demosthenes
Member
Stephano getting beaten up by the same Terran player all day today.
It gets better. LOL
I've been masters since Season 2 WoL
and about three seasons ago I was GM MMR when I played all the time.
im copying you because i thought this was hilarious
Kite the lurkers, then.
The hercules would be the single most overpowered unit in the game if all the SP units were brought in. You can fit an entire army in there.
But you could also kill an entire army at once
im copying you because i thought this was hilarious
http://i167.photobucket.com/albums/u129/COORIO/lol-1_zpsbafde247.png
Doesn't the army inside survive if Hercules gets destroyed?
Idra just lost to qxc who basically went nothing but mines. Frustrated Idra=hilarious.
Idra just lost to qxc who basically went nothing but mines. Frustrated Idra=hilarious.
E: Third Terran in a row for him. "I am just going to take the stream down, just a waste of time". Or you know, you could learn how to beat them.
Idra just lost to qxc who basically went nothing but mines. Frustrated Idra=hilarious.
What I need is improved muscle memory. I type all day at work and have no problems but I still have to look at my keyboard to consistently hit number keys past 3.
I don't really think they're that overpowered, but I don't think it's necessary for them to have a faster burrow upgrade. They're just extremely annoying, especially when the Terran army's standing over them meaning you can't micro a few units efficiently in order to set them off before the army kills the units.
Also a bit weird to me that they can attack air. What's the reasoning behind Widow Mines being able to attack air but not locusts from Swarm Hosts?
Idra just lost to qxc who basically went nothing but mines. Frustrated Idra=hilarious.
E: Third Terran in a row for him. "I am just going to take the stream down, just a waste of time". Or you know, you could learn how to beat them.
I think blizzard wanted to give Terrans another weapon against the buffed mutas and make muta play more risky for the zerg. Helps a lot against oracle too, which just slaughter marines and would be very difficult to deal with without an early mine.
Another weapon against Mutas? Like Marines and Thors were not enough (excluding Missile Turrets, which serve the purpose of a dedicated AA structure)?
Is there no way to reset your ladder rank? Recently switched to zerg, and now I'm getting destroyed on the ladder because obviously I am not as good. And no, The AI is not enough.
Isn't there an option to leave the league you're currently placed in at the moment?
Does anyone else think that spider mines are just a bit overpowered? They really are a fantastically effective unit for the cost, especially in the lower leagues where we just don't have the APM nor micro to "properly" deal with them. I've lost quite a few games to spider mines, and I've seen them do "miraculous" things in youtube vids and replays.
It's like, if they were ground only it would be one thing, but they are effective against everything, especially if an army is clumped up, which happens oh so often when players simply do attack moves.
Yeah I map command centers to 5, barracks to 6, factories to 7 and Starports to 8 but I probably move them all down a number. Realistically, I'm not going to map my army to more than 3 hotkeys very often.
Another weapon against Mutas? Like Marines and Thors were not enough (excluding Missile Turrets, which serve the purpose of a dedicated AA structure)?
Turrets aren't that good vs mutas. Thor's late game, no mobility. Marines are good but need numbers. Zerg needs a better late game unit, I'd be willing to let locus hit air(they aren't that strong)
And listing Marines and Thors is just silly.
Doesn't reset your MMR.
Wouldn't loosing all your placements potentially put you in a lower league
Terrans have no "static" defense that covers them vs ground.
Uh, I am in a league, I'm past that point.
Uhh... I thought we were talking about using the "leave league" button.
Diamondback kitting > every zerg out there
oh hai there, I'm some raptors.
When turrets can be repaired in perpetuity by SCVs, I think they're just fine. By the time that Mutas get to a critical mass where they can deal with turrets without worrying about the repairs, then it will be far enough into the game where the Terran will have Thors out to deal with the Mutas and enough out so that magic boxing won't be that effective. Marines are an efficient counter to Mutas, so I'm not really getting why it's bad that one needs a few backed up by a couple of Medivacs to cost effectively wipe out Mutalisks.
Screw that the jumping Banelings are the scariest thing in the world if you are a light unit with low health. The stuff made in Marine nightmares.
This is all wings of liberty, not HotS. Mutas are much stronger in HotS. Marines are good but their effectiveness is severely diminished by the fact mutas can now regenerate hp and marines are rarely able to do more than damage them before the mutas fly off. Its not that hard to bring along an overseer with your mutas when going to harass.
I'm not saying that Widow Mines are too much of a problem to deal with for Muta harass, but you were making it seem that Terran specifically needed an extra tool versus buffed Mutas which I don't agree with. And health regeneration really doesn't have that much of an impact during a harass before the Mutas leave the enemy base (kinda like Reapers).
Health regen increases the mutas survivability. Their combat effectiveness against marines suck, but with good micro you can save so much more now. Simply taking a few shots from marines doesn't matter anymore.
I suppose that's true, though I'm doubtful about the significance of x4 health regen to a Mutas health during a harass before they flee.
But again, where do Widow Mines come in (which is what I was questioning in regards to Mutas, not other cases)? If Marines are defending a base, like you said, the Mutas will have to flee.
At most a WM kills one muta and does 40 damage to the other mutas. Unless stimmed Marines go under them they can still escape and regain that 40 HP easily. It takes about 4-5 WM shots to do the AOE damage to kill all Mutas. Just be sure to send 1 Muta ahead of the pack. Its normal to do so considering Turrets and Marines could be waiting.
I suppose that's true, though I'm doubtful about the significance of x4 health regen to a Mutas health during a harass before they flee.
But again, where do Widow Mines come in? If Marines are defending a base, like you said, the Mutas will have to flee.
Can drones burrow?
Yes every ground Zerg unit can.
Yes every ground Zerg unit can.
The ones that are on the ground at least.
That's crazy why doesn't anyone ever burrow their drones?
That's crazy why doesn't anyone ever burrow their drones?
They do. Rarely works though especially against Terran cause they can just scan.
They do, but it depends on the scenario. Also, burrow is an upgrade.