so you can spend the time doing something else other than microing the probe too much.
Then if he starts chasing the probe, do some shift click moving in their base and again go back and do some macro, theres a good chance they could try desperately to kill the probe, wasting valuable early time they could be doing anything else.