autobzooty said:
it's funny you should mention marines as anti-air, because I always hear that marines are such useful units, even in SC1. but whenever i dedicated myself to a medic/marine army, i would get crushed. maybe i'm playing it wrong or something, and i admit i dont know what the difference between an armored unit and a light unit is, but still. they've never helped me as much as people say that they should. i have a lot to learn i guess.
haven't played SC2 yet though.
The main thing is that marines are a very good counter to mutas, and I read that they were in sc1 as well. Thing is you have to upgrade them, at least with combat shield and stim, and especially if you don't have stim the mutas can fly away easily. The medivacs are always a good help, but mainly because stim is so necessary.
I suppose this couldve mainly been because I always have excess mins, but if you manage to kill enough mutas with just marines, you get to hit their gas very well because mutas cost a whopping 100 gas, even helps immensely if you lose a lot of marines.
Zzoram said:
Multiple Building Select (MBS) is supposed to make handling 8 rax way easier than it was in Broodwar. If you can hotkey all your rax to 1 hotkey (or maybe 2 hotkeys, 1 for all the reactors and 1 for all the tech labs) then it doesn't matter how many you have, just hit 5+ddd, 6+aaaaaaaaaa. The old way, you had to jump back to base, individually click every rax then press M. The new way is a lot faster and easier.
Macro gets easier with practice, and you get faster at it.
Heck, even if you don't/can't use more rax at the moment, just building more of them is better than nothing. That way, if you suffer a massive defeat and lose all your men, you can rebuild them faster because you have more rax.
Yeah I mean i definitely see how building more rax/fac can be a big help, I have been trying to use mbs a lot, but it gets complicated really fast with how much the game almost seems to bug out if you select both tech lab rax and reactor rax at the same time, it doesnt seem to smartly be able to assign build orders to all of them. Blizz should fix that but separating them in hotkeys is always an easy workaround.
watervengeance said:
My previous post was assuming you don't have all the barracks, factories and starports. So that was a bit of a misunderstanding there.
The question is, if you do indeed have all these buildings and tech available, did you ultimately win the game? If so, then what you're doing is fine. If you lost, then your opponent is probably a lot better than you.
What you should do is consider whether making more buildings would help you at all. One advantage is that you'll have more fodder units for your opponent to attack. It helps a lot if you have a bunch of marines in front of your main army, because then your opponent has to choose between attacking your marines or your stronger units.
Advanced players (not saying I'm one of them) like to explode on Gateways and Barracks to pump out a massive amount of Zealots and Marines precisely because they're so cheap and expendable, while they wait for their gas to pile up.
Well, I win some and lose some but I think my losses have mainly come down to bad reactions and also not knowing when to retreat. The surprise attacks you can easily pull off in this game always get me too, even when I'm better than that most the time. Like muta harass, something I should always be aware of, or even just m&m drop into my minerals always manages to work even if I try and help myself, even if they dont use too many units.
It's obviously not gonna help my 1 on 1 skills or even 2v2 arranged but I like playing ffa, and my biggest problem, which is really just a problem with ffa in general, is being randomly double teamed in ffa. It's just unfortunate when two of the other players separately attack you, happens to me a lot more frequently than you'd expect, and I'm not pro enough at other modes to just be able to whoop ass regardless of how many people attack me.
Meh, I like the game a lot so I dont care too much. But also thanks for the marine/zealot explosion suggestion, I hadn't really thought of it like that, It's a damn good idea to just produce them mainly as a fodder tactic.